- fixed: Dynamic lights may not execute their tick() function when the software renderer is active.

This commit is contained in:
Christoph Oelckers 2013-08-09 23:38:30 +02:00
parent 62fd6c8e74
commit c47c3169b3
1 changed files with 5 additions and 1 deletions

View File

@ -52,6 +52,7 @@
EXTERN_CVAR (Float, gl_lights_size); EXTERN_CVAR (Float, gl_lights_size);
EXTERN_CVAR (Bool, gl_lights_additive); EXTERN_CVAR (Bool, gl_lights_additive);
EXTERN_CVAR(Int, vid_renderer)
//========================================================================== //==========================================================================
@ -218,7 +219,10 @@ void ADynamicLight::Deactivate(AActor *activator)
//========================================================================== //==========================================================================
void ADynamicLight::Tick() void ADynamicLight::Tick()
{ {
if (vid_renderer == 0)
{
return;
}
if (IsOwned()) if (IsOwned())
{ {
if (!target || !target->state) if (!target || !target->state)