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- fixed bad default alpha for 3D floors.
This is a byte value, therefore the default must be 255, not 65536.
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1 changed files with 2 additions and 2 deletions
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@ -173,13 +173,13 @@ void P_Add3DFloor(sector_t* sec, sector_t* sec2, line_t* master, int flags, int
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ffloor->flags = flags;
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ffloor->flags = flags;
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ffloor->master = master;
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ffloor->master = master;
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ffloor->alpha = alpha;
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ffloor->alpha = clamp(alpha, 0, 255);
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ffloor->top.vindex = ffloor->bottom.vindex = -1;
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ffloor->top.vindex = ffloor->bottom.vindex = -1;
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// The engine cannot handle sloped translucent floors. Sorry
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// The engine cannot handle sloped translucent floors. Sorry
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if (ffloor->top.plane->isSlope() || ffloor->bottom.plane->isSlope())
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if (ffloor->top.plane->isSlope() || ffloor->bottom.plane->isSlope())
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{
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{
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ffloor->alpha = OPAQUE;
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ffloor->alpha = 255;
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ffloor->flags &= ~FF_ADDITIVETRANS;
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ffloor->flags &= ~FF_ADDITIVETRANS;
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}
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}
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