mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-24 21:21:04 +00:00
- rewrote the ZMusic interface so that it is free of C++ constructs.
Now it is ready to put in a DLL.
This commit is contained in:
parent
0d000344ca
commit
d2ca1ea4e0
19 changed files with 224 additions and 182 deletions
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@ -379,6 +379,7 @@ public:
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}
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};
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MusicIO::SoundFontReaderInterface* ClientOpenSoundFont(const char* name, int type);
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}
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@ -267,14 +267,20 @@ bool GUS_SetupConfig(const char* args)
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if (*args == 0) args = gusConfig.gus_config.c_str();
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if (stricmp(gusConfig.loadedConfig.c_str(), args) == 0) return false; // aleady loaded
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MusicIO::SoundFontReaderInterface *reader = nullptr;
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if (musicCallbacks.OpenSoundFont)
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MusicIO::SoundFontReaderInterface* reader = MusicIO::ClientOpenSoundFont(args, SF_GUS | SF_SF2);
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if (!reader && MusicIO::fileExists(args))
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{
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reader = musicCallbacks.OpenSoundFont(args, SF_GUS | SF_SF2);
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auto f = MusicIO::utf8_fopen(args, "rb");
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if (f)
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{
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char test[12] = {};
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fread(test, 1, 12, f);
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fclose(f);
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// If the passed file is an SF2 sound font we need to use the special reader that fakes a config for it.
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if (memcmp(test, "RIFF", 4) == 0 && memcmp(test + 8, "sfbk", 4) == 0)
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reader = new MusicIO::SF2Reader(args);
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}
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else if (MusicIO::fileExists(args))
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{
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reader = new MusicIO::FileSystemSoundFontReader(args, true);
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if (!reader) reader = new MusicIO::FileSystemSoundFontReader(args, true);
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}
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if (reader == nullptr)
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@ -198,14 +198,20 @@ bool Timidity_SetupConfig(const char* args)
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if (*args == 0) args = timidityConfig.timidity_config.c_str();
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if (stricmp(timidityConfig.loadedConfig.c_str(), args) == 0) return false; // aleady loaded
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MusicIO::SoundFontReaderInterface* reader = nullptr;
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if (musicCallbacks.OpenSoundFont)
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MusicIO::SoundFontReaderInterface* reader = MusicIO::ClientOpenSoundFont(args, SF_GUS | SF_SF2);
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if (!reader && MusicIO::fileExists(args))
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{
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reader = musicCallbacks.OpenSoundFont(args, SF_GUS | SF_SF2);
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auto f = MusicIO::utf8_fopen(args, "rb");
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if (f)
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{
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char test[12] = {};
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fread(test, 1, 12, f);
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fclose(f);
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// If the passed file is an SF2 sound font we need to use the special reader that fakes a config for it.
