Revert "- moved wallscan code into its own file so that it can get an appropriate copyright notice and does not inflate an already large source file even more."

This reverts commit 15cf9d36a9.
This commit is contained in:
Rachael Alexanderson 2016-12-09 09:14:01 -05:00
parent 56f37185b2
commit d1379e26f5
4 changed files with 736 additions and 795 deletions

View file

@ -828,7 +828,6 @@ set( FASTMATH_PCH_SOURCES
r_segs.cpp r_segs.cpp
r_sky.cpp r_sky.cpp
r_things.cpp r_things.cpp
r_walldraw.cpp
s_advsound.cpp s_advsound.cpp
s_environment.cpp s_environment.cpp
s_playlist.cpp s_playlist.cpp

View file

@ -134,6 +134,8 @@ namespace swrenderer
const uint8_t *R_GetColumn(FTexture *tex, int col); const uint8_t *R_GetColumn(FTexture *tex, int col);
void wallscan(int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat, const uint8_t *(*getcol)(FTexture *tex, int col) = R_GetColumn); void wallscan(int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat, const uint8_t *(*getcol)(FTexture *tex, int col) = R_GetColumn);
void maskwallscan(int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat, const uint8_t *(*getcol)(FTexture *tex, int col) = R_GetColumn);
void transmaskwallscan(int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat, const uint8_t *(*getcol)(FTexture *tex, int col) = R_GetColumn);
void rt_initcols(uint8_t *buffer = nullptr); void rt_initcols(uint8_t *buffer = nullptr);
void rt_span_coverage(int x, int start, int stop); void rt_span_coverage(int x, int start, int stop);

View file

@ -17,12 +17,6 @@
// DESCRIPTION: // DESCRIPTION:
// All the clipping: columns, horizontal spans, sky columns. // All the clipping: columns, horizontal spans, sky columns.
// //
// This file contains some code from the Build Engine.
//
// "Build Engine & Tools" Copyright (c) 1993-1997 Ken Silverman
// Ken Silverman's official web site: "http://www.advsys.net/ken"
// See the included license file "BUILDLIC.TXT" for license info.
//
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
#include <stdlib.h> #include <stdlib.h>
@ -50,24 +44,22 @@
#include "r_plane.h" #include "r_plane.h"
#include "r_segs.h" #include "r_segs.h"
#include "r_3dfloors.h" #include "r_3dfloors.h"
#include "r_draw.h"
#include "v_palette.h" #include "v_palette.h"
#include "r_data/colormaps.h" #include "r_data/colormaps.h"
#define WALLYREPEAT 8 #define WALLYREPEAT 8
CVAR(Bool, r_np2, true, 0)
CVAR(Bool, r_fogboundary, true, 0) CVAR(Bool, r_fogboundary, true, 0)
CVAR(Bool, r_drawmirrors, true, 0) CVAR(Bool, r_drawmirrors, true, 0)
EXTERN_CVAR(Bool, r_fullbrightignoresectorcolor); EXTERN_CVAR(Bool, r_fullbrightignoresectorcolor);
EXTERN_CVAR(Bool, r_mipmap)
namespace swrenderer namespace swrenderer
{ {
using namespace drawerargs; using namespace drawerargs;
void call_wallscan(int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat, bool mask);
void wallscan_np2(int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat, double top, double bot, bool mask);
void wallscan_np2_ds(drawseg_t *ds, int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat);
#define HEIGHTBITS 12 #define HEIGHTBITS 12
#define HEIGHTSHIFT (FRACBITS-HEIGHTBITS) #define HEIGHTSHIFT (FRACBITS-HEIGHTBITS)
@ -143,6 +135,9 @@ static fixed_t *maskedtexturecol;
static void R_RenderDecal (side_t *wall, DBaseDecal *first, drawseg_t *clipper, int pass); static void R_RenderDecal (side_t *wall, DBaseDecal *first, drawseg_t *clipper, int pass);
static void WallSpriteColumn (void (*drawfunc)(const BYTE *column, const FTexture::Span *spans)); static void WallSpriteColumn (void (*drawfunc)(const BYTE *column, const FTexture::Span *spans));
void wallscan_np2(int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat, double top, double bot, bool mask);
static void wallscan_np2_ds(drawseg_t *ds, int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat);
static void call_wallscan(int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat, bool mask);
inline bool IsFogBoundary (sector_t *front, sector_t *back) inline bool IsFogBoundary (sector_t *front, sector_t *back)
{ {
@ -163,7 +158,7 @@ static void BlastMaskedColumn (FTexture *tex, bool useRt)
// calculate lighting // calculate lighting
if (fixedcolormap == NULL && fixedlightlev < 0) if (fixedcolormap == NULL && fixedlightlev < 0)
{ {
dc_colormap = basecolormap->Maps + (GETPALOOKUP (rw_light, wallshade) << COLORMAPSHIFT); R_SetColorMapLight(basecolormap, rw_light, wallshade);
} }
dc_iscale = xs_Fix<16>::ToFix(MaskedSWall[dc_x] * MaskedScaleY); dc_iscale = xs_Fix<16>::ToFix(MaskedSWall[dc_x] * MaskedScaleY);
@ -181,9 +176,7 @@ static void BlastMaskedColumn (FTexture *tex, bool useRt)
// when forming multipatched textures (see r_data.c). // when forming multipatched textures (see r_data.c).
// draw the texture // draw the texture
const FTexture::Span *spans; R_DrawMaskedColumn(tex, maskedtexturecol[dc_x], useRt);
const BYTE *pixels = tex->GetColumn (maskedtexturecol[dc_x] >> FRACBITS, &spans);
R_DrawMaskedColumn(pixels, spans, useRt);
rw_light += rw_lightstep; rw_light += rw_lightstep;
spryscale += rw_scalestep; spryscale += rw_scalestep;
} }
@ -299,9 +292,9 @@ void R_RenderMaskedSegRange (drawseg_t *ds, int x1, int x2)
rw_scalestep = ds->iscalestep; rw_scalestep = ds->iscalestep;
if (fixedlightlev >= 0) if (fixedlightlev >= 0)
dc_colormap = (r_fullbrightignoresectorcolor) ? (FullNormalLight.Maps + fixedlightlev) : (basecolormap->Maps + fixedlightlev); R_SetColorMapLight((r_fullbrightignoresectorcolor) ? &FullNormalLight : basecolormap, 0, FIXEDLIGHT2SHADE(fixedlightlev));
else if (fixedcolormap != NULL) else if (fixedcolormap != NULL)
dc_colormap = fixedcolormap; R_SetColorMapLight(fixedcolormap, 0, 0);
// find positioning // find positioning
texheight = tex->GetScaledHeightDouble(); texheight = tex->GetScaledHeightDouble();
@ -447,7 +440,7 @@ void R_RenderMaskedSegRange (drawseg_t *ds, int x1, int x2)
while (dc_x < stop) while (dc_x < stop)
{ {
rt_initcols(); rt_initcols(nullptr);
BlastMaskedColumn (tex, true); dc_x++; BlastMaskedColumn (tex, true); dc_x++;
BlastMaskedColumn (tex, true); dc_x++; BlastMaskedColumn (tex, true); dc_x++;
BlastMaskedColumn (tex, true); dc_x++; BlastMaskedColumn (tex, true); dc_x++;
@ -538,7 +531,7 @@ clearfog:
} }
else else
{ {
clearbufshort(openings + ds->sprtopclip - ds->x1 + x1, x2 - x1, viewheight); fillshort(openings + ds->sprtopclip - ds->x1 + x1, x2 - x1, viewheight);
} }
} }
return; return;
@ -616,9 +609,9 @@ void R_RenderFakeWall(drawseg_t *ds, int x1, int x2, F3DFloor *rover)
} }
if (fixedlightlev >= 0) if (fixedlightlev >= 0)
dc_colormap = (r_fullbrightignoresectorcolor) ? (FullNormalLight.Maps + fixedlightlev) : (basecolormap->Maps + fixedlightlev); R_SetColorMapLight((r_fullbrightignoresectorcolor) ? &FullNormalLight : basecolormap, 0, FIXEDLIGHT2SHADE(fixedlightlev));
else if (fixedcolormap != NULL) else if (fixedcolormap != NULL)
dc_colormap = fixedcolormap; R_SetColorMapLight(fixedcolormap, 0, 0);
WallC.sz1 = ds->sz1; WallC.sz1 = ds->sz1;
WallC.sz2 = ds->sz2; WallC.sz2 = ds->sz2;
@ -1051,6 +1044,710 @@ void R_RenderFakeWallRange (drawseg_t *ds, int x1, int x2)
return; return;
} }
struct WallscanSampler
{
WallscanSampler() { }
WallscanSampler(int y1, float swal, double yrepeat, fixed_t xoffset, double xmagnitude, FTexture *texture, const BYTE*(*getcol)(FTexture *texture, int x));
uint32_t uv_pos;
uint32_t uv_step;
uint32_t uv_max;
const BYTE *source;
const BYTE *source2;
uint32_t texturefracx;
uint32_t height;
};
WallscanSampler::WallscanSampler(int y1, float swal, double yrepeat, fixed_t xoffset, double xmagnitude, FTexture *texture, const BYTE*(*getcol)(FTexture *texture, int x))
{
xoffset += FLOAT2FIXED(xmagnitude * 0.5);
if (!r_swtruecolor)
{
height = texture->GetHeight();
int uv_fracbits = 32 - texture->HeightBits;
if (uv_fracbits != 32)
{
uv_max = height << uv_fracbits;
// Find start uv in [0-base_height[ range.
