mirror of https://github.com/ZDoom/gzdoom-gles.git
- fixed division by 0 in ActorMover code.
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@ -287,7 +287,7 @@ class PathFollower : Actor
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if (Interpolate ())
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if (Interpolate ())
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{
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{
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Time += (8. / (CurrNode.args[1] * TICRATE));
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Time += (8. / (max(1, CurrNode.args[1]) * TICRATE));
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if (Time > 1.)
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if (Time > 1.)
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{
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{
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Time -= 1.;
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Time -= 1.;
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