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Not like this makes a difference.
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@ -48,7 +48,7 @@ ACTOR Inventory native
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action native A_RestoreSpecialDoomThing();
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action native A_RestoreSpecialThing1();
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action native A_RestoreSpecialThing2();
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action native A_WeaponOFfset(float wx = 0, float wy = 32, int flags = 0);
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action native A_WeaponOffset(float wx = 0, float wy = 32, int flags = 0);
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States
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{
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