// Not using xs_ToFixed because it rounds the result and we need something that always rounds down to stay within the range.
double uv_stepd = swal * yrepeat;
double v = (dc_texturemid + uv_stepd * (y1 - CenterY + 0.5)) / height;
v = v - floor(v);
v *= height;
v *= (1 << uv_fracbits);
uv_pos = (uint32_t)v;
uv_step = xs_ToFixed(uv_fracbits, uv_stepd);
if (uv_step == 0) // To prevent divide by zero elsewhere
uv_step = 1;
}
else
{ // Hack for one pixel tall textures
uv_pos = 0;
uv_step = 0;
uv_max = 1;
}
source = getcol(texture, xoffset >> FRACBITS);
source2 = nullptr;
texturefracx = 0;
}
else
{
// Normalize to 0-1 range:
double uv_stepd = swal * yrepeat;
double v = (dc_texturemid + uv_stepd * (y1 - CenterY + 0.5)) / texture->GetHeight();
v = v - floor(v);
double v_step = uv_stepd / texture->GetHeight();
if (isnan(v) || isnan(v_step)) // this should never happen, but it apparently does..
{
uv_stepd = 0.0;
v = 0.0;
v_step = 0.0;
}
// Convert to uint32:
uv_pos = (uint32_t)(v * 0x100000000LL);
uv_step = (uint32_t)(v_step * 0x100000000LL);
uv_max = 0;
// Texture mipmap and filter selection:
if (getcol != R_GetColumn)
{
source = getcol(texture, xoffset >> FRACBITS);
source2 = nullptr;
height = texture->GetHeight();
texturefracx = 0;
}
else
{
double ymagnitude = fabs(uv_stepd);
double magnitude = MAX(ymagnitude, xmagnitude);
double min_lod = -1000.0;
double lod = MAX(log2(magnitude) + r_lod_bias, min_lod);
bool magnifying = lod < 0.0f;
int mipmap_offset = 0;
int mip_width = texture->GetWidth();
int mip_height = texture->GetHeight();
if (r_mipmap && texture->Mipmapped() && mip_width > 1 && mip_height > 1)
{
uint32_t xpos = (uint32_t)((((uint64_t)xoffset) << FRACBITS) / mip_width);
int level = (int)lod;
while (level > 0 && mip_width > 1 && mip_height > 1)
{
mipmap_offset += mip_width * mip_height;
level--;
mip_width = MAX(mip_width >> 1, 1);
mip_height = MAX(mip_height >> 1, 1);
}
xoffset = (xpos >> FRACBITS) * mip_width;
}
const uint32_t *pixels = texture->GetPixelsBgra() + mipmap_offset;
bool filter_nearest = (magnifying && !r_magfilter) || (!magnifying && !r_minfilter);
if (filter_nearest)
{
int tx = (xoffset >> FRACBITS) % mip_width;
if (tx < 0)
tx += mip_width;
source = (BYTE*)(pixels + tx * mip_height);
source2 = nullptr;
height = mip_height;
texturefracx = 0;
}
else
{
xoffset -= FRACUNIT / 2;
int tx0 = (xoffset >> FRACBITS) % mip_width;
if (tx0 < 0)
tx0 += mip_width;
int tx1 = (tx0 + 1) % mip_width;
source = (BYTE*)(pixels + tx0 * mip_height);
source2 = (BYTE*)(pixels + tx1 * mip_height);
height = mip_height;
texturefracx = (xoffset >> (FRACBITS - 4)) & 15;
}
}
}
}
// Draw a column with support for non-power-of-two ranges
void wallscan_drawcol1(int x, int y1, int y2, WallscanSampler &sampler, DWORD(*draw1column)())
{
if (r_swtruecolor)
{
int count = y2 - y1;
dc_source = sampler.source;
dc_source2 = sampler.source2;
dc_texturefracx = sampler.texturefracx;
dc_dest = (ylookup[y1] + x) * 4 + dc_destorg;
dc_count = count;
dc_iscale = sampler.uv_step;
dc_texturefrac = sampler.uv_pos;
dc_textureheight = sampler.height;
draw1column();
uint64_t step64 = sampler.uv_step;
uint64_t pos64 = sampler.uv_pos;
sampler.uv_pos = (uint32_t)(pos64 + step64 * count);
}
else
{
if (sampler.uv_max == 0 || sampler.uv_step == 0) // power of two
{
int count = y2 - y1;
dc_source = sampler.source;
dc_source2 = sampler.source2;
dc_texturefracx = sampler.texturefracx;
dc_dest = (ylookup[y1] + x) + dc_destorg;
dc_count = count;
dc_iscale = sampler.uv_step;
dc_texturefrac = sampler.uv_pos;
draw1column();
uint64_t step64 = sampler.uv_step;
uint64_t pos64 = sampler.uv_pos;
sampler.uv_pos = (uint32_t)(pos64 + step64 * count);
}
else
{
uint32_t uv_pos = sampler.uv_pos;
uint32_t left = y2 - y1;
while (left > 0)
{
uint32_t available = sampler.uv_max - uv_pos;
uint32_t next_uv_wrap = available / sampler.uv_step;
if (available % sampler.uv_step != 0)
next_uv_wrap++;
uint32_t count = MIN(left, next_uv_wrap);
dc_source = sampler.source;
dc_source2 = sampler.source2;
dc_texturefracx = sampler.texturefracx;
dc_dest = (ylookup[y1] + x) + dc_destorg;
dc_count = count;
dc_iscale = sampler.uv_step;
dc_texturefrac = uv_pos;
draw1column();
left -= count;
uv_pos += sampler.uv_step * count;
if (uv_pos >= sampler.uv_max)
uv_pos -= sampler.uv_max;
}
sampler.uv_pos = uv_pos;
}
}
}
// Draw four columns with support for non-power-of-two ranges
void wallscan_drawcol4(int x, int y1, int y2, WallscanSampler *sampler, void(*draw4columns)())
{
if (r_swtruecolor)
{
int count = y2 - y1;
for (int i = 0; i < 4; i++)
{
bufplce[i] = sampler[i].source;
bufplce2[i] = sampler[i].source2;
buftexturefracx[i] = sampler[i].texturefracx;
bufheight[i] = sampler[i].height;
vplce[i] = sampler[i].uv_pos;
vince[i] = sampler[i].uv_step;
uint64_t step64 = sampler[i].uv_step;
uint64_t pos64 = sampler[i].uv_pos;
sampler[i].uv_pos = (uint32_t)(pos64 + step64 * count);
}
dc_dest = (ylookup[y1] + x) * 4 + dc_destorg;
dc_count = count;
draw4columns();
}
else
{
if (sampler[0].uv_max == 0 || sampler[0].uv_step == 0) // power of two, no wrap handling needed
{
int count = y2 - y1;
for (int i = 0; i < 4; i++)
{
bufplce[i] = sampler[i].source;
bufplce2[i] = sampler[i].source2;
buftexturefracx[i] = sampler[i].texturefracx;
vplce[i] = sampler[i].uv_pos;
vince[i] = sampler[i].uv_step;
uint64_t step64 = sampler[i].uv_step;
uint64_t pos64 = sampler[i].uv_pos;
sampler[i].uv_pos = (uint32_t)(pos64 + step64 * count);
}
dc_dest = (ylookup[y1] + x) + dc_destorg;
dc_count = count;
draw4columns();
}
else
{
dc_dest = (ylookup[y1] + x) + dc_destorg;
for (int i = 0; i < 4; i++)
{
bufplce[i] = sampler[i].source;
bufplce2[i] = sampler[i].source2;
buftexturefracx[i] = sampler[i].texturefracx;
}
uint32_t left = y2 - y1;
