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https://github.com/ZDoom/gzdoom-gles.git
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- Added a Check for the Vavoom namespace to the UDMF parser. Functionally
it's 100% identical with ZDoom's own but needs to be checked for in case Vavoom compatible UDMF maps are released. SVN r1475 (trunk)
This commit is contained in:
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5c9654f220
commit
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4 changed files with 30 additions and 18 deletions
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@ -1,4 +1,9 @@
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March 10, 2009
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March 11, 2009 (Changes by Graf Zahl)
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- Added a Check for the Vavoom namespace to the UDMF parser. Functionally
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it's 100% identical with ZDoom's own but needs to be checked for in
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case Vavoom compatible UDMF maps are released.
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March 10, 2009
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- Added an SDL output plugin, so FMOD can produce sound using SDL's audio
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- Added an SDL output plugin, so FMOD can produce sound using SDL's audio
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support instead of its own OSS/ALSA/ESD support. This is selectable by
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support instead of its own OSS/ALSA/ESD support. This is selectable by
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setting snd_output to "sdl".
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setting snd_output to "sdl".
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@ -17,6 +22,7 @@ March 7, 2009
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forces a write of the zip, even if it's newer than all the files it contains.
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forces a write of the zip, even if it's newer than all the files it contains.
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March 7, 2009 (Changes by Graf Zahl)
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March 7, 2009 (Changes by Graf Zahl)
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- Fixed: P_CompleteWeaponSetup was missing a NULL pointer check for the player.
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- Adjusted some gravity related thresholds for the fix from Feb 28. Also removed
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- Adjusted some gravity related thresholds for the fix from Feb 28. Also removed
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some unnecessary floating point math from this code.
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some unnecessary floating point math from this code.
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@ -73,7 +73,7 @@ extern FILE *Logfile;
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extern bool insave;
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extern bool insave;
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CVAR (Bool, sv_cheats, false, CVAR_SERVERINFO | CVAR_LATCH)
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CVAR (Bool, sv_cheats, false, CVAR_SERVERINFO | CVAR_LATCH)
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CVAR (Bool, sv_unlimited_pickup, false, CVAR_ARCHIVE | CVAR_SERVERINFO)
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CVAR (Bool, sv_unlimited_pickup, false, CVAR_SERVERINFO)
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CCMD (toggleconsole)
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CCMD (toggleconsole)
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{
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{
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@ -375,6 +375,7 @@ xx(Monsterpush)
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xx(ZDoom)
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xx(ZDoom)
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xx(ZDoomTranslated)
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xx(ZDoomTranslated)
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xx(Vavoom)
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xx(Xpanningfloor)
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xx(Xpanningfloor)
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xx(Ypanningfloor)
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xx(Ypanningfloor)
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@ -104,6 +104,7 @@ enum
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St=8,
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St=8,
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Zd=16,
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Zd=16,
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Zdt=32,
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Zdt=32,
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Va=64,
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// will be extended later. Unknown namespaces will always be treated like the base
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// will be extended later. Unknown namespaces will always be treated like the base
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// namespace for each game
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// namespace for each game
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@ -274,7 +275,7 @@ struct UDMFParser
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break;
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break;
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case NAME_Special:
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case NAME_Special:
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CHECK_N(Hx | Zd | Zdt)
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CHECK_N(Hx | Zd | Zdt | Va)
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th->special = CheckInt(key);
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th->special = CheckInt(key);
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break;
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break;
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@ -283,7 +284,7 @@ struct UDMFParser
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case NAME_Arg2:
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case NAME_Arg2:
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case NAME_Arg3:
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case NAME_Arg3:
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case NAME_Arg4:
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case NAME_Arg4:
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CHECK_N(Hx | Zd | Zdt)
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CHECK_N(Hx | Zd | Zdt | Va)
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th->args[int(key)-int(NAME_Arg0)] = CheckInt(key);
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th->args[int(key)-int(NAME_Arg0)] = CheckInt(key);
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break;
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break;
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@ -323,7 +324,7 @@ struct UDMFParser
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case NAME_Class14:
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case NAME_Class14:
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case NAME_Class15:
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case NAME_Class15:
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case NAME_Class16:
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case NAME_Class16:
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CHECK_N(Hx | Zd | Zdt)
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CHECK_N(Hx | Zd | Zdt | Va)
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if (CheckBool(key)) th->ClassFilter |= (1<<(int(key)-NAME_Class1));
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if (CheckBool(key)) th->ClassFilter |= (1<<(int(key)-NAME_Class1));
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else th->ClassFilter &= ~(1<<(int(key)-NAME_Class1));
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else th->ClassFilter &= ~(1<<(int(key)-NAME_Class1));
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break;
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break;
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@ -333,7 +334,7 @@ struct UDMFParser
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break;
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break;
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case NAME_Dormant:
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case NAME_Dormant:
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CHECK_N(Hx | Zd | Zdt)
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CHECK_N(Hx | Zd | Zdt | Va)
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Flag(th->flags, MTF_DORMANT, key);
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Flag(th->flags, MTF_DORMANT, key);
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break;
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break;
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@ -350,27 +351,27 @@ struct UDMFParser
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break;
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break;
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case NAME_Translucent:
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case NAME_Translucent:
