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- deleted a_artifacts files.
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parent
534b2ebbfb
commit
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11 changed files with 0 additions and 15 deletions
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@ -1147,7 +1147,6 @@ set (PCH_SOURCES
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zstrformat.cpp
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zstrformat.cpp
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g_inventory/a_ammo.cpp
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g_inventory/a_ammo.cpp
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g_inventory/a_armor.cpp
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g_inventory/a_armor.cpp
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g_inventory/a_artifacts.cpp
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g_inventory/a_keys.cpp
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g_inventory/a_keys.cpp
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g_inventory/a_pickups.cpp
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g_inventory/a_pickups.cpp
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g_inventory/a_weaponpiece.cpp
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g_inventory/a_weaponpiece.cpp
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@ -66,7 +66,6 @@
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#include "gstrings.h"
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#include "gstrings.h"
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#include "am_map.h"
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#include "am_map.h"
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#include "a_artifacts.h"
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#include "po_man.h"
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#include "po_man.h"
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#include "a_keys.h"
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#include "a_keys.h"
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#include "r_data/colormaps.h"
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#include "r_data/colormaps.h"
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@ -29,7 +29,6 @@
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#include "d_ticcmd.h"
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#include "d_ticcmd.h"
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#include "doomstat.h"
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#include "doomstat.h"
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#include "a_artifacts.h"
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#include "a_weapons.h"
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#include "a_weapons.h"
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// The player data structure depends on a number
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// The player data structure depends on a number
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@ -45,7 +45,6 @@
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#include "autosegs.h"
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#include "autosegs.h"
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#include "v_text.h"
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#include "v_text.h"
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#include "a_pickups.h"
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#include "a_pickups.h"
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#include "a_artifacts.h"
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#include "a_weaponpiece.h"
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#include "a_weaponpiece.h"
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#include "d_player.h"
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#include "d_player.h"
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#include "doomerrors.h"
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#include "doomerrors.h"
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@ -71,7 +71,6 @@
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#include "m_png.h"
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#include "m_png.h"
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#include "gi.h"
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#include "gi.h"
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#include "a_keys.h"
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#include "a_keys.h"
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#include "a_artifacts.h"
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#include "r_data/r_translate.h"
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#include "r_data/r_translate.h"
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#include "cmdlib.h"
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#include "cmdlib.h"
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#include "d_net.h"
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#include "d_net.h"
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@ -1,6 +0,0 @@
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#ifndef __A_ARTIFACTS_H__
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#define __A_ARTIFACTS_H__
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#include "a_pickups.h"
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#endif //__A_ARTIFACTS_H__
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@ -1,6 +1,5 @@
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#include "info.h"
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#include "info.h"
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#include "a_pickups.h"
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#include "a_pickups.h"
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#include "a_artifacts.h"
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#include "gstrings.h"
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#include "gstrings.h"
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#include "p_local.h"
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#include "p_local.h"
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#include "gi.h"
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#include "gi.h"
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@ -51,7 +51,6 @@
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#include "sbarinfo.h"
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#include "sbarinfo.h"
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#include "gi.h"
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#include "gi.h"
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#include "r_data/r_translate.h"
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#include "r_data/r_translate.h"
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#include "a_artifacts.h"
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#include "a_weaponpiece.h"
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#include "a_weaponpiece.h"
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#include "g_level.h"
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#include "g_level.h"
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#include "v_palette.h"
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#include "v_palette.h"
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@ -56,7 +56,6 @@
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#include "m_argv.h"
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#include "m_argv.h"
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#include "p_local.h"
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#include "p_local.h"
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#include "doomerrors.h"
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#include "doomerrors.h"
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#include "a_artifacts.h"
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#include "a_weaponpiece.h"
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#include "a_weaponpiece.h"
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#include "p_conversation.h"
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#include "p_conversation.h"
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#include "v_text.h"
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#include "v_text.h"
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@ -57,7 +57,6 @@
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#include "p_effect.h"
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#include "p_effect.h"
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#include "v_palette.h"
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#include "v_palette.h"
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#include "doomerrors.h"
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#include "doomerrors.h"
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#include "a_artifacts.h"
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#include "p_conversation.h"
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#include "p_conversation.h"
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#include "v_text.h"
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#include "v_text.h"
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#include "thingdef.h"
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#include "thingdef.h"
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