while (left > 0)
{
// Find which column wraps first
uint32_t count = left;
for (int i = 0; i < 4; i++)
{
uint32_t available = sampler[i].uv_max - sampler[i].uv_pos;
uint32_t next_uv_wrap = available / sampler[i].uv_step;
if (available % sampler[i].uv_step != 0)
next_uv_wrap++;
count = MIN(next_uv_wrap, count);
}
// Draw until that column wraps
for (int i = 0; i < 4; i++)
{
vplce[i] = sampler[i].uv_pos;
vince[i] = sampler[i].uv_step;
}
dc_count = count;
draw4columns();
// Wrap the uv position
for (int i = 0; i < 4; i++)
{
sampler[i].uv_pos += sampler[i].uv_step * count;
if (sampler[i].uv_pos >= sampler[i].uv_max)
sampler[i].uv_pos -= sampler[i].uv_max;
}
left -= count;
}
}
}
}
typedef DWORD(*Draw1ColumnFuncPtr)();
typedef void(*Draw4ColumnsFuncPtr)();
void wallscan_any(
int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat,
const BYTE *(*getcol)(FTexture *tex, int x),
void(setupwallscan(int bits, Draw1ColumnFuncPtr &draw1, Draw4ColumnsFuncPtr &draw2)))
{
if (rw_pic->UseType == FTexture::TEX_Null)
return;
fixed_t xoffset = rw_offset;
rw_pic->GetHeight(); // To ensure that rw_pic->HeightBits has been set
int fracbits = 32 - rw_pic->HeightBits;
if (fracbits == 32)
{ // Hack for one pixel tall textures
fracbits = 0;
yrepeat = 0;
dc_texturemid = 0;
}
DWORD(*draw1column)();
void(*draw4columns)();
setupwallscan(r_swtruecolor ? FRACBITS : fracbits, draw1column, draw4columns);
bool fixed = (fixedcolormap != NULL || fixedlightlev >= 0);
if (fixed)
{
palookupoffse[0] = dc_colormap;
palookupoffse[1] = dc_colormap;
palookupoffse[2] = dc_colormap;
palookupoffse[3] = dc_colormap;
palookuplight[0] = 0;
palookuplight[1] = 0;
palookuplight[2] = 0;
palookuplight[3] = 0;
}
if (fixedcolormap)
R_SetColorMapLight(fixedcolormap, 0, 0);
else
R_SetColorMapLight(basecolormap, 0, 0);
float light = rw_light;
// Calculate where 4 column alignment begins and ends:
int aligned_x1 = clamp((x1 + 3) / 4 * 4, x1, x2);
int aligned_x2 = clamp(x2 / 4 * 4, x1, x2);
double xmagnitude = 1.0;
// First unaligned columns:
for (int x = x1; x < aligned_x1; x++, light += rw_lightstep)
{
int y1 = uwal[x];
int y2 = dwal[x];
if (y2 <= y1)
continue;
if (!fixed)
R_SetColorMapLight(basecolormap, light, wallshade);
if (x + 1 < x2) xmagnitude = fabs(FIXED2DBL(lwal[x + 1]) - FIXED2DBL(lwal[x]));
WallscanSampler sampler(y1, swal[x], yrepeat, lwal[x] + xoffset, xmagnitude, rw_pic, getcol);
wallscan_drawcol1(x, y1, y2, sampler, draw1column);
}
// The aligned columns
for (int x = aligned_x1; x < aligned_x2; x += 4)
{
// Find y1, y2, light and uv values for four columns:
int y1[4] = { uwal[x], uwal[x + 1], uwal[x + 2], uwal[x + 3] };
int y2[4] = { dwal[x], dwal[x + 1], dwal[x + 2], dwal[x + 3] };
float lights[4];
for (int i = 0; i < 4; i++)
{
lights[i] = light;
light += rw_lightstep;
}
WallscanSampler sampler[4];
for (int i = 0; i < 4; i++)
{
if (x + i + 1 < x2) xmagnitude = fabs(FIXED2DBL(lwal[x + i + 1]) - FIXED2DBL(lwal[x + i]));
sampler[i] = WallscanSampler(y1[i], swal[x + i], yrepeat, lwal[x + i] + xoffset, xmagnitude, rw_pic, getcol);
}
// Figure out where we vertically can start and stop drawing 4 columns in one go
int middle_y1 = y1[0];
int middle_y2 = y2[0];
for (int i = 1; i < 4; i++)
{
middle_y1 = MAX(y1[i], middle_y1);
middle_y2 = MIN(y2[i], middle_y2);
}
// If we got an empty column in our set we cannot draw 4 columns in one go:
bool empty_column_in_set = false;
int bilinear_count = 0;
for (int i = 0; i < 4; i++)
{
if (y2[i] <= y1[i])
empty_column_in_set = true;
if (sampler[i].source2)
bilinear_count++;
}
if (empty_column_in_set || middle_y2 <= middle_y1 || (bilinear_count > 0 && bilinear_count < 4))
{
for (int i = 0; i < 4; i++)
{
if (y2[i] <= y1[i])
continue;
if (!fixed)
R_SetColorMapLight(basecolormap, lights[i], wallshade);
wallscan_drawcol1(x + i, y1[i], y2[i], sampler[i], draw1column);
}
continue;
}
// Draw the first rows where not all 4 columns are active
for (int i = 0; i < 4; i++)
{
if (!fixed)
R_SetColorMapLight(basecolormap, lights[i], wallshade);
if (y1[i] < middle_y1)
wallscan_drawcol1(x + i, y1[i], middle_y1, sampler[i], draw1column);
}
// Draw the area where all 4 columns are active
if (!fixed)
{
for (int i = 0; i < 4; i++)
{
if (r_swtruecolor)
{
palookupoffse[i] = basecolormap->Maps;
palookuplight[i] = LIGHTSCALE(lights[i], wallshade);
}
else
{
palookupoffse[i] = basecolormap->Maps + (GETPALOOKUP(lights[i], wallshade) << COLORMAPSHIFT);
palookuplight[i] = 0;
}
}
}
wallscan_drawcol4(x, middle_y1, middle_y2, sampler, draw4columns);
// Draw the last rows where not all 4 columns are active
for (int i = 0; i < 4; i++)
{
if (!fixed)
R_SetColorMapLight(basecolormap, lights[i], wallshade);
if (middle_y2 < y2[i])
wallscan_drawcol1(x + i, middle_y2, y2[i], sampler[i], draw1column);
}
}
// The last unaligned columns:
for (int x = aligned_x2; x < x2; x++, light += rw_lightstep)
{
int y1 = uwal[x];
int y2 = dwal[x];
if (y2 <= y1)
continue;
if (!fixed)
R_SetColorMapLight(basecolormap, light, wallshade);
if (x + 1 < x2) xmagnitude = fabs(FIXED2DBL(lwal[x + 1]) - FIXED2DBL(lwal[x]));
WallscanSampler sampler(y1, swal[x], yrepeat, lwal[x] + xoffset, xmagnitude, rw_pic, getcol);
wallscan_drawcol1(x, y1, y2, sampler, draw1column);
}
NetUpdate ();
}
void wallscan(int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat, const BYTE *(*getcol)(FTexture *tex, int x))
{
wallscan_any(x1, x2, uwal, dwal, swal, lwal, yrepeat, getcol, [](int bits, Draw1ColumnFuncPtr &line1, Draw4ColumnsFuncPtr &line4)
{
setupvline(bits);
line1 = dovline1;
line4 = dovline4;
});
}
void maskwallscan(int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat, const BYTE *(*getcol)(FTexture *tex, int x))
{
if (!rw_pic->bMasked) // Textures that aren't masked can use the faster wallscan.
