mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-24 13:11:33 +00:00
Merged mirrors with portals; Render part of mirrors done, render part of portals needs further testing
This commit is contained in:
parent
662345adb8
commit
cd39c4b8a6
15 changed files with 352 additions and 127 deletions
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@ -140,7 +140,7 @@ DEFINE_SPECIAL(Teleport_NoStop, 154, 2, 3, 3)
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// Although ZDoom doesn't support them it's better to have them defined so that
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// WADs using them somewhere can at least be started without aborting due
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// to an error message.
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DEFINE_SPECIAL(SetGlobalFogParameter, 157, 2, 2, 2)
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DEFINE_SPECIAL(SetGlobalFogParameter, 157, 2, 2, 2) // vavoom? interferes with Line_SetVisualPortal
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DEFINE_SPECIAL(FS_Execute, 158, 1, 4, 4)
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DEFINE_SPECIAL(Sector_SetPlaneReflection, 159, 3, 3, 3)
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DEFINE_SPECIAL(Sector_Set3DFloor, 160, -1, -1, 5)
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@ -236,4 +236,7 @@ DEFINE_SPECIAL(Ceiling_LowerToLowest, 253, 2, 2, 2)
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DEFINE_SPECIAL(Ceiling_LowerToFloor, 254, 2, 2, 2)
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DEFINE_SPECIAL(Ceiling_CrushRaiseAndStaySilA, 255, 4, 5, 5)
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DEFINE_SPECIAL(Line_SetVisualPortal, 155, -1, -1, 3)
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DEFINE_SPECIAL(Line_SetPortal, 156, -1, -1, 3)
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#undef DEFINE_SPECIAL
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@ -75,6 +75,7 @@
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#include "actorptrselect.h"
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#include "farchive.h"
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#include "decallib.h"
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#include "portal.h"
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#include "g_shared/a_pickups.h"
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@ -8068,6 +8069,9 @@ scriptwait:
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line->args[4] = STACK(1);
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DPrintf("Set special on line %d (id %d) to %d(%d,%d,%d,%d,%d)\n",
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linenum, STACK(7), specnum, arg0, STACK(4), STACK(3), STACK(2), STACK(1));
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// [ZZ] re-link with portals (in case this was something related to portal specials)
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P_CheckPortal(line);
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}
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sp -= 7;
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}
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@ -17,6 +17,7 @@
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#include "g_level.h"
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#include "r_data/colormaps.h"
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#include "gi.h"
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#include "portal.h"
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// MACROS ------------------------------------------------------------------
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@ -628,6 +629,11 @@ static void LoadWalls (walltype *walls, int numwalls, sectortype *bsec)
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}
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}
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// [ZZ] set initial line portal link
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// (even though this is rather hard to happen... build doesn't have portals in our sense and it's walls don't get translated into anything like this)
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for (int i = 0; i < numlines; i++)
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P_CheckPortal(&lines[i]);
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// Finish setting sector properties that depend on walls
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for (i = 0; i < numsectors; ++i, ++bsec)
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{
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@ -68,6 +68,7 @@
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#include "po_man.h"
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#include "r_renderer.h"
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#include "r_data/colormaps.h"
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#include "portal.h"
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#include "fragglescript/t_fs.h"
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@ -2169,6 +2170,11 @@ void P_LoadLineDefs (MapData * map)
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if (level.flags2 & LEVEL2_WRAPMIDTEX) ld->flags |= ML_WRAP_MIDTEX;
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if (level.flags2 & LEVEL2_CHECKSWITCHRANGE) ld->flags |= ML_CHECKSWITCHRANGE;
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}
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// [ZZ] check initial portal link
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for (int i = 0; i < numlines; i++)
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P_CheckPortal(&lines[i]);
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delete[] mldf;
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}
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@ -47,6 +47,7 @@
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#include "r_data/colormaps.h"
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#include "w_wad.h"
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#include "p_tags.h"
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#include "portal.h"
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//===========================================================================
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//
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@ -1741,6 +1742,11 @@ public:
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P_AdjustLine(&lines[line]);
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P_FinishLoadingLineDef(&lines[line], tempalpha[0]);
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}
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// [ZZ] check initial portal link
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for (int i = 0; i < numlines; i++)
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P_CheckPortal(&lines[i]);
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assert(side <= numsides);
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if (side < numsides)
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{
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@ -56,6 +56,7 @@
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#include "r_sky.h"
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#include "po_man.h"
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#include "r_data/colormaps.h"
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#include "portal.h"
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seg_t* curline;
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side_t* sidedef;
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@ -98,8 +99,8 @@ static BYTE FakeSide;
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int WindowLeft, WindowRight;
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WORD MirrorFlags;
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seg_t *ActiveWallMirror;
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TArray<size_t> WallMirrors;
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TArray<PortalDrawseg> WallPortals;
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static subsector_t *InSubsector;
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@ -553,6 +554,10 @@ void R_AddLine (seg_t *line)
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return;
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}
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// reject lines that aren't seen from the portal (if any)
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if (CurrentPortal && P_ClipLineToPortal(line->linedef, CurrentPortal->dst, viewx, viewy))
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return;
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vertex_t *v1, *v2;
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v1 = line->linedef->v1;
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@ -583,6 +588,8 @@ void R_AddLine (seg_t *line)
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rw_mustmarkfloor = rw_mustmarkceiling = false;
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rw_havehigh = rw_havelow = false;
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bool is_portal = (line->linedef && line->linedef->special == Line_Mirror);
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// Single sided line?