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CHECK_N(St | Zd | Zdt)
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CHECK_N(St | Zd | Zdt | Va)
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Flag(th->flags, MTF_SHADOW, key);
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Flag(th->flags, MTF_SHADOW, key);
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break;
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break;
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case NAME_Invisible:
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case NAME_Invisible:
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CHECK_N(St | Zd | Zdt)
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CHECK_N(St | Zd | Zdt | Va)
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Flag(th->flags, MTF_ALTSHADOW, key);
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Flag(th->flags, MTF_ALTSHADOW, key);
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break;
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break;
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case NAME_Friend: // This maps to Strife's friendly flag
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case NAME_Friend: // This maps to Strife's friendly flag
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CHECK_N(Dm | Zd | Zdt)
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CHECK_N(Dm | Zd | Zdt | Va)
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Flag(th->flags, MTF_FRIENDLY, key);
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Flag(th->flags, MTF_FRIENDLY, key);
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break;
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break;
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case NAME_Strifeally:
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case NAME_Strifeally:
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CHECK_N(St | Zd | Zdt)
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CHECK_N(St | Zd | Zdt | Va)
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Flag(th->flags, MTF_FRIENDLY, key);
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Flag(th->flags, MTF_FRIENDLY, key);
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break;
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break;
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case NAME_Standing:
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case NAME_Standing:
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CHECK_N(St | Zd | Zdt)
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CHECK_N(St | Zd | Zdt | Va)
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Flag(th->flags, MTF_STANDSTILL, key);
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Flag(th->flags, MTF_STANDSTILL, key);
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break;
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break;
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@ -506,22 +507,22 @@ struct UDMFParser
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break;
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break;
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case NAME_Jumpover:
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case NAME_Jumpover:
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CHECK_N(St | Zd | Zdt)
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CHECK_N(St | Zd | Zdt | Va)
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Flag(ld->flags, ML_RAILING, key);
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Flag(ld->flags, ML_RAILING, key);
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break;
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break;
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case NAME_Blockfloating:
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case NAME_Blockfloating:
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CHECK_N(St | Zd | Zdt)
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CHECK_N(St | Zd | Zdt | Va)
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Flag(ld->flags, ML_BLOCK_FLOATERS, key);
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Flag(ld->flags, ML_BLOCK_FLOATERS, key);
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break;
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break;
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case NAME_Transparent:
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case NAME_Transparent:
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CHECK_N(St | Zd | Zdt)
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CHECK_N(St | Zd | Zdt | Va)
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strifetrans = CheckBool(key);
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strifetrans = CheckBool(key);
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break;
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break;
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case NAME_Passuse:
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case NAME_Passuse:
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CHECK_N(Dm | Zd | Zdt)
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CHECK_N(Dm | Zd | Zdt | Va)
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passuse = CheckBool(key);
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passuse = CheckBool(key);
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break;
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break;
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@ -573,7 +574,7 @@ struct UDMFParser
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}
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}
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// This switch contains all keys which are ZDoom specific
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// This switch contains all keys which are ZDoom specific
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if (namespace_bits & (Zd|Zdt)) switch(key)
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if (namespace_bits & (Zd|Zdt|Va)) switch(key)
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{
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{
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case NAME_Alpha:
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case NAME_Alpha:
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ld->Alpha = CheckFixed(key);
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ld->Alpha = CheckFixed(key);
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@ -708,7 +709,7 @@ struct UDMFParser
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break;
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break;
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}
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}
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if (namespace_bits & (Zd|Zdt)) switch(key)
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if (namespace_bits & (Zd|Zdt|Va)) switch(key)
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{
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{
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case NAME_offsetx_top:
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case NAME_offsetx_top:
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sd->SetTextureXOffset(side_t::top, CheckFixed(key));
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sd->SetTextureXOffset(side_t::top, CheckFixed(key));
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@ -848,7 +849,7 @@ struct UDMFParser
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break;
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break;
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}
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}
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if (namespace_bits & (Zd|Zdt)) switch(key)
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if (namespace_bits & (Zd|Zdt|Va)) switch(key)
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{
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{
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case NAME_Xpanningfloor:
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case NAME_Xpanningfloor:
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sec->SetXOffset(sector_t::floor, CheckFixed(key));
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sec->SetXOffset(sector_t::floor, CheckFixed(key));
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case NAME_ZDoomTranslated:
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case NAME_ZDoomTranslated:
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namespace_bits = Zdt;
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namespace_bits = Zdt;
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break;
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break;
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case NAME_Vavoom:
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namespace_bits = Va;
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isTranslated = false;
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break;
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case NAME_Hexen:
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case NAME_Hexen:
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namespace_bits = Hx;
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namespace_bits = Hx;
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isTranslated = false;
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isTranslated = false;
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