{
wallscan(x1, x2, uwal, dwal, swal, lwal, yrepeat, getcol);
}
else
{
wallscan_any(x1, x2, uwal, dwal, swal, lwal, yrepeat, getcol, [](int bits, Draw1ColumnFuncPtr &line1, Draw4ColumnsFuncPtr &line4)
{
setupmvline(bits);
line1 = domvline1;
line4 = domvline4;
});
}
}
void transmaskwallscan(int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat, const BYTE *(*getcol)(FTexture *tex, int x))
{
static fixed_t(*tmvline1)();
static void(*tmvline4)();
if (!R_GetTransMaskDrawers(&tmvline1, &tmvline4))
{
// The current translucency is unsupported, so draw with regular maskwallscan instead.
maskwallscan(x1, x2, uwal, dwal, swal, lwal, yrepeat, getcol);
}
else
{
wallscan_any(x1, x2, uwal, dwal, swal, lwal, yrepeat, getcol, [](int bits, Draw1ColumnFuncPtr &line1, Draw4ColumnsFuncPtr &line4)
{
setuptmvline(bits);
line1 = reinterpret_cast<DWORD(*)()>(tmvline1);
line4 = tmvline4;
});
}
}
void wallscan_striped (int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat)
{
FDynamicColormap *startcolormap = basecolormap;
int startshade = wallshade;
bool fogginess = foggy;
short most1[MAXWIDTH], most2[MAXWIDTH], most3[MAXWIDTH];
short *up, *down;
up = uwal;
down = most1;
assert(WallC.sx1 <= x1);
assert(WallC.sx2 >= x2);
// kg3D - fake floors instead of zdoom light list
for (unsigned int i = 0; i < frontsector->e->XFloor.lightlist.Size(); i++)
{
int j = WallMost (most3, frontsector->e->XFloor.lightlist[i].plane, &WallC);
if (j != 3)
{
for (int j = x1; j < x2; ++j)
{
down[j] = clamp (most3[j], up[j], dwal[j]);
}
wallscan (x1, x2, up, down, swal, lwal, yrepeat);
up = down;
down = (down == most1) ? most2 : most1;
}
lightlist_t *lit = &frontsector->e->XFloor.lightlist[i];
basecolormap = lit->extra_colormap;
wallshade = LIGHT2SHADE(curline->sidedef->GetLightLevel(fogginess,
*lit->p_lightlevel, lit->lightsource != NULL) + r_actualextralight);
}
wallscan (x1, x2, up, dwal, swal, lwal, yrepeat);
basecolormap = startcolormap;
wallshade = startshade;
}
static void call_wallscan(int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat, bool mask)
{
if (mask)
{
if (colfunc == basecolfunc)
{
maskwallscan(x1, x2, uwal, dwal, swal, lwal, yrepeat);
}
else
{
transmaskwallscan(x1, x2, uwal, dwal, swal, lwal, yrepeat);
}
}
else
{
if (fixedcolormap != NULL || fixedlightlev >= 0 || !(frontsector->e && frontsector->e->XFloor.lightlist.Size()))
{
wallscan(x1, x2, uwal, dwal, swal, lwal, yrepeat);
}
else
{
wallscan_striped(x1, x2, uwal, dwal, swal, lwal, yrepeat);
}
}
}
//=============================================================================
//
// wallscan_np2
//
// This is a wrapper around wallscan that helps it tile textures whose heights
// are not powers of 2. It divides the wall into texture-sized strips and calls
// wallscan for each of those. Since only one repetition of the texture fits
// in each strip, wallscan will not tile.
//
//=============================================================================
void wallscan_np2(int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat, double top, double bot, bool mask)
{
if (!r_np2)
{
call_wallscan(x1, x2, uwal, dwal, swal, lwal, yrepeat, mask);
}
else
{
short most1[MAXWIDTH], most2[MAXWIDTH], most3[MAXWIDTH];
short *up, *down;
double texheight = rw_pic->GetHeight();
double partition;
double scaledtexheight = texheight / yrepeat;
if (yrepeat >= 0)
{ // normal orientation: draw strips from top to bottom
partition = top - fmod(top - dc_texturemid / yrepeat - ViewPos.Z, scaledtexheight);
if (partition == top)
{
partition -= scaledtexheight;
}
up = uwal;
down = most1;
dc_texturemid = (partition - ViewPos.Z) * yrepeat + texheight;
while (partition > bot)
{
int j = OWallMost(most3, partition - ViewPos.Z, &WallC);
if (j != 3)
{
for (int j = x1; j < x2; ++j)
{
down[j] = clamp(most3[j], up[j], dwal[j]);
}
call_wallscan(x1, x2, up, down, swal, lwal, yrepeat, mask);
up = down;
down = (down == most1) ? most2 : most1;
}
partition -= scaledtexheight;
dc_texturemid -= texheight;
}
call_wallscan(x1, x2, up, dwal, swal, lwal, yrepeat, mask);
}
else
{ // upside down: draw strips from bottom to top
partition = bot - fmod(bot - dc_texturemid / yrepeat - ViewPos.Z, scaledtexheight);
up = most1;
down = dwal;
dc_texturemid = (partition - ViewPos.Z) * yrepeat + texheight;
while (partition < top)
{
int j = OWallMost(most3, partition - ViewPos.Z, &WallC);
if (j != 12)
{
for (int j = x1; j < x2; ++j)
{
up[j] = clamp(most3[j], uwal[j], down[j]);
}
call_wallscan(x1, x2, up, down, swal, lwal, yrepeat, mask);
down = up;
up = (up == most1) ? most2 : most1;
}
partition -= scaledtexheight;
dc_texturemid -= texheight;
}
call_wallscan(x1, x2, uwal, down, swal, lwal, yrepeat, mask);
}
}
}
static void wallscan_np2_ds(drawseg_t *ds, int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat)
{
if (rw_pic->GetHeight() != 1 << rw_pic->HeightBits)
{
double frontcz1 = ds->curline->frontsector->ceilingplane.ZatPoint(ds->curline->v1);
double frontfz1 = ds->curline->frontsector->floorplane.ZatPoint(ds->curline->v1);
double frontcz2 = ds->curline->frontsector->ceilingplane.ZatPoint(ds->curline->v2);
double frontfz2 = ds->curline->frontsector->floorplane.ZatPoint(ds->curline->v2);
double top = MAX(frontcz1, frontcz2);
double bot = MIN(frontfz1, frontfz2);
if (fake3D & FAKE3D_CLIPTOP)
{
top = MIN(top, sclipTop);
}
if (fake3D & FAKE3D_CLIPBOTTOM)
{
bot = MAX(bot, sclipBottom);
}
wallscan_np2(x1, x2, uwal, dwal, swal, lwal, yrepeat, top, bot, true);
}
else
{
call_wallscan(x1, x2, uwal, dwal, swal, lwal, yrepeat, true);
}
}
// //
// R_RenderSegLoop // R_RenderSegLoop
// Draws zero, one, or two textures for walls. // Draws zero, one, or two textures for walls.