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if (memcmp(test, "RIFF", 4) == 0 && memcmp(test + 8, "sfbk", 4) == 0)
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reader = new MusicIO::SF2Reader(args);
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}
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else if (MusicIO::fileExists(args))
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{
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reader = new MusicIO::FileSystemSoundFontReader(args, true);
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if (!reader) reader = new MusicIO::FileSystemSoundFontReader(args, true);
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}
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if (reader == nullptr)
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@ -244,12 +244,8 @@ bool WildMidi_SetupConfig(const char* args)
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if (*args == 0) args = wildMidiConfig.config.c_str();
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if (stricmp(wildMidiConfig.loadedConfig.c_str(), args) == 0) return false; // aleady loaded
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MusicIO::SoundFontReaderInterface* reader = nullptr;
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if (musicCallbacks.OpenSoundFont)
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{
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reader = musicCallbacks.OpenSoundFont(args, SF_GUS);
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}
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else if (MusicIO::fileExists(args))
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MusicIO::SoundFontReaderInterface* reader = MusicIO::ClientOpenSoundFont(args, SF_GUS);
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if (!reader && MusicIO::fileExists(args))
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{
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reader = new MusicIO::FileSystemSoundFontReader(args, true);
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}
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@ -37,6 +37,7 @@
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#include <algorithm>
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#include <assert.h>
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#include "midisource.h"
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#include "zmusic/zmusic_internal.h"
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#include "zmusic/m_swap.h"
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// MACROS ------------------------------------------------------------------
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@ -38,6 +38,7 @@
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// HEADER FILES ------------------------------------------------------------
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#include "midisource.h"
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#include "zmusic/zmusic_internal.h"
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// MACROS ------------------------------------------------------------------
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@ -31,7 +31,7 @@
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**
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*/
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#include "zmusic/zmusic.h"
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#include "zmusic/zmusic_internal.h"
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#include "zmusic/musinfo.h"
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#ifdef _WIN32
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@ -33,6 +33,7 @@
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*/
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#include "zmusic/musinfo.h"
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#include "zmusic/zmusic_internal.h"
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#include "streamsources/streamsource.h"
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class StreamSong : public MusInfo
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@ -54,9 +54,56 @@ struct Dummy
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MiscConfig miscConfig;
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Callbacks musicCallbacks;
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class SoundFontWrapperInterface : public MusicIO::SoundFontReaderInterface
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{
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void* handle;
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public:
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SoundFontWrapperInterface(void* h)
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{
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handle = h;
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}
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struct MusicIO::FileInterface* open_file(const char* fn) override
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{
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auto rd = musicCallbacks.SF_OpenFile(handle, fn);
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if (rd)
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{
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auto fr = new CustomFileReader(rd);
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if (fr) fr->filename = fn? fn : "timidity.cfg";
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return fr;
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}
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else return nullptr;
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}
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void add_search_path(const char* path) override
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{
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musicCallbacks.SF_AddToSearchPath(handle, path);
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}
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void close() override
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{
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musicCallbacks.SF_Close(handle);
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delete this;
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}
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};
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namespace MusicIO {
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SoundFontReaderInterface* ClientOpenSoundFont(const char* name, int type)
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{
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if (!musicCallbacks.OpenSoundFont) return nullptr;
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auto iface = musicCallbacks.OpenSoundFont(name, type);
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if (!iface) return nullptr;
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return new SoundFontWrapperInterface(iface);
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}
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}
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DLL_EXPORT void ZMusic_SetCallbacks(const Callbacks* cb)
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{
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musicCallbacks = *cb;
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// If not all these are set the sound font interface is not usable.
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if (!cb->SF_AddToSearchPath || !cb->SF_OpenFile || !cb->SF_Close)
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musicCallbacks.OpenSoundFont = nullptr;
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}
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DLL_EXPORT void ZMusic_SetGenMidi(const uint8_t* data)
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@ -10,29 +10,6 @@ enum
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inline constexpr uint8_t MEVENT_EVENTTYPE(uint32_t x) { return ((uint8_t)((x) >> 24)); }
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inline constexpr uint32_t MEVENT_EVENTPARM(uint32_t x) { return ((x) & 0xffffff); }
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// These constants must match the corresponding values of the Windows headers
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// to avoid readjustment in the native Windows device's playback functions
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// and should not be changed.
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enum EMidiDeviceClass
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{
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MIDIDEV_MIDIPORT = 1,
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MIDIDEV_SYNTH,
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MIDIDEV_SQSYNTH,
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MIDIDEV_FMSYNTH,
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MIDIDEV_MAPPER,
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MIDIDEV_WAVETABLE,
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MIDIDEV_SWSYNTH
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};
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enum EMIDIType
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{
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MIDI_NOTMIDI,
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MIDI_MIDI,
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MIDI_HMI,
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MIDI_XMI,
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MIDI_MUS
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};
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enum EMidiEvent : uint8_t
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{
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MEVENT_TEMPO = 1,
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MEVENT_LONGMSG = 128,
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};
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enum EMidiDevice
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{
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MDEV_DEFAULT = -1,
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MDEV_MMAPI = 0,
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MDEV_OPL = 1,
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MDEV_SNDSYS = 2,
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MDEV_TIMIDITY = 3,
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MDEV_FLUIDSYNTH = 4,
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MDEV_GUS = 5,
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MDEV_WILDMIDI = 6,
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MDEV_ADL = 7,
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MDEV_OPN = 8,
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MDEV_COUNT
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};
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enum ESoundFontTypes
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{
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SF_SF2 = 1,
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SF_GUS = 2,
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SF_WOPL = 4,
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SF_WOPN = 8
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};
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struct SoundStreamInfo
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{
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int mBufferSize; // If mBufferSize is 0, the song doesn't use streaming but plays through a different interface.
