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- Fixed: The UDMF textmap readbuffer was never freed.
SVN r1523 (trunk)
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2 changed files with 5 additions and 2 deletions
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@ -1,4 +1,7 @@
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April 4, 2009
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April 6, 2009 (Changes by Graf Zahl)
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- Fixed: The UDMF textmap readbuffer was never freed.
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April 4, 2009
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- Fixed: GetPlayerInput() died if you tried to get the input of the activator
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and the activator was the world.
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@ -1107,6 +1107,7 @@ struct UDMFParser
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map->Read(ML_TEXTMAP, buffer);
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sc.OpenMem(Wads.GetLumpFullName(map->lumpnum), buffer, map->Size(ML_TEXTMAP));
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delete [] buffer;
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sc.SetCMode(true);
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if (sc.CheckString("namespace"))
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{
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@ -1232,7 +1233,6 @@ struct UDMFParser
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// Create the real linedefs and decompress the sidedefs
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ProcessLineDefs();
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}
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};
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