@ -1071,9 +1768,9 @@ void R_RenderSegLoop ()
fixed_t xoffset = rw_offset; fixed_t xoffset = rw_offset;
if (fixedlightlev >= 0) if (fixedlightlev >= 0)
dc_colormap = (r_fullbrightignoresectorcolor) ? (FullNormalLight.Maps + fixedlightlev) : (basecolormap->Maps + fixedlightlev); R_SetColorMapLight((r_fullbrightignoresectorcolor) ? &FullNormalLight : basecolormap, 0, FIXEDLIGHT2SHADE(fixedlightlev));
else if (fixedcolormap != NULL) else if (fixedcolormap != NULL)
dc_colormap = fixedcolormap; R_SetColorMapLight(fixedcolormap, 0, 0);
// clip wall to the floor and ceiling // clip wall to the floor and ceiling
for (x = x1; x < x2; ++x) for (x = x1; x < x2; ++x)
@ -1184,8 +1881,8 @@ void R_RenderSegLoop ()
call_wallscan(x1, x2, walltop, wallbottom, swall, lwall, yscale, false); call_wallscan(x1, x2, walltop, wallbottom, swall, lwall, yscale, false);
} }
} }
clearbufshort (ceilingclip+x1, x2-x1, viewheight); fillshort (ceilingclip+x1, x2-x1, viewheight);
clearbufshort (floorclip+x1, x2-x1, 0xffff); fillshort (floorclip+x1, x2-x1, 0xffff);
} }
else else
{ // two sided line { // two sided line
@ -1708,7 +2405,7 @@ void R_StoreWallRange (int start, int stop)
{ {
ds_p->sprtopclip = R_NewOpening (stop - start); ds_p->sprtopclip = R_NewOpening (stop - start);
ds_p->sprbottomclip = R_NewOpening (stop - start); ds_p->sprbottomclip = R_NewOpening (stop - start);
clearbufshort (openings + ds_p->sprtopclip, stop-start, viewheight); fillshort (openings + ds_p->sprtopclip, stop-start, viewheight);
memset (openings + ds_p->sprbottomclip, -1, (stop-start)*sizeof(short)); memset (openings + ds_p->sprbottomclip, -1, (stop-start)*sizeof(short));
ds_p->silhouette = SIL_BOTH; ds_p->silhouette = SIL_BOTH;
} }
@ -1748,7 +2445,7 @@ void R_StoreWallRange (int start, int stop)
if (doorclosed || (rw_backfz1 >= rw_frontcz1 && rw_backfz2 >= rw_frontcz2)) if (doorclosed || (rw_backfz1 >= rw_frontcz1 && rw_backfz2 >= rw_frontcz2))
{ // killough 1/17/98, 2/8/98 { // killough 1/17/98, 2/8/98
ds_p->sprtopclip = R_NewOpening (stop - start); ds_p->sprtopclip = R_NewOpening (stop - start);
clearbufshort (openings + ds_p->sprtopclip, stop - start, viewheight); fillshort (openings + ds_p->sprtopclip, stop - start, viewheight);
ds_p->silhouette |= SIL_TOP; ds_p->silhouette |= SIL_TOP;
} }
} }
@ -1969,7 +2666,7 @@ int WallMostAny(short *mostbuf, double z1, double z2, const FWallCoords *wallc)
} }
else if (y1 > viewheight && y2 > viewheight) // entire line is below screen else if (y1 > viewheight && y2 > viewheight) // entire line is below screen
{ {
clearbufshort(&mostbuf[wallc->sx1], wallc->sx2 - wallc->sx1, viewheight); fillshort(&mostbuf[wallc->sx1], wallc->sx2 - wallc->sx1, viewheight);
return 12; return 12;
} }
@ -2340,11 +3037,11 @@ static void R_RenderDecal (side_t *wall, DBaseDecal *decal, drawseg_t *clipper,
rw_light = rw_lightleft + (x1 - savecoord.sx1) * rw_lightstep; rw_light = rw_lightleft + (x1 - savecoord.sx1) * rw_lightstep;
if (fixedlightlev >= 0) if (fixedlightlev >= 0)
dc_colormap = (r_fullbrightignoresectorcolor) ? (FullNormalLight.Maps + fixedlightlev) : (usecolormap->Maps + fixedlightlev); R_SetColorMapLight((r_fullbrightignoresectorcolor) ? &FullNormalLight : usecolormap, 0, FIXEDLIGHT2SHADE(fixedlightlev));
else if (fixedcolormap != NULL) else if (fixedcolormap != NULL)
dc_colormap = fixedcolormap; R_SetColorMapLight(fixedcolormap, 0, 0);
else if (!foggy && (decal->RenderFlags & RF_FULLBRIGHT)) else if (!foggy && (decal->RenderFlags & RF_FULLBRIGHT))
dc_colormap = (r_fullbrightignoresectorcolor) ? FullNormalLight.Maps : usecolormap->Maps; R_SetColorMapLight((r_fullbrightignoresectorcolor) ? &FullNormalLight : usecolormap, 0, 0);
else else
calclighting = true; calclighting = true;
@ -2395,7 +3092,7 @@ static void R_RenderDecal (side_t *wall, DBaseDecal *decal, drawseg_t *clipper,
{ {
if (calclighting) if (calclighting)
{ // calculate lighting { // calculate lighting
dc_colormap = usecolormap->Maps + (GETPALOOKUP (rw_light, wallshade) << COLORMAPSHIFT); R_SetColorMapLight(usecolormap, rw_light, wallshade);
} }
R_WallSpriteColumn (false); R_WallSpriteColumn (false);
dc_x++; dc_x++;
@ -2405,9 +3102,9 @@ static void R_RenderDecal (side_t *wall, DBaseDecal *decal, drawseg_t *clipper,
{ {
if (calclighting) if (calclighting)
{ // calculate lighting { // calculate lighting
dc_colormap = usecolormap->Maps + (GETPALOOKUP (rw_light, wallshade) << COLORMAPSHIFT); R_SetColorMapLight(usecolormap, rw_light, wallshade);
} }
rt_initcols(); rt_initcols(nullptr);
for (int zz = 4; zz; --zz) for (int zz = 4; zz; --zz)
{ {
R_WallSpriteColumn (true); R_WallSpriteColumn (true);
@ -2420,7 +3117,7 @@ static void R_RenderDecal (side_t *wall, DBaseDecal *decal, drawseg_t *clipper,
{ {
if (calclighting) if (calclighting)
{ // calculate lighting { // calculate lighting
dc_colormap = usecolormap->Maps + (GETPALOOKUP (rw_light, wallshade) << COLORMAPSHIFT); R_SetColorMapLight(usecolormap, rw_light, wallshade);
} }
R_WallSpriteColumn (false); R_WallSpriteColumn (false);
dc_x++; dc_x++;

View file