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int mSampleRate;
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int mNumChannels; // If mNumChannels is negative, 16 bit integer format is used instead of floating point.
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};
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#ifndef MAKE_ID
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#ifndef __BIG_ENDIAN__
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#define MAKE_ID(a,b,c,d) ((uint32_t)((a)|((b)<<8)|((c)<<16)|((d)<<24)))
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@ -3,6 +3,7 @@
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#include <string>
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#include <mutex>
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#include "mididefs.h"
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#include "zmusic/zmusic_internal.h"
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// The base music class. Everything is derived from this --------------------
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@ -319,23 +319,6 @@ DLL_EXPORT ZMusic_MusicStream ZMusic_OpenSongMem(const void* mem, size_t size, E
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return ZMusic_OpenSongInternal(mr, device, Args);
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}
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struct CustomFileReader : public MusicIO::FileInterface
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{
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ZMusicCustomReader* cr;
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CustomFileReader(ZMusicCustomReader* zr) : cr(zr) {}
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virtual char* gets(char* buff, int n) { return cr->gets(cr, buff, n); }
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virtual long read(void* buff, int32_t size) { return cr->read(cr, buff, size); }
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virtual long seek(long offset, int whence) { return cr->seek(cr, offset, whence); }
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virtual long tell() { return cr->tell(cr); }
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virtual void close()
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{
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cr->close(cr);
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delete this;
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}
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};
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DLL_EXPORT ZMusic_MusicStream ZMusic_OpenSong(ZMusicCustomReader* reader, EMidiDevice device, const char* Args)
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{
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if (!reader)
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@ -1,7 +1,61 @@
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#pragma once
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#include "mididefs.h"
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#include "../../music_common/fileio.h"
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#include <stdlib.h>
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#include <stdint.h>
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// These constants must match the corresponding values of the Windows headers
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// to avoid readjustment in the native Windows device's playback functions
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// and should not be changed.
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enum EMidiDeviceClass
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{
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MIDIDEV_MIDIPORT = 1,
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MIDIDEV_SYNTH,
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MIDIDEV_SQSYNTH,
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MIDIDEV_FMSYNTH,
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MIDIDEV_MAPPER,
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MIDIDEV_WAVETABLE,
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MIDIDEV_SWSYNTH
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};
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enum EMIDIType
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{
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MIDI_NOTMIDI,
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MIDI_MIDI,
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MIDI_HMI,
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MIDI_XMI,
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MIDI_MUS
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};
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enum EMidiDevice
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{
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MDEV_DEFAULT = -1,
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MDEV_MMAPI = 0,
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MDEV_OPL = 1,
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MDEV_SNDSYS = 2,
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MDEV_TIMIDITY = 3,
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MDEV_FLUIDSYNTH = 4,
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MDEV_GUS = 5,
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MDEV_WILDMIDI = 6,
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MDEV_ADL = 7,
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MDEV_OPN = 8,
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MDEV_COUNT
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};
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enum ESoundFontTypes
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{
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SF_SF2 = 1,
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SF_GUS = 2,
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SF_WOPL = 4,
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SF_WOPN = 8
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};
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struct SoundStreamInfo
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{
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int mBufferSize; // If mBufferSize is 0, the song doesn't use streaming but plays through a different interface.