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if (backsector == NULL)
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{
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@ -649,7 +656,9 @@ void R_AddLine (seg_t *line)
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// Window.
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solid = false;
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}
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else if (backsector->lightlevel != frontsector->lightlevel
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else if (is_portal
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|| backsector->lightlevel != frontsector->lightlevel
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|| backsector->GetTexture(sector_t::floor) != frontsector->GetTexture(sector_t::floor)
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|| backsector->GetTexture(sector_t::ceiling) != frontsector->GetTexture(sector_t::ceiling)
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|| curline->sidedef->GetTexture(side_t::mid).isValid()
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@ -25,6 +25,7 @@
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#include "tarray.h"
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#include <stddef.h>
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#include "portal.h"
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// The 3072 below is just an arbitrary value picked to avoid
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// drawing lines the player is too close to that would overflow
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@ -86,6 +87,7 @@ struct drawseg_t
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// backups
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ptrdiff_t bkup; // sprtopclip backup, for mid and fake textures
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FWallTmapVals tmapvals;
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int CurrentPortalUniq; // [ZZ] to identify the portal that this drawseg is in. used for sprite clipping.
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};
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@ -104,9 +106,8 @@ extern size_t FirstInterestingDrawseg;
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extern int WindowLeft, WindowRight;
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extern WORD MirrorFlags;
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extern seg_t* ActiveWallMirror;
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extern TArray<size_t> WallMirrors;
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extern TArray<PortalDrawseg> WallPortals;
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typedef void (*drawfunc_t) (int start, int stop);
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@ -894,6 +894,10 @@ struct line_t
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sector_t *frontsector, *backsector;
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int validcount; // if == validcount, already checked
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int locknumber; // [Dusk] lock number for special
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bool portal;
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bool portal_mirror;
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bool portal_passive;
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line_t *portal_dst;
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};
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// phares 3/14/98
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123
src/r_main.cpp
123
src/r_main.cpp
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@ -57,6 +57,7 @@
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#include "v_font.h"
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#include "r_data/colormaps.h"
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#include "farchive.h"
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#include "portal.h"
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// MACROS ------------------------------------------------------------------
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@ -608,36 +609,67 @@ void R_SetupFreelook()
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//==========================================================================
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//
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// R_EnterMirror
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// R_EnterPortal
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//
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// [RH] Draw the reflection inside a mirror
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// [ZZ] Merged with portal code, originally called R_EnterMirror
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//
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//==========================================================================
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void R_EnterMirror (drawseg_t *ds, int depth)
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void R_EnterPortal (PortalDrawseg* pds, int depth)
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{
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// [ZZ] check depth. fill portal with black if it's exceeding the visual recursion limit, and continue like nothing happened.
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if (depth > 4)
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{
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BYTE color = (BYTE)BestColor((DWORD *)GPalette.BaseColors, 0, 0, 0, 0, 255);
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int spacing = RenderTarget->GetPitch();
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for (int x = pds->x1; x <= pds->x2; x++)
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{
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int Ytop = pds->ceilingclip[x-pds->x1];
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int Ybottom = pds->floorclip[x-pds->x1];
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BYTE *dest = RenderTarget->GetBuffer() + x + Ytop * spacing;
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if (Ytop < 0) Ytop = 0;
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if (Ybottom >= RenderTarget->GetHeight())
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Ybottom = RenderTarget->GetHeight()-1;
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for (int y = Ytop; y <= Ybottom; y++)
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{
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*dest = color;
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dest += spacing;
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}
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}
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return;
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}
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angle_t startang = viewangle;
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fixed_t startx = viewx;
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fixed_t starty = viewy;
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CurrentMirror++;
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int prevuniq = CurrentPortalUniq;
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CurrentPortalUniq++;
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unsigned int mirrorsAtStart = WallMirrors.Size ();
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unsigned int portalsAtStart = WallPortals.Size ();
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vertex_t *v1 = ds->curline->v1;
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if (pds->mirror)
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{
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//vertex_t *v1 = ds->curline->v1;
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vertex_t *v1 = pds->src->v1;
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// Reflect the current view behind the mirror.
