- Missing check for RGF_PLAYERS/VOODOO.

This commit is contained in:
MajorCooke 2015-07-24 13:48:46 -05:00
parent 8d7c93dc6b
commit ce1037af95

View file

@ -5062,8 +5062,8 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_RadiusGive)
bool killedPass = !!((flags & RGF_KILLED) && thing->flags6 & MF6_KILLED); bool killedPass = !!((flags & RGF_KILLED) && thing->flags6 & MF6_KILLED);
bool monsterPass = !!((flags & RGF_MONSTERS) && thing->flags3 & MF3_ISMONSTER); bool monsterPass = !!((flags & RGF_MONSTERS) && thing->flags3 & MF3_ISMONSTER);
bool objectPass = !!((flags & RGF_OBJECTS) && ((thing->flags & MF_SHOOTABLE) || (thing->flags6 & MF6_VULNERABLE))); bool objectPass = !!((flags & RGF_OBJECTS) && ((thing->flags & MF_SHOOTABLE) || (thing->flags6 & MF6_VULNERABLE)));
bool playerPass = !!((flags & RGF_PLAYERS) && thing->player->mo == thing); bool playerPass = !!((flags & RGF_PLAYERS) && (thing->player != NULL) && (thing->player->mo == thing));
bool voodooPass = !!((flags & RGF_VOODOO) && thing->player->mo != thing); bool voodooPass = !!((flags & RGF_VOODOO) && (thing->player != NULL) && (thing->player->mo != thing));
//Self calls priority over the rest of this. //Self calls priority over the rest of this.
if (!selfPass) if (!selfPass)
{ {