@ -1,757 +0,0 @@
/*
** Wall drawing stuff free of Build pollution
** Copyright (c) 2016 Magnus Norddahl
**
** This software is provided 'as-is', without any express or implied
** warranty. In no event will the authors be held liable for any damages
** arising from the use of this software.
**
** Permission is granted to anyone to use this software for any purpose,
** including commercial applications, and to alter it and redistribute it
** freely, subject to the following restrictions:
**
** 1. The origin of this software must not be misrepresented; you must not
** claim that you wrote the original software. If you use this software
** in a product, an acknowledgment in the product documentation would be
** appreciated but is not required.
** 2. Altered source versions must be plainly marked as such, and must not be
** misrepresented as being the original software.
** 3. This notice may not be removed or altered from any source distribution.
**
*/
#include <stdlib.h>
#include <stddef.h>
#include "doomdef.h"
#include "doomstat.h"
#include "doomdata.h"
#include "r_local.h"
#include "r_sky.h"
#include "v_video.h"
#include "m_swap.h"
#include "a_sharedglobal.h"
#include "d_net.h"
#include "g_level.h"
#include "r_draw.h"
#include "r_bsp.h"
#include "r_plane.h"
#include "r_segs.h"
#include "r_3dfloors.h"
#include "v_palette.h"
#include "r_data/colormaps.h"
namespace swrenderer
{
using namespace drawerargs;
extern FTexture *rw_pic;
extern int wallshade;
struct WallscanSampler
{
WallscanSampler() { }
WallscanSampler(int y1, float swal, double yrepeat, fixed_t xoffset, double xmagnitude, FTexture *texture, const BYTE*(*getcol)(FTexture *texture, int x));
uint32_t uv_pos;
uint32_t uv_step;
uint32_t uv_max;
const BYTE *source;
const BYTE *source2;
uint32_t texturefracx;
uint32_t height;
};
WallscanSampler::WallscanSampler(int y1, float swal, double yrepeat, fixed_t xoffset, double xmagnitude, FTexture *texture, const BYTE*(*getcol)(FTexture *texture, int x))
{
xoffset += FLOAT2FIXED(xmagnitude * 0.5);
if (!r_swtruecolor)
{
height = texture->GetHeight();
int uv_fracbits = 32 - texture->HeightBits;
if (uv_fracbits != 32)
{
uv_max = height << uv_fracbits;
// Find start uv in [0-base_height[ range.
// Not using xs_ToFixed because it rounds the result and we need something that always rounds down to stay within the range.
double uv_stepd = swal * yrepeat;
double v = (dc_texturemid + uv_stepd * (y1 - CenterY + 0.5)) / height;
v = v - floor(v);
v *= height;
v *= (1 << uv_fracbits);
uv_pos = (uint32_t)v;
uv_step = xs_ToFixed(uv_fracbits, uv_stepd);
if (uv_step == 0) // To prevent divide by zero elsewhere
uv_step = 1;
}
else
{ // Hack for one pixel tall textures
uv_pos = 0;
uv_step = 0;
uv_max = 1;
}
source = getcol(texture, xoffset >> FRACBITS);
source2 = nullptr;
texturefracx = 0;
}
else
{
// Normalize to 0-1 range:
double uv_stepd = swal * yrepeat;
double v = (dc_texturemid + uv_stepd * (y1 - CenterY + 0.5)) / texture->GetHeight();
v = v - floor(v);
double v_step = uv_stepd / texture->GetHeight();
if (isnan(v) || isnan(v_step)) // this should never happen, but it apparently does..
{
uv_stepd = 0.0;
v = 0.0;
v_step = 0.0;
}
// Convert to uint32:
uv_pos = (uint32_t)(v * 0x100000000LL);
uv_step = (uint32_t)(v_step * 0x100000000LL);
uv_max = 0;
// Texture mipmap and filter selection:
if (getcol != R_GetColumn)
{
source = getcol(texture, xoffset >> FRACBITS);
source2 = nullptr;
height = texture->GetHeight();
texturefracx = 0;
}
else
{
double ymagnitude = fabs(uv_stepd);
double magnitude = MAX(ymagnitude, xmagnitude);
double min_lod = -1000.0;
double lod = MAX(log2(magnitude) + r_lod_bias, min_lod);
bool magnifying = lod < 0.0f;
int mipmap_offset = 0;
int mip_width = texture->GetWidth();
int mip_height = texture->GetHeight();
if (r_mipmap && texture->Mipmapped() && mip_width > 1 && mip_height > 1)
{
uint32_t xpos = (uint32_t)((((uint64_t)xoffset) << FRACBITS) / mip_width);
int level = (int)lod;
while (level > 0 && mip_width > 1 && mip_height > 1)
{
mipmap_offset += mip_width * mip_height;
level--;
mip_width = MAX(mip_width >> 1, 1);
mip_height = MAX(mip_height >> 1, 1);
}
xoffset = (xpos >> FRACBITS) * mip_width;
}
const uint32_t *pixels = texture->GetPixelsBgra() + mipmap_offset;
bool filter_nearest = (magnifying && !r_magfilter) || (!magnifying && !r_minfilter);
if (filter_nearest)
{
int tx = (xoffset >> FRACBITS) % mip_width;
if (tx < 0)
tx += mip_width;
source = (BYTE*)(pixels + tx * mip_height);
source2 = nullptr;
height = mip_height;
texturefracx = 0;
}
else
{
xoffset -= FRACUNIT / 2;
int tx0 = (xoffset >> FRACBITS) % mip_width;
if (tx0 < 0)
tx0 += mip_width;
int tx1 = (tx0 + 1) % mip_width;
source = (BYTE*)(pixels + tx0 * mip_height);
source2 = (BYTE*)(pixels + tx1 * mip_height);
height = mip_height;
texturefracx = (xoffset >> (FRACBITS - 4)) & 15;
}
}
}
}
// Draw a column with support for non-power-of-two ranges
void wallscan_drawcol1(int x, int y1, int y2, WallscanSampler &sampler, DWORD(*draw1column)())
{
if (r_swtruecolor)
{
int count = y2 - y1;
dc_source = sampler.source;
dc_source2 = sampler.source2;
dc_texturefracx = sampler.texturefracx;
dc_dest = (ylookup[y1] + x) * 4 + dc_destorg;
dc_count = count;
dc_iscale = sampler.uv_step;
dc_texturefrac = sampler.uv_pos;
dc_textureheight = sampler.height;
draw1column();
uint64_t step64 = sampler.uv_step;
uint64_t pos64 = sampler.uv_pos;
sampler.uv_pos = (uint32_t)(pos64 + step64 * count);
}
else
{
if (sampler.uv_max == 0 || sampler.uv_step == 0) // power of two
{
int count = y2 - y1;
dc_source = sampler.source;
dc_source2 = sampler.source2;
dc_texturefracx = sampler.texturefracx;
dc_dest = (ylookup[y1] + x) + dc_destorg;
dc_count = count;
dc_iscale = sampler.uv_step;
dc_texturefrac = sampler.uv_pos;
draw1column();
uint64_t step64 = sampler.uv_step;
uint64_t pos64 = sampler.uv_pos;
sampler.uv_pos = (uint32_t)(pos64 + step64 * count);
}
else
{
uint32_t uv_pos = sampler.uv_pos;
uint32_t left = y2 - y1;
while (left > 0)
{
uint32_t available = sampler.uv_max - uv_pos;
uint32_t next_uv_wrap = available / sampler.uv_step;
if (available % sampler.uv_step != 0)
next_uv_wrap++;
uint32_t count = MIN(left, next_uv_wrap);
dc_source = sampler.source;
dc_source2 = sampler.source2;
dc_texturefracx = sampler.texturefracx;
dc_dest = (ylookup[y1] + x) + dc_destorg;
dc_count = count;
dc_iscale = sampler.uv_step;
dc_texturefrac = uv_pos;
draw1column();
left -= count;
uv_pos += sampler.uv_step * count;
if (uv_pos >= sampler.uv_max)
uv_pos -= sampler.uv_max;
}
sampler.uv_pos = uv_pos;
}
}
}
// Draw four columns with support for non-power-of-two ranges
void wallscan_drawcol4(int x, int y1, int y2, WallscanSampler *sampler, void(*draw4columns)())
{
if (r_swtruecolor)
{
int count = y2 - y1;
for (int i = 0; i < 4; i++)
{
bufplce[i] = sampler[i].source;
bufplce2[i] = sampler[i].source2;