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if (ds->curline->linedef->dx == 0)
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if (pds->src->dx == 0)
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{ // vertical mirror
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viewx = v1->x - startx + v1->x;
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}
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else if (ds->curline->linedef->dy == 0)
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else if (pds->src->dy == 0)
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{ // horizontal mirror
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viewy = v1->y - starty + v1->y;
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}
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else
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{ // any mirror--use floats to avoid integer overflow
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vertex_t *v2 = ds->curline->v2;
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vertex_t *v2 = pds->src->v2;
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float dx = FIXED2FLOAT(v2->x - v1->x);
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float dy = FIXED2FLOAT(v2->y - v1->y);
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viewx = FLOAT2FIXED((x1 + r * dx)*2 - x);
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viewy = FLOAT2FIXED((y1 + r * dy)*2 - y);
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}
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viewangle = 2*R_PointToAngle2 (ds->curline->v1->x, ds->curline->v1->y,
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ds->curline->v2->x, ds->curline->v2->y) - startang;
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viewangle = 2*R_PointToAngle2 (pds->src->v1->x, pds->src->v1->y,
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pds->src->v2->x, pds->src->v2->y) - startang;
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}
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else
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{
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P_TranslatePortalXY(pds->src, pds->dst, viewx, viewy);
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P_TranslatePortalZ(pds->src, pds->dst, viewz);
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P_TranslatePortalAngle(pds->src, pds->dst, viewangle);
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}
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viewsin = finesine[viewangle>>ANGLETOFINESHIFT];
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viewcos = finecosine[viewangle>>ANGLETOFINESHIFT];
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@ -664,35 +704,57 @@ void R_EnterMirror (drawseg_t *ds, int depth)
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R_CopyStackedViewParameters();
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validcount++;
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ActiveWallMirror = ds->curline;
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PortalDrawseg* prevpds = CurrentPortal;
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CurrentPortal = pds;
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R_ClearPlanes (false);
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R_ClearClipSegs (ds->x1, ds->x2 + 1);
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R_ClearClipSegs (pds->x1, pds->x2 + 1); // todo: check if this "+1" is actually needed
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memcpy (ceilingclip + ds->x1, openings + ds->sprtopclip, (ds->x2 - ds->x1 + 1)*sizeof(*ceilingclip));
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memcpy (floorclip + ds->x1, openings + ds->sprbottomclip, (ds->x2 - ds->x1 + 1)*sizeof(*floorclip));
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// some portals have height differences, account for this here
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R_3D_EnterSkybox(); // push 3D floor height map
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WindowLeft = ds->x1;
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WindowRight = ds->x2;
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MirrorFlags = (depth + 1) & 1;
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memcpy (ceilingclip + pds->x1, &pds->ceilingclip[0], pds->ceilingclip.Size()*sizeof(*ceilingclip));
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memcpy (floorclip + pds->x1, &pds->floorclip[0], pds->floorclip.Size()*sizeof(*floorclip));
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WindowLeft = pds->x1;
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WindowRight = pds->x2;
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// RF_XFLIP should be removed before calling the root function
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int prevmf = MirrorFlags;
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if (pds->mirror)
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{
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if (MirrorFlags & RF_XFLIP)
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MirrorFlags &= ~RF_XFLIP;
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else MirrorFlags |= RF_XFLIP;
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}
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R_RenderBSPNode (nodes + numnodes - 1);
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R_3D_ResetClip(); // reset clips (floor/ceiling)
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PlaneCycles.Clock();
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R_DrawPlanes ();
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R_DrawSkyBoxes ();
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PlaneCycles.Unclock();
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// Allow up to 4 recursions through a mirror
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if (depth < 4)
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// depth check is in another place right now
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unsigned int portalsAtEnd = WallPortals.Size ();
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for (; portalsAtStart < portalsAtEnd; portalsAtStart++)
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{
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unsigned int mirrorsAtEnd = WallMirrors.Size ();
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for (; mirrorsAtStart < mirrorsAtEnd; mirrorsAtStart++)
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{
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R_EnterMirror (drawsegs + WallMirrors[mirrorsAtStart], depth + 1);
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}
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R_EnterPortal (&WallPortals[portalsAtStart], depth + 1);
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}
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NetUpdate();
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MaskedCycles.Clock(); // [ZZ] count sprites in portals/mirrors along with normal ones.
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R_DrawMasked (); // this is required since with portals there often will be cases when more than 80% of the view is inside a portal.
