mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-28 15:02:39 +00:00
Added vector diff functions to ZScript LevelLocals class
Vec2Diff() and Vec3Diff() work like Actor’s Vec2To() and Vec3To() but use arbitrary points
This commit is contained in:
parent
c4648a2b1c
commit
c3c1e76e8a
2 changed files with 49 additions and 0 deletions
|
@ -1954,6 +1954,52 @@ DEFINE_ACTION_FUNCTION(FLevelLocals, SetInterMusic)
|
|||
return 0;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
template <typename T>
|
||||
inline T VecDiff(const T& v1, const T& v2)
|
||||
{
|
||||
T result = v2 - v1;
|
||||
|
||||
if (level.subsectors.Size() > 0)
|
||||
{
|
||||
const sector_t *const sec1 = P_PointInSector(v1);
|
||||
const sector_t *const sec2 = P_PointInSector(v2);
|
||||
|
||||
if (nullptr != sec1 && nullptr != sec2)
|
||||
{
|
||||
result += Displacements.getOffset(sec2->PortalGroup, sec1->PortalGroup);
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION(FLevelLocals, Vec2Diff)
|
||||
{
|
||||
PARAM_PROLOGUE;
|
||||
PARAM_FLOAT(x1);
|
||||
PARAM_FLOAT(y1);
|
||||
PARAM_FLOAT(x2);
|
||||
PARAM_FLOAT(y2);
|
||||
ACTION_RETURN_VEC2(VecDiff(DVector2(x1, y1), DVector2(x2, y2)));
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION(FLevelLocals, Vec3Diff)
|
||||
{
|
||||
PARAM_PROLOGUE;
|
||||
PARAM_FLOAT(x1);
|
||||
PARAM_FLOAT(y1);
|
||||
PARAM_FLOAT(z1);
|
||||
PARAM_FLOAT(x2);
|
||||
PARAM_FLOAT(y2);
|
||||
PARAM_FLOAT(z2);
|
||||
ACTION_RETURN_VEC3(VecDiff(DVector3(x1, y1, z1), DVector3(x2, y2, z2)));
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
|
|
|
@ -553,6 +553,9 @@ struct LevelLocals native
|
|||
native bool IsCrouchingAllowed() const;
|
||||
native bool IsFreelookAllowed() const;
|
||||
|
||||
native static clearscope vector2 Vec2Diff(vector2 v1, vector2 v2);
|
||||
native static clearscope vector3 Vec3Diff(vector3 v1, vector3 v2);
|
||||
|
||||
String TimeFormatted(bool totals = false)
|
||||
{
|
||||
int sec = Thinker.Tics2Seconds(totals? totaltime : time);
|
||||
|
|
Loading…
Reference in a new issue