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int mSampleRate;
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int mNumChannels; // If mNumChannels is negative, 16 bit integer format is used instead of floating point.
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};
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enum EIntConfigKey
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{
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NUM_STRING_CONFIGS
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};
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struct ZMusicCustomReader
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{
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void* handle;
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char* (*gets)(struct ZMusicCustomReader* handle, char* buff, int n);
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long (*read)(struct ZMusicCustomReader* handle, void* buff, int32_t size);
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long (*seek)(struct ZMusicCustomReader* handle, long offset, int whence);
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long (*tell)(struct ZMusicCustomReader* handle);
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void (*close)(struct ZMusicCustomReader* handle);
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};
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struct Callbacks
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{
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// Callbacks the client can install to capture messages from the backends
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// or to provide sound font data.
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// The message callbacks are optional, without them the output goes to stdout.
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void (*WildMidi_MessageFunc)(const char* wmfmt, va_list args) = nullptr;
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void (*GUS_MessageFunc)(int type, int verbosity_level, const char* fmt, ...) = nullptr;
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void (*Timidity_Messagefunc)(int type, int verbosity_level, const char* fmt, ...) = nullptr;
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int (*Fluid_MessageFunc)(const char *fmt, ...) = nullptr;
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void (*WildMidi_MessageFunc)(const char* wmfmt, va_list args);
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void (*GUS_MessageFunc)(int type, int verbosity_level, const char* fmt, ...);
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void (*Timidity_Messagefunc)(int type, int verbosity_level, const char* fmt, ...);
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int (*Fluid_MessageFunc)(const char *fmt, ...);
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// The sound font callbacks are for allowing the client to customize sound font management
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// Without them only paths to real files can be used.
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const char *(*PathForSoundfont)(const char *name, int type) = nullptr;
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MusicIO::SoundFontReaderInterface *(*OpenSoundFont)(const char* name, int type) = nullptr;
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// Retrieves the path to a soundfont identified by an identifier. Only needed if the client virtualizes the sound font names
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const char *(*PathForSoundfont)(const char *name, int type);
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// The sound font callbacks are for allowing the client to customize sound font management and they are optional.
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// They only need to be defined if the client virtualizes the sound font management and doesn't pass real paths to the music code.
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// Without them only paths to real files can be used. If one of these gets set, all must be set.
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// This opens a sound font. Must return a handle with which the sound font's content can be read.
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void *(*OpenSoundFont)(const char* name, int type);
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// Opens a file in the sound font. For GUS patch sets this will try to open each patch with this function.
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// For other formats only the sound font's actual name can be requested.
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// When passed NULL this must open the Timidity config file, if this is requested for an SF2 sound font it should be synthesized.
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struct ZMusicCustomReader* (*SF_OpenFile)(void* handle, const char* fn);
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//Adds a path to the list of directories in which files must be looked for.
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void (*SF_AddToSearchPath)(void* handle, const char* path);
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// Closes the sound font reader.
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void (*SF_Close)(void* handle);
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// Used to handle client-specific path macros. If not set, the path may not contain any special tokens that may need expansion.