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MaskedCycles.Unclock();
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NetUpdate();
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R_3D_LeaveSkybox(); // pop 3D floor height map
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CurrentPortal = prevpds;
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MirrorFlags = prevmf;
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CurrentPortalUniq = prevuniq;
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viewangle = startang;
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viewx = startx;
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viewy = starty;
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@ -779,7 +841,7 @@ void R_RenderActorView (AActor *actor, bool dontmaplines)
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WindowLeft = 0;
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WindowRight = viewwidth - 1;
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MirrorFlags = 0;
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ActiveWallMirror = NULL;
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CurrentPortal = NULL;
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r_dontmaplines = dontmaplines;
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@ -813,10 +875,11 @@ void R_RenderActorView (AActor *actor, bool dontmaplines)
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PlaneCycles.Unclock();
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// [RH] Walk through mirrors
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size_t lastmirror = WallMirrors.Size ();
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for (unsigned int i = 0; i < lastmirror; i++)
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// [ZZ] Merged with portals
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size_t lastportal = WallPortals.Size();
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for (unsigned int i = 0; i < lastportal; i++)
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{
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R_EnterMirror (drawsegs + WallMirrors[i], 0);
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R_EnterPortal(&WallPortals[i], 0);
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}
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NetUpdate ();
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@ -827,7 +890,7 @@ void R_RenderActorView (AActor *actor, bool dontmaplines)
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NetUpdate ();
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}
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WallMirrors.Clear ();
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WallPortals.Clear ();
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interpolator.RestoreInterpolations ();
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R_SetupBuffer ();
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@ -58,6 +58,7 @@
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#include "r_3dfloors.h"
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#include "v_palette.h"
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#include "r_data/colormaps.h"
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#include "portal.h"
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#ifdef _MSC_VER
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#pragma warning(disable:4244)
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@ -686,7 +687,7 @@ visplane_t *R_FindPlane (const secplane_t &height, FTextureID picnum, int lightl
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yscale == check->yscale &&
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angle == check->angle &&
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sky == check->sky &&
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CurrentMirror == check->CurrentMirror &&
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CurrentPortalUniq == check->CurrentPortalUniq &&
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MirrorFlags == check->MirrorFlags &&
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CurrentSkybox == check->CurrentSkybox
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)
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@ -718,7 +719,7 @@ visplane_t *R_FindPlane (const secplane_t &height, FTextureID picnum, int lightl
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check->viewangle = stacked_angle;
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check->Alpha = alpha;
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check->Additive = additive;
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check->CurrentMirror = CurrentMirror;
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check->CurrentPortalUniq = CurrentPortalUniq;
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check->MirrorFlags = MirrorFlags;
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check->CurrentSkybox = CurrentSkybox;
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@ -807,7 +808,7 @@ visplane_t *R_CheckPlane (visplane_t *pl, int start, int stop)
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new_pl->sky = pl->sky;
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new_pl->Alpha = pl->Alpha;
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new_pl->Additive = pl->Additive;
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new_pl->CurrentMirror = pl->CurrentMirror;
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new_pl->CurrentPortalUniq = pl->CurrentPortalUniq;
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new_pl->MirrorFlags = pl->MirrorFlags;
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new_pl->CurrentSkybox = pl->CurrentSkybox;
