mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-10 23:01:59 +00:00
- Fixed: The code that checked hitscans entering an actor from above and below
calculated the hit position wrong. SVN r553 (trunk)
This commit is contained in:
parent
90db40c70f
commit
c81fe8d061
3 changed files with 12 additions and 3 deletions
|
@ -1,3 +1,7 @@
|
|||
October 8, 2007 (Changes by Graf Zahl)
|
||||
- Fixed: The code that checked hitscans entering an actor from above and below
|
||||
calculated the hit position wrong.
|
||||
|
||||
October 5, 2007 (Changes by Graf Zahl)
|
||||
- Fixed: Tne Imp's raise state sequence was wrong due to a typo.
|
||||
- Fixed: The shotgun had spawn ID 21 instead of 27.
|
||||
|
|
|
@ -1709,7 +1709,11 @@ void M_VerifyNightmare (int ch)
|
|||
return;
|
||||
|
||||
G_DeferedInitNew (EpisodeMaps[epi], 4);
|
||||
gamestate = gamestate == GS_FULLCONSOLE ? GS_HIDECONSOLE : gamestate;
|
||||
if (gamestate == GS_FULLCONSOLE)
|
||||
{
|
||||
gamestate = GS_HIDECONSOLE;
|
||||
gameaction = ga_newgame;
|
||||
}
|
||||
M_ClearMenus ();
|
||||
}
|
||||
|
||||
|
|
|
@ -311,7 +311,8 @@ static bool PTR_TraceIterator (intercept_t *in)
|
|||
if (Vz >= 0) return true; // Going up: can't hit
|
||||
|
||||
// Does it hit the top of the actor?
|
||||
dist = StartZ - (in->d.thing->z + in->d.thing->height);
|
||||
dist = FixedDiv(in->d.thing->z + in->d.thing->height - StartZ, Vz);
|
||||
|
||||
if (dist > MaxDist) return true;
|
||||
in->frac = FixedDiv(dist, MaxDist);
|
||||
|
||||
|
@ -324,7 +325,7 @@ static bool PTR_TraceIterator (intercept_t *in)
|
|||
if (Vz <= 0) return true; // Going down: can't hit
|
||||
|
||||
// Does it hit the bottom of the actor?
|
||||
dist = in->d.thing->z - StartZ;
|
||||
dist = FixedDiv(in->d.thing->z - StartZ, Vz);
|
||||
if (dist > MaxDist) return true;
|
||||
in->frac = FixedDiv(dist, MaxDist);
|
||||
|
||||
|
|
Loading…
Reference in a new issue