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- Fixed vanilla light mode being available for GL2 when it's not supported without shaders.
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parent
45abf1a5c9
commit
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1 changed files with 2 additions and 2 deletions
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@ -73,7 +73,7 @@ void gl_PatchMenu()
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for(int i = (*opt)->mValues.Size()-1; i>=0; i--)
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for(int i = (*opt)->mValues.Size()-1; i>=0; i--)
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{
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{
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// Delete 'Doom' lighting mode
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// Delete 'Doom' lighting mode
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if ((*opt)->mValues[i].Value == 2.0 || (*opt)->mValues[i].Value == 8.0)
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if ((*opt)->mValues[i].Value == 2.0 || (*opt)->mValues[i].Value == 8.0 || (*opt)->mValues[i].Value == 16.0)
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{
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{
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(*opt)->mValues.Delete(i);
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(*opt)->mValues.Delete(i);
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}
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}
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@ -94,7 +94,7 @@ void gl_PatchMenu()
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}
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}
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// disable features that don't work without shaders.
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// disable features that don't work without shaders.
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if (gl_lightmode == 2 || gl_lightmode == 8) gl_lightmode = 3;
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if (gl_lightmode == 2 || gl_lightmode == 8 || gl_lightmode == 16) gl_lightmode = 3;
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if (gl_fogmode == 2) gl_fogmode = 1;
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if (gl_fogmode == 2) gl_fogmode = 1;
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// remove more unsupported stuff like postprocessing options.
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// remove more unsupported stuff like postprocessing options.
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