- Fixed: FBaseStatusBar::DrBNumber() should behave like Doom's

STlib_drawNum(), and FDoomStatusBarTexture::DrawToBar() should add
  the textures left offset to the x coordinate before drawing.
  These fix Twice Risen's status bar.
- Changed: VPrintf now uses string.VFormat(), instead of vsprintf().


SVN r53 (trunk)
This commit is contained in:
Randy Heit 2006-04-18 06:07:09 +00:00
parent d8500150f3
commit c3c22c9453
4 changed files with 65 additions and 73 deletions

View file

@ -1,3 +1,10 @@
April 18, 2006
- Fixed: FBaseStatusBar::DrBNumber() should behave like Doom's
STlib_drawNum(), and FDoomStatusBarTexture::DrawToBar() should add
the textures left offset to the x coordinate before drawing.
These fix Twice Risen's status bar.
- Changed: VPrintf now uses string.VFormat(), instead of vsprintf().
April 17, 2006 (Changes by Graf Zahl)
- Fixed: The Oracle Pass is an item, not a key. Strictly speaking the
same applies to the Prison pass but having that as a key masks

View file

@ -712,13 +712,12 @@ extern BOOL gameisdead;
int VPrintf (int printlevel, const char *format, va_list parms)
{
char outline[8192];
if (gameisdead)
return 0;
vsprintf (outline, format, parms);
return PrintString (printlevel, outline);
string outline;
outline.VFormat (format, parms);
return PrintString (printlevel, outline.GetChars());
}
int STACK_ARGS Printf (int printlevel, const char *format, ...)

View file

@ -39,7 +39,7 @@ public:
FTexture *tex;
FBaseStatusBar::Images.Init (sharedLumpNames, NUM_BASESB_IMAGES);
tex = FBaseStatusBar::Images[imgBNumbers+3];
tex = FBaseStatusBar::Images[imgBNumbers];
BigWidth = tex->GetWidth();
BigHeight = tex->GetHeight();
@ -257,7 +257,7 @@ private:
if (FragsRefresh)
{
FragsRefresh--;
DrawNumber (OldFrags, 110, 3, 2);
DrawNumber (OldFrags, 138/*110*/, 3, 2);
}
}
if (CPlayer->health != OldHealth)
@ -268,7 +268,7 @@ private:
if (HealthRefresh)
{
HealthRefresh--;
DrawNumber (OldHealth, 48, 3);
DrawNumber (OldHealth, 90/*48*/, 3);
}
AInventory *armor = CPlayer->mo->FindInventory<ABasicArmor>();
int armorpoints = armor != NULL ? armor->Amount : 0;
@ -280,7 +280,7 @@ private:
if (ArmorRefresh)
{
ArmorRefresh--;
DrawNumber (OldArmor, 179, 3);
DrawNumber (OldArmor, 221/*179*/, 3);
}
if (CPlayer->ReadyWeapon != NULL)
{
@ -301,7 +301,7 @@ private:
ActiveAmmoRefresh--;
if (OldActiveAmmo != -9999)
{
DrawNumber (OldActiveAmmo, 2, 3);
DrawNumber (OldActiveAmmo, 44/*2*/, 3);
}
else
{
@ -348,29 +348,32 @@ private:
{
ArmsRefresh[i]--;
int x = 111 + i * 12;
DrawPartialImage (&StatusBarTex, x, 6);
if (arms[i])
{
DrawImage (FBaseStatusBar::Images[imgSmNumbers+2+i], x, 4);
}
else
{
DrawImage (Images[imgGNUM2+i], x, 4);
}
if (arms[i+3])
{
DrawImage (FBaseStatusBar::Images[imgSmNumbers+2+i+3], x, 14);
}
else
{
DrawImage (Images[imgGNUM2+i+3], x, 14);
}
DrawArm (arms[i], i, x, 4, true);
DrawArm (arms[i+3], i+3, x, 14, false);
}
}
}
void DrawArm (int on, int picnum, int x, int y, bool drawBackground)
{
int w;
FTexture *pic = on ? FBaseStatusBar::Images[imgSmNumbers + 2 + picnum] : Images[imgGNUM2 + picnum];
if (pic != NULL)
{
w = pic->GetWidth();
x -= pic->LeftOffset;
y -= pic->TopOffset;
if (drawBackground)
{
DrawPartialImage (&StatusBarTex, x, w);
}
DrawImage (pic, x, y);
}
}
void DrawAmmoStats ()
{
static const char *const ammoTypes[4] =
@ -576,7 +579,7 @@ private:
void DrawNumber (int val, int x, int y, int size=3)
{
DrawPartialImage (&StatusBarTex, x-1, size*BigWidth+2);
DrawPartialImage (&StatusBarTex, x-BigWidth*size, size*BigWidth);
DrBNumber (val, x, y, size);
}
@ -1026,6 +1029,7 @@ FDoomStatusBar::FDoomStatusBarTexture::FDoomStatusBarTexture ()
void FDoomStatusBar::FDoomStatusBarTexture::DrawToBar (const char *name, int x, int y, BYTE *colormap_in)
{
FTexture *pic;
BYTE colormap[256];
if (Pixels == NULL)
@ -1049,7 +1053,13 @@ void FDoomStatusBar::FDoomStatusBarTexture::DrawToBar (const char *name, int x,
colormap[255] = Near255;
}
TexMan[name]->CopyToBlock (Pixels, Width, Height, x, y, colormap);
pic = TexMan[name];
if (pic != NULL)
{
pic->GetWidth();
x -= pic->LeftOffset;
pic->CopyToBlock (Pixels, Width, Height, x, y, colormap);
}
}
FBaseStatusBar *CreateDoomStatusBar ()

View file

@ -513,76 +513,52 @@ void FBaseStatusBar::DrINumber (signed int val, int x, int y, int imgBase) const
void FBaseStatusBar::DrBNumber (signed int val, int x, int y, int size) const
{
int xpos;
int index;
int w, h;
bool neg;
int i;
int i, w;
int power;
FTexture *pic = Images[imgBNumbers+3];
FTexture *pic;
if (pic != NULL)
pic = Images[imgBNumbers];
w = (pic != NULL) ? pic->GetWidth() : 0;
if (val == 0)
{
w = pic->GetWidth ();
h = pic->GetHeight ();
}
else
{
w = h = 0;
if (pic != NULL)
{
DrawImage (pic, x - w, y);
}
return;
}
xpos = x + w/2 + w*size;
if ( (neg = val < 0) )
{
val = -val;
size--;
}
for (i = size-1, power = 10; i > 0; i--)
{
power *= 10;
}
if (val >= power)
{
val = power - 1;
}
if ( (neg = val < 0) )
{
if (size == 2 && val < -9)
{
val = -9;
}
else if (size == 3 && val < -99)
{
val = -99;
}
val = -val;
size--;
}
if (val == 0)
{
pic = Images[imgBNumbers];
if (pic != NULL)
{
DrawImage (pic, xpos - pic->GetWidth()/2 - w, y);
}
return;
}
while (val != 0 && size--)
{
xpos -= w;
int oldval = val;
x -= w;
pic = Images[imgBNumbers + val % 10];
val /= 10;
index = imgBNumbers + (oldval - val*10);
pic = Images[index];
if (pic != NULL)
{
DrawImage (pic, xpos - pic->GetWidth()/2, y);
DrawImage (pic, x, y);
}
}
if (neg)
{
xpos -= w;
pic = Images[imgBNEGATIVE];
if (pic != NULL)
{
DrawImage (pic, xpos - pic->GetWidth()/2, y);
DrawImage (pic, x - w, y);
}
}
}