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pl = new_pl;
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@ -1043,7 +1044,7 @@ int R_DrawPlanes ()
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for (pl = visplanes[i]; pl; pl = pl->next)
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{
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// kg3D - draw only correct planes
|
||||
if(pl->CurrentMirror != CurrentMirror || pl->CurrentSkybox != CurrentSkybox)
|
||||
if(pl->CurrentPortalUniq != CurrentPortalUniq || pl->CurrentSkybox != CurrentSkybox)
|
||||
continue;
|
||||
// kg3D - draw only real planes now
|
||||
if(pl->sky >= 0) {
|
||||
|
@ -1269,6 +1270,7 @@ void R_DrawSkyBoxes ()
|
|||
|
||||
// Create a drawseg to clip sprites to the sky plane
|
||||
R_CheckDrawSegs ();
|
||||
ds_p->CurrentPortalUniq = CurrentPortalUniq;
|
||||
ds_p->siz1 = INT_MAX;
|
||||
ds_p->siz2 = INT_MAX;
|
||||
ds_p->sz1 = 0;
|
||||
|
|
|
@ -58,7 +58,7 @@ struct visplane_s
|
|||
|
||||
// kg3D - keep track of mirror and skybox owner
|
||||
int CurrentSkybox;
|
||||
int CurrentMirror; // mirror counter, counts all of them
|
||||
int CurrentPortalUniq; // mirror counter, counts all of them
|
||||
int MirrorFlags; // this is not related to CurrentMirror
|
||||
|
||||
unsigned short *bottom; // [RH] bottom and top arrays are dynamically
|
||||
|
|
|
@ -52,6 +52,7 @@
|
|||
#include "r_3dfloors.h"
|
||||
#include "v_palette.h"
|
||||
#include "r_data/colormaps.h"
|
||||
#include "portal.h"
|
||||
|
||||
#define WALLYREPEAT 8
|
||||
|
||||
|
@ -103,7 +104,7 @@ extern fixed_t rw_frontfz1, rw_frontfz2;
|
|||
int rw_ceilstat, rw_floorstat;
|
||||
bool rw_mustmarkfloor, rw_mustmarkceiling;
|
||||
bool rw_prepped;
|
||||
bool rw_markmirror;
|
||||
bool rw_markportal;
|
||||
bool rw_havehigh;
|
||||
bool rw_havelow;
|
||||
|
||||
|
@ -1948,7 +1949,7 @@ void R_NewWall (bool needlights)
|
|||
{
|
||||
fixed_t rowoffset, yrepeat;
|
||||
|
||||
rw_markmirror = false;
|
||||
rw_markportal = false;
|
||||
|
||||
sidedef = curline->sidedef;
|
||||
linedef = curline->linedef;
|
||||
|
@ -1958,14 +1959,18 @@ void R_NewWall (bool needlights)
|
|||
|
||||
midtexture = toptexture = bottomtexture = 0;
|
||||
|
||||
if (backsector == NULL)
|
||||
if (sidedef == linedef->sidedef[0] &&
|
||||
linedef->portal &&
|
||||
(!linedef->portal_mirror || r_drawmirrors)) // [ZZ] compatibility with r_drawmirrors cvar that existed way before portals
|
||||
{
|
||||
markfloor = markceiling = true; // act like an one-sided wall here (todo: check how does this work with transparency)
|
||||
rw_markportal = true;
|
||||
}
|
||||
else if (backsector == NULL)
|
||||
{
|
||||
// single sided line
|
||||
// a single sided line is terminal, so it must mark ends
|
||||
markfloor = markceiling = true;
|
||||
// [RH] Render mirrors later, but mark them now.
|
||||
if (linedef->special != Line_Mirror || !r_drawmirrors)
|
||||
{
|
||||
// [RH] Horizon lines do not need to be textured
|
||||
if (linedef->special != Line_Horizon)
|
||||
{
|
||||
|
@ -2015,11 +2020,6 @@ void R_NewWall (bool needlights)
|
|||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
rw_markmirror = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{ // two-sided line
|
||||
// hack to allow height changes in outdoor areas
|
||||
|
||||
|
@ -2339,6 +2339,7 @@ void R_StoreWallRange (int start, int stop)
|
|||
rw_offset = sidedef->GetTextureXOffset(side_t::mid);
|
||||
rw_light = rw_lightleft + rw_lightstep * (start - WallC.sx1);
|
||||
|
||||
ds_p->CurrentPortalUniq = CurrentPortalUniq;
|
||||
ds_p->sx1 = WallC.sx1;
|
||||
ds_p->sx2 = WallC.sx2;
|
||||
ds_p->sz1 = WallC.sz1;
|
||||
|
@ -2362,10 +2363,8 @@ void R_StoreWallRange (int start, int stop)
|
|||
// killough 1/6/98, 2/1/98: remove limit on openings
|
||||
ds_p->sprtopclip = ds_p->sprbottomclip = ds_p->maskedtexturecol = ds_p->bkup = ds_p->swall = -1;
|
||||
|
||||
if (rw_markmirror)
|
||||
if (rw_markportal)
|
||||
{
|
||||
size_t drawsegnum = ds_p - drawsegs;
|
||||
WallMirrors.Push (drawsegnum);
|
||||
ds_p->silhouette = SIL_BOTH;
|
||||
}
|
||||
else if (backsector == NULL)
|
||||
|
@ -2576,10 +2575,29 @@ void R_StoreWallRange (int start, int stop)
|
|||
}
|
||||
|
||||
// [RH] Draw any decals bound to the seg
|
||||
// [ZZ] Only if not an active mirror
|
||||
if (!rw_markportal)
|
||||
{
|
||||
for (DBaseDecal *decal = curline->sidedef->AttachedDecals; decal != NULL; decal = decal->WallNext)
|
||||
{
|
||||
R_RenderDecal (curline->sidedef, decal, ds_p, 0);
|
||||
}
|
||||
}
|
||||
|
||||
if (rw_markportal)
|
||||
{
|
||||
PortalDrawseg pds;
|
||||
pds.src = curline->linedef;
|
||||
pds.dst = curline->linedef->portal_dst;
|
||||
pds.x1 = ds_p->x1;
|
||||
pds.x2 = ds_p->x2;
|
||||
pds.ceilingclip.Resize((pds.x2-pds.x1)+1);
|
||||
memcpy(&pds.ceilingclip[0], openings + ds_p->sprtopclip, pds.ceilingclip.Size()*sizeof(*openings));
|
||||
pds.floorclip.Resize((pds.x2-pds.x1)+1);
|
||||
memcpy(&pds.floorclip[0], openings + ds_p->sprbottomclip, pds.floorclip.Size()*sizeof(*openings));
|
||||
pds.mirror = curline->linedef->portal_mirror;
|
||||
WallPortals.Push(pds);
|
||||
}
|
||||
|
||||
ds_p++;
|
||||
}
|
||||
|
|
|
@ -317,6 +317,44 @@ nextpost:
|
|||
}
|
||||
}
|
||||
|
||||
// [ZZ]
|
||||
// R_ClipSpriteColumnWithPortals
|
||||
//
|
||||
bool R_ClipSpriteColumnWithPortals (fixed_t x, fixed_t y, vissprite_t* spr)
|
||||
{
|
||||
size_t numdrawsegs = ds_p-firstdrawseg;
|
||||
for (int i = (int)numdrawsegs-1; i >= 0; i--)
|
||||
{
|
||||
drawseg_t* seg = &firstdrawseg[i];
|
||||
|
||||
// ignore segs from other portals
|
||||
if (seg->CurrentPortalUniq != CurrentPortalUniq)
|
||||
continue;
|
||||
|
||||
line_t* line = seg->curline->linedef;
|
||||
// divline? wtf, anyway, divlines aren't supposed to be drawn. But I definitely saw NULL linedefs in drawsegs.
