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- fixed missing 'player left the game' message
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@ -1793,6 +1793,7 @@ void G_DoPlayerPop(int playernum)
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FString message = GStrings(deathmatch? "TXT_LEFTWITHFRAGS" : "TXT_LEFTTHEGAME");
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FString message = GStrings(deathmatch? "TXT_LEFTWITHFRAGS" : "TXT_LEFTTHEGAME");
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message.Substitute("%s", players[playernum].userinfo.GetName());
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message.Substitute("%s", players[playernum].userinfo.GetName());
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message.Substitute("%d", FStringf("%d", players[playernum].fragcount));
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message.Substitute("%d", FStringf("%d", players[playernum].fragcount));
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Printf("%s\n", message.GetChars());
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// [RH] Revert each player to their own view if spying through the player who left
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// [RH] Revert each player to their own view if spying through the player who left
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for (int ii = 0; ii < MAXPLAYERS; ++ii)
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for (int ii = 0; ii < MAXPLAYERS; ++ii)
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