buftexturefracx[i] = sampler[i].texturefracx;
bufheight[i] = sampler[i].height;
vplce[i] = sampler[i].uv_pos;
vince[i] = sampler[i].uv_step;
uint64_t step64 = sampler[i].uv_step;
uint64_t pos64 = sampler[i].uv_pos;
sampler[i].uv_pos = (uint32_t)(pos64 + step64 * count);
}
dc_dest = (ylookup[y1] + x) * 4 + dc_destorg;
dc_count = count;
draw4columns();
}
else
{
if (sampler[0].uv_max == 0 || sampler[0].uv_step == 0) // power of two, no wrap handling needed
{
int count = y2 - y1;
for (int i = 0; i < 4; i++)
{
bufplce[i] = sampler[i].source;
bufplce2[i] = sampler[i].source2;
buftexturefracx[i] = sampler[i].texturefracx;
vplce[i] = sampler[i].uv_pos;
vince[i] = sampler[i].uv_step;
uint64_t step64 = sampler[i].uv_step;
uint64_t pos64 = sampler[i].uv_pos;
sampler[i].uv_pos = (uint32_t)(pos64 + step64 * count);
}
dc_dest = (ylookup[y1] + x) + dc_destorg;
dc_count = count;
draw4columns();
}
else
{
dc_dest = (ylookup[y1] + x) + dc_destorg;
for (int i = 0; i < 4; i++)
{
bufplce[i] = sampler[i].source;
bufplce2[i] = sampler[i].source2;
buftexturefracx[i] = sampler[i].texturefracx;
}
uint32_t left = y2 - y1;
while (left > 0)
{
// Find which column wraps first
uint32_t count = left;
for (int i = 0; i < 4; i++)
{
uint32_t available = sampler[i].uv_max - sampler[i].uv_pos;
uint32_t next_uv_wrap = available / sampler[i].uv_step;
if (available % sampler[i].uv_step != 0)
next_uv_wrap++;
count = MIN(next_uv_wrap, count);
}
// Draw until that column wraps
for (int i = 0; i < 4; i++)
{
vplce[i] = sampler[i].uv_pos;
vince[i] = sampler[i].uv_step;
}
dc_count = count;
draw4columns();
// Wrap the uv position
for (int i = 0; i < 4; i++)
{
sampler[i].uv_pos += sampler[i].uv_step * count;
if (sampler[i].uv_pos >= sampler[i].uv_max)
sampler[i].uv_pos -= sampler[i].uv_max;
}
left -= count;
}
}
}
}
typedef DWORD(*Draw1ColumnFuncPtr)();
typedef void(*Draw4ColumnsFuncPtr)();
void wallscan_any(
int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat,
const BYTE *(*getcol)(FTexture *tex, int x),
void(setupwallscan(int bits, Draw1ColumnFuncPtr &draw1, Draw4ColumnsFuncPtr &draw2)))
{
if (rw_pic->UseType == FTexture::TEX_Null)
return;
fixed_t xoffset = rw_offset;
rw_pic->GetHeight(); // To ensure that rw_pic->HeightBits has been set
int fracbits = 32 - rw_pic->HeightBits;
if (fracbits == 32)
{ // Hack for one pixel tall textures
fracbits = 0;
yrepeat = 0;
dc_texturemid = 0;
}
DWORD(*draw1column)();
void(*draw4columns)();
setupwallscan(r_swtruecolor ? FRACBITS : fracbits, draw1column, draw4columns);
bool fixed = (fixedcolormap != NULL || fixedlightlev >= 0);
if (fixed)
{
palookupoffse[0] = dc_colormap;
palookupoffse[1] = dc_colormap;
palookupoffse[2] = dc_colormap;
palookupoffse[3] = dc_colormap;
palookuplight[0] = 0;
palookuplight[1] = 0;
palookuplight[2] = 0;
palookuplight[3] = 0;
}
if (fixedcolormap)
R_SetColorMapLight(fixedcolormap, 0, 0);
else
R_SetColorMapLight(basecolormap, 0, 0);
float light = rw_light;
// Calculate where 4 column alignment begins and ends:
int aligned_x1 = clamp((x1 + 3) / 4 * 4, x1, x2);
int aligned_x2 = clamp(x2 / 4 * 4, x1, x2);
double xmagnitude = 1.0;
// First unaligned columns:
for (int x = x1; x < aligned_x1; x++, light += rw_lightstep)
{
int y1 = uwal[x];
int y2 = dwal[x];
if (y2 <= y1)
continue;
if (!fixed)
R_SetColorMapLight(basecolormap, light, wallshade);
if (x + 1 < x2) xmagnitude = fabs(FIXED2DBL(lwal[x + 1]) - FIXED2DBL(lwal[x]));
WallscanSampler sampler(y1, swal[x], yrepeat, lwal[x] + xoffset, xmagnitude, rw_pic, getcol);
wallscan_drawcol1(x, y1, y2, sampler, draw1column);
}
// The aligned columns
for (int x = aligned_x1; x < aligned_x2; x += 4)
{
// Find y1, y2, light and uv values for four columns:
int y1[4] = { uwal[x], uwal[x + 1], uwal[x + 2], uwal[x + 3] };
int y2[4] = { dwal[x], dwal[x + 1], dwal[x + 2], dwal[x + 3] };
float lights[4];
for (int i = 0; i < 4; i++)
{
lights[i] = light;
light += rw_lightstep;
}
WallscanSampler sampler[4];
for (int i = 0; i < 4; i++)
{
if (x + i + 1 < x2) xmagnitude = fabs(FIXED2DBL(lwal[x + i + 1]) - FIXED2DBL(lwal[x + i]));
sampler[i] = WallscanSampler(y1[i], swal[x + i], yrepeat, lwal[x + i] + xoffset, xmagnitude, rw_pic, getcol);
}
// Figure out where we vertically can start and stop drawing 4 columns in one go
int middle_y1 = y1[0];
int middle_y2 = y2[0];
for (int i = 1; i < 4; i++)
{
middle_y1 = MAX(y1[i], middle_y1);
middle_y2 = MIN(y2[i], middle_y2);
}
// If we got an empty column in our set we cannot draw 4 columns in one go:
bool empty_column_in_set = false;
int bilinear_count = 0;
for (int i = 0; i < 4; i++)
{
if (y2[i] <= y1[i])
empty_column_in_set = true;
if (sampler[i].source2)
bilinear_count++;
}
if (empty_column_in_set || middle_y2 <= middle_y1 || (bilinear_count > 0 && bilinear_count < 4))
{
for (int i = 0; i < 4; i++)
{
if (y2[i] <= y1[i])
continue;
if (!fixed)
R_SetColorMapLight(basecolormap, lights[i], wallshade);
wallscan_drawcol1(x + i, y1[i], y2[i], sampler[i], draw1column);
}
continue;
}
// Draw the first rows where not all 4 columns are active
for (int i = 0; i < 4; i++)
{
if (!fixed)
R_SetColorMapLight(basecolormap, lights[i], wallshade);
if (y1[i] < middle_y1)
wallscan_drawcol1(x + i, y1[i], middle_y1, sampler[i], draw1column);
}
// Draw the area where all 4 columns are active
if (!fixed)
{
for (int i = 0; i < 4; i++)
{
if (r_swtruecolor)
{
palookupoffse[i] = basecolormap->Maps;
palookuplight[i] = LIGHTSCALE(lights[i], wallshade);
}
else
{
palookupoffse[i] = basecolormap->Maps + (GETPALOOKUP(lights[i], wallshade) << COLORMAPSHIFT);
palookuplight[i] = 0;
}
}
}
wallscan_drawcol4(x, middle_y1, middle_y2, sampler, draw4columns);
// Draw the last rows where not all 4 columns are active
for (int i = 0; i < 4; i++)
{
if (!fixed)
R_SetColorMapLight(basecolormap, lights[i], wallshade);
if (middle_y2 < y2[i])
wallscan_drawcol1(x + i, middle_y2, y2[i], sampler[i], draw1column);
}
}
// The last unaligned columns:
for (int x = aligned_x2; x < x2; x++, light += rw_lightstep)
{
int y1 = uwal[x];
int y2 = dwal[x];
if (y2 <= y1)
continue;
if (!fixed)
R_SetColorMapLight(basecolormap, light, wallshade);
if (x + 1 < x2) xmagnitude = fabs(FIXED2DBL(lwal[x + 1]) - FIXED2DBL(lwal[x]));
WallscanSampler sampler(y1, swal[x], yrepeat, lwal[x] + xoffset, xmagnitude, rw_pic, getcol);
wallscan_drawcol1(x, y1, y2, sampler, draw1column);
}
NetUpdate ();
}
void wallscan(int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat, const BYTE *(*getcol)(FTexture *tex, int x))
{
wallscan_any(x1, x2, uwal, dwal, swal, lwal, yrepeat, getcol, [](int bits, Draw1ColumnFuncPtr &line1, Draw4ColumnsFuncPtr &line4)
{
setupvline(bits);
line1 = dovline1;
line4 = dovline4;
});
}
void maskwallscan(int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat, const BYTE *(*getcol)(FTexture *tex, int x))
{
if (!rw_pic->bMasked) // Textures that aren't masked can use the faster wallscan.