|
||||
if (!line) continue;
|
||||
|
||||
// check if this line will clip sprites to itself
|
||||
if (!line->portal)
|
||||
continue;
|
||||
|
||||
// don't clip sprites with portal's back side (it's transparent)
|
||||
if (seg->curline->sidedef != line->sidedef[0])
|
||||
continue;
|
||||
|
||||
// don't clip if the sprite is in front of the portal
|
||||
if (!P_PointOnLineSide(x, y, line))
|
||||
continue;
|
||||
|
||||
// now if current column is covered by this drawseg, we clip it away
|
||||
if ((dc_x >= seg->x1) && (dc_x <= seg->x2))
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
//
|
||||
// R_DrawVisSprite
|
||||
// mfloorclip and mceilingclip should also be set.
|
||||
|
@ -330,6 +368,7 @@ void R_DrawVisSprite (vissprite_t *vis)
|
|||
int x2, stop4;
|
||||
fixed_t xiscale;
|
||||
ESPSResult mode;
|
||||
bool ispsprite = (!vis->sector && !vis->gx && !vis->gy && !vis->gz);
|
||||
|
||||
dc_colormap = vis->Style.colormap;
|
||||
|
||||
|
@ -373,6 +412,7 @@ void R_DrawVisSprite (vissprite_t *vis)
|
|||
while ((dc_x < stop4) && (dc_x & 3))
|
||||
{
|
||||
pixels = tex->GetColumn (frac >> FRACBITS, &spans);
|
||||
if (ispsprite || !R_ClipSpriteColumnWithPortals(vis->gx, vis->gy, vis))
|
||||
R_DrawMaskedColumn (pixels, spans);
|
||||
dc_x++;
|
||||
frac += xiscale;
|
||||
|
@ -384,6 +424,7 @@ void R_DrawVisSprite (vissprite_t *vis)
|
|||
for (int zz = 4; zz; --zz)
|
||||
{
|
||||
pixels = tex->GetColumn (frac >> FRACBITS, &spans);
|
||||
if (ispsprite || !R_ClipSpriteColumnWithPortals(vis->gx, vis->gy, vis))
|
||||
R_DrawMaskedColumnHoriz (pixels, spans);
|
||||
dc_x++;
|
||||
frac += xiscale;
|
||||
|
@ -394,6 +435,7 @@ void R_DrawVisSprite (vissprite_t *vis)
|
|||
while (dc_x < x2)
|
||||
{
|
||||
pixels = tex->GetColumn (frac >> FRACBITS, &spans);
|
||||
if (ispsprite || !R_ClipSpriteColumnWithPortals(vis->gx, vis->gy, vis))
|
||||
R_DrawMaskedColumn (pixels, spans);
|
||||
dc_x++;
|
||||
frac += xiscale;
|
||||
|
@ -504,6 +546,7 @@ void R_DrawWallSprite(vissprite_t *spr)
|
|||
{ // calculate lighting
|
||||
dc_colormap = usecolormap->Maps + (GETPALOOKUP (rw_light, shade) << COLORMAPSHIFT);
|
||||
}
|
||||
if (!R_ClipSpriteColumnWithPortals(spr->gx, spr->gy, spr))
|
||||
R_WallSpriteColumn(R_DrawMaskedColumn);
|
||||
dc_x++;
|
||||
}
|
||||
|
@ -517,6 +560,7 @@ void R_DrawWallSprite(vissprite_t *spr)
|
|||
rt_initcols();
|
||||
for (int zz = 4; zz; --zz)
|
||||
{
|
||||
if (!R_ClipSpriteColumnWithPortals(spr->gx, spr->gy, spr))
|
||||
R_WallSpriteColumn(R_DrawMaskedColumnHoriz);
|
||||
dc_x++;
|
||||
}
|
||||
|
@ -529,6 +573,7 @@ void R_DrawWallSprite(vissprite_t *spr)
|
|||
{ // calculate lighting
|
||||
dc_colormap = usecolormap->Maps + (GETPALOOKUP (rw_light, shade) << COLORMAPSHIFT);
|
||||
}
|
||||
if (!R_ClipSpriteColumnWithPortals(spr->gx, spr->gy, spr))
|
||||
R_WallSpriteColumn(R_DrawMaskedColumn);
|
||||
dc_x++;
|
||||
}
|
||||
|
@ -669,6 +714,10 @@ void R_ProjectSprite (AActor *thing, int fakeside, F3DFloor *fakefloor, F3DFloor
|
|||
return;
|
||||
}
|
||||
|
||||
// [ZZ] Or less definitely not visible (hue)