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const char *(*NicePath)(const char* path) = nullptr;
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};
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struct ZMusicCustomReader
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{
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void* handle;
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char* (*gets)(ZMusicCustomReader*handle, char* buff, int n);
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long (*read)(ZMusicCustomReader* handle, void* buff, int32_t size);
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long (*seek)(ZMusicCustomReader* handle, long offset, int whence);
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long (*tell)(ZMusicCustomReader* handle);
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void (*close)(ZMusicCustomReader* handle);
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const char *(*NicePath)(const char* path);
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};
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@ -168,7 +239,7 @@ extern "C"
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DLL_IMPORT ZMusic_MidiSource ZMusic_CreateMIDISource(const uint8_t* data, size_t length, EMIDIType miditype);
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DLL_IMPORT bool ZMusic_MIDIDumpWave(ZMusic_MidiSource source, EMidiDevice devtype, const char* devarg, const char* outname, int subsong, int samplerate);
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DLL_IMPORT ZMusic_MusicStream ZMusic_OpenSong(ZMusicCustomReader* reader, EMidiDevice device, const char* Args);
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DLL_IMPORT ZMusic_MusicStream ZMusic_OpenSong(struct ZMusicCustomReader* reader, EMidiDevice device, const char* Args);
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DLL_IMPORT ZMusic_MusicStream ZMusic_OpenSongFile(const char *filename, EMidiDevice device, const char* Args);
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DLL_IMPORT ZMusic_MusicStream ZMusic_OpenSongMem(const void *mem, size_t size, EMidiDevice device, const char* Args);
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DLL_IMPORT ZMusic_MusicStream ZMusic_OpenCDSong(int track, int cdid = 0);
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@ -7,5 +7,24 @@ typedef class MIDISource *ZMusic_MidiSource;
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typedef class MusInfo *ZMusic_MusicStream;
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#include "zmusic.h"
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#include "../../music_common/fileio.h"
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void SetError(const char *text);
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struct CustomFileReader : public MusicIO::FileInterface
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{
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ZMusicCustomReader* cr;
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CustomFileReader(ZMusicCustomReader* zr) : cr(zr) {}
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virtual char* gets(char* buff, int n) { return cr->gets(cr, buff, n); }
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virtual long read(void* buff, int32_t size) { return cr->read(cr, buff, size); }
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virtual long seek(long offset, int whence) { return cr->seek(cr, offset, whence); }
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virtual long tell() { return cr->tell(cr); }
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virtual void close()
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{
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cr->close(cr);
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delete this;
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}
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};
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@ -7,7 +7,6 @@
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#include "vectors.h"
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#include "tarray.h"
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#include "zmusic/sounddecoder.h"
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#include "../../libraries/music_common/fileio.h"
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#include "tflags.h"
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enum EChanFlag
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@ -193,11 +193,26 @@ static const char* mus_pathToSoundFont(const char* sfname, int type)
|
|||
return info ? info->mFilename.GetChars() : nullptr;
|
||||
}
|
||||
|
||||