{
wallscan(x1, x2, uwal, dwal, swal, lwal, yrepeat, getcol);
}
else
{
wallscan_any(x1, x2, uwal, dwal, swal, lwal, yrepeat, getcol, [](int bits, Draw1ColumnFuncPtr &line1, Draw4ColumnsFuncPtr &line4)
{
setupmvline(bits);
line1 = domvline1;
line4 = domvline4;
});
}
}
void transmaskwallscan(int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat, const BYTE *(*getcol)(FTexture *tex, int x))
{
static fixed_t(*tmvline1)();
static void(*tmvline4)();
if (!R_GetTransMaskDrawers(&tmvline1, &tmvline4))
{
// The current translucency is unsupported, so draw with regular maskwallscan instead.
maskwallscan(x1, x2, uwal, dwal, swal, lwal, yrepeat, getcol);
}
else
{
wallscan_any(x1, x2, uwal, dwal, swal, lwal, yrepeat, getcol, [](int bits, Draw1ColumnFuncPtr &line1, Draw4ColumnsFuncPtr &line4)
{
setuptmvline(bits);
line1 = reinterpret_cast<DWORD(*)()>(tmvline1);
line4 = tmvline4;
});
}
}
void wallscan_striped (int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat)
{
FDynamicColormap *startcolormap = basecolormap;
int startshade = wallshade;
bool fogginess = foggy;
short most1[MAXWIDTH], most2[MAXWIDTH], most3[MAXWIDTH];
short *up, *down;
up = uwal;
down = most1;
assert(WallC.sx1 <= x1);
assert(WallC.sx2 >= x2);
// kg3D - fake floors instead of zdoom light list
for (unsigned int i = 0; i < frontsector->e->XFloor.lightlist.Size(); i++)
{
int j = WallMost (most3, frontsector->e->XFloor.lightlist[i].plane, &WallC);
if (j != 3)
{
for (int j = x1; j < x2; ++j)
{
down[j] = clamp (most3[j], up[j], dwal[j]);
}
wallscan (x1, x2, up, down, swal, lwal, yrepeat);
up = down;
down = (down == most1) ? most2 : most1;
}
lightlist_t *lit = &frontsector->e->XFloor.lightlist[i];
basecolormap = lit->extra_colormap;
wallshade = LIGHT2SHADE(curline->sidedef->GetLightLevel(fogginess,
*lit->p_lightlevel, lit->lightsource != NULL) + r_actualextralight);
}
wallscan (x1, x2, up, dwal, swal, lwal, yrepeat);
basecolormap = startcolormap;
wallshade = startshade;
}
static void call_wallscan(int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat, bool mask)
{
if (mask)
{
if (colfunc == basecolfunc)
{
maskwallscan(x1, x2, uwal, dwal, swal, lwal, yrepeat);
}
else
{
transmaskwallscan(x1, x2, uwal, dwal, swal, lwal, yrepeat);
}
}
else
{
if (fixedcolormap != NULL || fixedlightlev >= 0 || !(frontsector->e && frontsector->e->XFloor.lightlist.Size()))
{
wallscan(x1, x2, uwal, dwal, swal, lwal, yrepeat);
}
else
{
wallscan_striped(x1, x2, uwal, dwal, swal, lwal, yrepeat);
}
}
}
//=============================================================================
//
// wallscan_np2
//
// This is a wrapper around wallscan that helps it tile textures whose heights
// are not powers of 2. It divides the wall into texture-sized strips and calls
// wallscan for each of those. Since only one repetition of the texture fits
// in each strip, wallscan will not tile.
//
//=============================================================================
void wallscan_np2(int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat, double top, double bot, bool mask)
{
if (!r_np2)
{
call_wallscan(x1, x2, uwal, dwal, swal, lwal, yrepeat, mask);
}
else
{
short most1[MAXWIDTH], most2[MAXWIDTH], most3[MAXWIDTH];
short *up, *down;
double texheight = rw_pic->GetHeight();
double partition;
double scaledtexheight = texheight / yrepeat;
if (yrepeat >= 0)
{ // normal orientation: draw strips from top to bottom
partition = top - fmod(top - dc_texturemid / yrepeat - ViewPos.Z, scaledtexheight);
if (partition == top)
{
partition -= scaledtexheight;
}
up = uwal;
down = most1;
dc_texturemid = (partition - ViewPos.Z) * yrepeat + texheight;
while (partition > bot)
{
int j = OWallMost(most3, partition - ViewPos.Z, &WallC);
if (j != 3)
{
for (int j = x1; j < x2; ++j)
{
down[j] = clamp(most3[j], up[j], dwal[j]);
}
call_wallscan(x1, x2, up, down, swal, lwal, yrepeat, mask);
up = down;
down = (down == most1) ? most2 : most1;
}
partition -= scaledtexheight;
dc_texturemid -= texheight;
}
call_wallscan(x1, x2, up, dwal, swal, lwal, yrepeat, mask);
}
else
{ // upside down: draw strips from bottom to top
partition = bot - fmod(bot - dc_texturemid / yrepeat - ViewPos.Z, scaledtexheight);
up = most1;
down = dwal;
dc_texturemid = (partition - ViewPos.Z) * yrepeat + texheight;
while (partition < top)
{
int j = OWallMost(most3, partition - ViewPos.Z, &WallC);
if (j != 12)
{
for (int j = x1; j < x2; ++j)
{
up[j] = clamp(most3[j], uwal[j], down[j]);
}
call_wallscan(x1, x2, up, down, swal, lwal, yrepeat, mask);
down = up;
up = (up == most1) ? most2 : most1;
}
partition -= scaledtexheight;
dc_texturemid -= texheight;
}
call_wallscan(x1, x2, uwal, down, swal, lwal, yrepeat, mask);
}
}
}
static void wallscan_np2_ds(drawseg_t *ds, int x1, int x2, short *uwal, short *dwal, float *swal, fixed_t *lwal, double yrepeat)
{
if (rw_pic->GetHeight() != 1 << rw_pic->HeightBits)
{
double frontcz1 = ds->curline->frontsector->ceilingplane.ZatPoint(ds->curline->v1);
double frontfz1 = ds->curline->frontsector->floorplane.ZatPoint(ds->curline->v1);
double frontcz2 = ds->curline->frontsector->ceilingplane.ZatPoint(ds->curline->v2);
double frontfz2 = ds->curline->frontsector->floorplane.ZatPoint(ds->curline->v2);
double top = MAX(frontcz1, frontcz2);
double bot = MIN(frontfz1, frontfz2);
if (fake3D & FAKE3D_CLIPTOP)
{
top = MIN(top, sclipTop);
}
if (fake3D & FAKE3D_CLIPBOTTOM)
{
bot = MAX(bot, sclipBottom);
}
wallscan_np2(x1, x2, uwal, dwal, swal, lwal, yrepeat, top, bot, true);
}
else
{
call_wallscan(x1, x2, uwal, dwal, swal, lwal, yrepeat, true);
}
}
}