|
||||
if (CurrentPortal && !!P_PointOnLineSide(thing->x, thing->y, CurrentPortal->dst))
|
||||
return;
|
||||
|
||||
// [RH] Interpolate the sprite's position to make it look smooth
|
||||
fx = thing->PrevX + FixedMul (r_TicFrac, thing->x - thing->PrevX);
|
||||
fy = thing->PrevY + FixedMul (r_TicFrac, thing->y - thing->PrevY);
|
||||
|
@ -886,6 +935,7 @@ void R_ProjectSprite (AActor *thing, int fakeside, F3DFloor *fakefloor, F3DFloor
|
|||
// store information in a vissprite
|
||||
vis = R_NewVisSprite();
|
||||
|
||||
vis->CurrentPortalUniq = CurrentPortalUniq;
|
||||
vis->xscale = xscale;
|
||||
vis->yscale = Scale(InvZtoScale, yscale, tz << 4);
|
||||
vis->idepth = (unsigned)DivScale32(1, tz) >> 1; // tz is 20.12, so idepth ought to be 12.20, but signed math makes it 13.19
|
||||
|
@ -913,6 +963,7 @@ void R_ProjectSprite (AActor *thing, int fakeside, F3DFloor *fakefloor, F3DFloor
|
|||
{
|
||||
vis = R_NewVisSprite();
|
||||
|
||||
vis->CurrentPortalUniq = CurrentPortalUniq;
|
||||
vis->xscale = xscale;
|
||||
vis->yscale = yscale;
|
||||
vis->x1 = WindowLeft;
|
||||
|
@ -1074,6 +1125,7 @@ static void R_ProjectWallSprite(AActor *thing, fixed_t fx, fixed_t fy, fixed_t f
|
|||
gzb = fz + yscale * scaled_bo;
|
||||
|
||||
vis = R_NewVisSprite();
|
||||
vis->CurrentPortalUniq = CurrentPortalUniq;
|
||||
vis->x1 = wallc.sx1 < WindowLeft ? WindowLeft : wallc.sx1;
|
||||
vis->x2 = wallc.sx2 >= WindowRight ? WindowRight : wallc.sx2-1;
|
||||
vis->yscale = yscale;
|
||||
|
@ -1774,7 +1826,6 @@ void R_SortVisSprites (bool (*compare)(vissprite_t *, vissprite_t *), size_t fir
|
|||
std::stable_sort(&spritesorter[0], &spritesorter[vsprcount], compare);
|
||||
}
|
||||
|
||||
|
||||
//
|
||||
// R_DrawSprite
|
||||
//
|
||||
|
@ -2069,8 +2120,11 @@ void R_DrawSprite (vissprite_t *spr)
|
|||
|
||||
for (ds = ds_p; ds-- > firstdrawseg; ) // new -- killough
|
||||
{
|
||||
// [ZZ] portal handling here
|
||||
if (ds->CurrentPortalUniq != spr->CurrentPortalUniq)
|
||||
continue;
|
||||
// kg3D - no clipping on fake segs
|
||||
if(ds->fake) continue;
|
||||
if (ds->fake) continue;
|
||||
// determine if the drawseg obscures the sprite
|
||||
if (ds->x1 > x2 || ds->x2 < x1 ||
|
||||
(!(ds->silhouette & SIL_BOTH) && ds->maskedtexturecol == -1 &&
|
||||
|
@ -2205,6 +2259,8 @@ void R_DrawMaskedSingle (bool renew)
|
|||
|
||||
for (i = vsprcount; i > 0; i--)
|
||||
{
|
||||
if (spritesorter[i-1]->CurrentPortalUniq != CurrentPortalUniq)
|
||||
continue; // probably another time
|
||||
R_DrawSprite (spritesorter[i-1]);
|
||||
}
|
||||
|
||||
|
@ -2222,6 +2278,9 @@ void R_DrawMaskedSingle (bool renew)
|
|||
}
|
||||
for (ds = ds_p; ds-- > firstdrawseg; ) // new -- killough
|
||||
{
|
||||
// [ZZ] the same as above
|
||||
if (ds->CurrentPortalUniq != CurrentPortalUniq)
|
||||
continue;
|
||||
// kg3D - no fake segs
|
||||
if (ds->fake) continue;
|
||||
if (ds->maskedtexturecol != -1 || ds->bFogBoundary)
|
||||
|
@ -2301,6 +2360,10 @@ void R_ProjectParticle (particle_t *particle, const sector_t *sector, int shade,
|
|||