static MusicIO::SoundFontReaderInterface* mus_openSoundFont(const char* sfname, int type)
|
||||
static void* mus_openSoundFont(const char* sfname, int type)
|
||||
{
|
||||
return sfmanager.OpenSoundFont(sfname, type);
|
||||
}
|
||||
|
||||
static ZMusicCustomReader* mus_sfopenfile(void* handle, const char* fn)
|
||||
{
|
||||
return reinterpret_cast<FSoundFontReader*>(handle)->open_interface(fn);
|
||||
}
|
||||
|
||||
static void mus_sfaddpath(void *handle, const char* path)
|
||||
{
|
||||
reinterpret_cast<FSoundFontReader*>(handle)->AddPath(path);
|
||||
}
|
||||
|
||||
static void mus_sfclose(void* handle)
|
||||
{
|
||||
reinterpret_cast<FSoundFontReader*>(handle)->close();
|
||||
}
|
||||
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
|
@ -266,7 +281,7 @@ void I_InitMusic (void)
|
|||
#endif // _WIN32
|
||||
snd_mididevice.Callback();
|
||||
|
||||
Callbacks callbacks;
|
||||
Callbacks callbacks{};
|
||||
|
||||
callbacks.Fluid_MessageFunc = Printf;
|
||||
callbacks.GUS_MessageFunc = callbacks.Timidity_Messagefunc = tim_printfunc;
|
||||
|
@ -274,6 +289,9 @@ void I_InitMusic (void)
|
|||
callbacks.NicePath = mus_NicePath;
|
||||
callbacks.PathForSoundfont = mus_pathToSoundFont;
|
||||
callbacks.OpenSoundFont = mus_openSoundFont;
|
||||
callbacks.SF_OpenFile = mus_sfopenfile;
|
||||
callbacks.SF_AddToSearchPath = mus_sfaddpath;
|
||||
callbacks.SF_Close = mus_sfclose;
|
||||
|
||||
ZMusic_SetCallbacks(&callbacks);
|
||||
SetupGenMidi();
|
||||
|
|
|
@ -135,30 +135,17 @@ FileReader FSoundFontReader::Open(const char *name, std::string& filename)
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
MusicIO::FileInterface* FSoundFontReader::open_interface(const char* name)
|
||||
ZMusicCustomReader* FSoundFontReader::open_interface(const char* name)
|
||||
{
|
||||
std::string filename;
|
||||
|
||||
FileReader fr = Open(name, filename);
|
||||
if (!fr.isOpen()) return nullptr;
|
||||
auto fri = new FileReaderMusicInterface(fr);
|
||||
fri->filename = std::move(filename);
|
||||
auto fri = GetMusicReader(fr);
|
||||
return fri;
|
||||
}
|
||||
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// The file interface for the backend
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
struct MusicIO::FileInterface* FSoundFontReader::open_file(const char* name)
|
||||
{
|
||||
return open_interface(name);
|
||||
}
|
||||
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// Note that the file type has already been checked
|
||||
|
|
|
@ -19,8 +19,7 @@ struct FSoundFontInfo
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
class FSoundFontReader : public MusicIO::SoundFontReaderInterface
|
||||
// Yes, it's 3 copies of essentially the same interface, but since we want to keep the 3 renderers as isolated modules we have to pull in their own implementations here.
|
||||
class FSoundFontReader
|
||||
{
|
||||
protected:
|
||||
// This is only doable for loose config files that get set as sound fonts. All other cases read from a contained environment where this does not apply.
|
||||
|
@ -52,15 +51,12 @@ public:
|
|||
}
|
||||
|
||||
virtual FileReader Open(const char* name, std::string &filename);
|
||||
|
||||
// Timidity++ interface
|
||||
struct MusicIO::FileInterface* open_file(const char* name) override;
|
||||
void add_search_path(const char* name) override
|
||||
virtual void close()
|
||||
{
|
||||
return AddPath(name);
|
||||
delete this;
|
||||
}
|
||||
|
||||
MusicIO::FileInterface* open_interface(const char* name);
|
||||
ZMusicCustomReader* open_interface(const char* name);
|
||||
|
||||
};
|
||||
|
||||
|
|
|
@ -1,45 +1,9 @@
|
|||
#pragma once
|
||||
|
||||
#include "../libraries/music_common/fileio.h"
|
||||
#include "zmusic/zmusic.h"
|
||||
#include "files.h"
|
||||
|
||||
|
||||
struct FileReaderMusicInterface : public MusicIO::FileInterface
|
||||
{
|
||||
FileReader fr;
|
||||
|
||||
FileReaderMusicInterface(FileReader& fr_in)
|
||||
{
|
||||
fr = std::move(fr_in);
|
||||
}
|
||||
char* gets(char* buff, int n) override
|
||||
{
|
||||
if (!fr.isOpen()) return nullptr;
|
||||
return fr.Gets(buff, n);
|
||||
}
|
||||
long read(void* buff, int32_t size) override
|
||||
{
|
||||
if (!fr.isOpen()) return 0;
|
||||
return (long)fr.Read(buff, size);
|
||||
}
|
||||
long seek(long offset, int whence) override
|
||||
{
|
||||
if (!fr.isOpen()) return 0;
|
||||
return (long)fr.Seek(offset, (FileReader::ESeek)whence);
|
||||
}
|
||||
long tell() override
|
||||
{
|
||||
if (!fr.isOpen()) return 0;
|
||||
return (long)fr.Tell();
|
||||
}
|
||||
FileReader& getReader()
|
||||
{
|
||||
return fr;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
inline ZMusicCustomReader *GetMusicReader(FileReader& fr)
|
||||
{
|
||||
auto zcr = new ZMusicCustomReader;
|
||||
|
|
Loading…
Reference in a new issue