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- fixed monster teleportation on Ancient Aliens MAP23
Particular combination of teleport lines and monster radius requires vanilla behavior of P_PointOnLineSide() https://forum.zdoom.org/viewtopic.php?t=66504
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@ -254,6 +254,7 @@ C98F79709BD7E0E4C19026AB9575EC6F // cc-cod.zip:codlev.wad map07
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D7F6E9F08C39A17026349A04F8C0B0BE // Return to Hadron, e1m9
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D7F6E9F08C39A17026349A04F8C0B0BE // Return to Hadron, e1m9
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19D03FFC875589E21EDBB7AB74EF4AEF // Return to Hadron, e1m9, 2016.01.03 update
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19D03FFC875589E21EDBB7AB74EF4AEF // Return to Hadron, e1m9, 2016.01.03 update
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5BDA34DA60C0530794CC1EA2DA017976 // doom2.wad map14
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5BDA34DA60C0530794CC1EA2DA017976 // doom2.wad map14
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5B3F118B337BFBFB8D5C81E98AF7B71D // Ancient Aliens map23
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{
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{
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pointonline
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pointonline
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}
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}
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