sector_t* heightsec = NULL;
|
||||
BYTE* map;
|
||||
|
||||
// [ZZ] Particle not visible through the portal plane
|
||||
if (CurrentPortal && !!P_PointOnLineSide(particle->x, particle->y, CurrentPortal->dst))
|
||||
return;
|
||||
|
||||
// transform the origin point
|
||||
tr_x = particle->x - viewx;
|
||||
tr_y = particle->y - viewy;
|
||||
|
@ -2404,6 +2467,7 @@ void R_ProjectParticle (particle_t *particle, const sector_t *sector, int shade,
|
|||
|
||||
// store information in a vissprite
|
||||
vis = R_NewVisSprite ();
|
||||
vis->CurrentPortalUniq = CurrentPortalUniq;
|
||||
vis->heightsec = heightsec;
|
||||
vis->xscale = xscale;
|
||||
// vis->yscale = FixedMul (xscale, InvZtoScale);
|
||||
|
@ -2456,8 +2520,11 @@ static void R_DrawMaskedSegsBehindParticle (const vissprite_t *vis)
|
|||
for (unsigned int p = InterestingDrawsegs.Size(); p-- > FirstInterestingDrawseg; )
|
||||
{
|
||||
drawseg_t *ds = &drawsegs[InterestingDrawsegs[p]];
|
||||
// [ZZ] only draw stuff that's inside the same portal as the particle, other portals will care for themselves
|
||||
if (ds->CurrentPortalUniq != vis->CurrentPortalUniq)
|
||||
continue;
|
||||
// kg3D - no fake segs
|
||||
if(ds->fake) continue;
|
||||
if (ds->fake) continue;
|
||||
if (ds->x1 >= x2 || ds->x2 < x1)
|
||||
{
|
||||
continue;
|
||||
|
@ -2495,6 +2562,8 @@ void R_DrawParticle (vissprite_t *vis)
|
|||
fg = fg2rgb[color];
|
||||
}
|
||||
|
||||
/*
|
||||
|
||||
spacing = RenderTarget->GetPitch() - countbase;
|
||||
dest = ylookup[yl] + x1 + dc_destorg;
|
||||
|
||||
|
@ -2508,7 +2577,28 @@ void R_DrawParticle (vissprite_t *vis)
|
|||
*dest++ = RGB32k.All[bg & (bg>>15)];
|
||||
} while (--count);
|
||||
dest += spacing;
|
||||
} while (--ycount);
|
||||
} while (--ycount);*/
|
||||
|
||||
// original was row-wise
|
||||
// width = countbase
|
||||
// height = ycount
|
||||
|
||||
spacing = RenderTarget->GetPitch();
|
||||
|
||||
for (int x = x1; x < (x1+countbase); x++)
|
||||
{
|
||||
dc_x = x;
|
||||
if (R_ClipSpriteColumnWithPortals(vis->gx, vis->gy, vis))
|
||||
continue;
|
||||
dest = ylookup[yl] + x + dc_destorg;
|
||||
for (int y = 0; y < ycount; y++)
|
||||
{
|
||||
DWORD bg = bg2rgb[*dest];
|
||||
bg = (fg+bg) | 0x1f07c1f;
|
||||
*dest = RGB32k[0][0][bg & (bg>>15)];
|
||||
dest += spacing;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
extern fixed_t baseyaspectmul;
|
||||
|
|
|
@ -80,6 +80,7 @@ struct vissprite_t
|
|||
short renderflags;
|
||||
DWORD Translation; // [RH] for color translation
|
||||
visstyle_t Style;
|
||||
int CurrentPortalUniq; // [ZZ] to identify the portal that this thing is in. used for clipping.
|
||||
};
|
||||
|
||||
struct particle_t;
|
||||
|
|
12
zdoom.vcproj
12
zdoom.vcproj
|
@ -6704,6 +6704,18 @@
|
|||
>
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Portals"
|
||||
>
|
||||
<File
|
||||
RelativePath=".\src\portal.cpp"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\portal.h"
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
</Files>
|
||||
<Globals>
|
||||
</Globals>
|
||||
|
|
Loading…
Reference in a new issue