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https://github.com/ZDoom/gzdoom-gles.git
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- moved the 2D drawing code to its own directory under 'rendering'.
This commit is contained in:
parent
ef3e5ef01e
commit
c3890342e6
8 changed files with 8 additions and 5 deletions
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@ -688,6 +688,7 @@ file( GLOB HEADER_FILES
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sound/timidity/*.h
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sound/timidity/*.h
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sound/timiditypp/*.h
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sound/timiditypp/*.h
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sound/wildmidi/*.h
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sound/wildmidi/*.h
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rendering/2d/*.h
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rendering/swrenderer/*.h
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rendering/swrenderer/*.h
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rendering/swrenderer/textures/*.h
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rendering/swrenderer/textures/*.h
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rendering/swrenderer/drawers/*.h
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rendering/swrenderer/drawers/*.h
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@ -917,7 +918,6 @@ set (PCH_SOURCES
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dobjgc.cpp
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dobjgc.cpp
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dobjtype.cpp
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dobjtype.cpp
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doomstat.cpp
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doomstat.cpp
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f_wipe.cpp
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g_cvars.cpp
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g_cvars.cpp
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g_dumpinfo.cpp
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g_dumpinfo.cpp
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g_game.cpp
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g_game.cpp
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@ -961,10 +961,6 @@ set (PCH_SOURCES
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scriptutil.cpp
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scriptutil.cpp
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st_stuff.cpp
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st_stuff.cpp
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statistics.cpp
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statistics.cpp
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v_2ddrawer.cpp
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v_drawtext.cpp
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v_blend.cpp
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v_draw.cpp
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v_framebuffer.cpp
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v_framebuffer.cpp
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v_palette.cpp
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v_palette.cpp
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v_video.cpp
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v_video.cpp
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@ -1023,6 +1019,11 @@ set (PCH_SOURCES
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g_statusbar/sbarinfo.cpp
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g_statusbar/sbarinfo.cpp
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g_statusbar/sbar_mugshot.cpp
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g_statusbar/sbar_mugshot.cpp
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g_statusbar/shared_sbar.cpp
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g_statusbar/shared_sbar.cpp
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rendering/2d/f_wipe.cpp
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rendering/2d/v_2ddrawer.cpp
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rendering/2d/v_drawtext.cpp
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rendering/2d/v_blend.cpp
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rendering/2d/v_draw.cpp
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rendering/gl/renderer/gl_renderer.cpp
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rendering/gl/renderer/gl_renderer.cpp
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rendering/gl/renderer/gl_renderstate.cpp
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rendering/gl/renderer/gl_renderstate.cpp
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rendering/gl/renderer/gl_renderbuffers.cpp
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rendering/gl/renderer/gl_renderbuffers.cpp
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@ -1344,6 +1345,7 @@ include_directories( .
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gamedata/textures
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gamedata/textures
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gamedata/fonts
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gamedata/fonts
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rendering
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rendering
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rendering/2d
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sound
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sound
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sound/oplsynth
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sound/oplsynth
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sound/timidity
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sound/timidity
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@ -1472,6 +1474,7 @@ source_group("Intermission" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/int
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source_group("Map Loader" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/maploader/.+")
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source_group("Map Loader" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/maploader/.+")
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source_group("Menu" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/menu/.+")
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source_group("Menu" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/menu/.+")
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source_group("Rendering" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/.+")
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source_group("Rendering" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/.+")
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source_group("Rendering\\2D" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/2d/.+")
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source_group("Rendering\\Hardware Renderer" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gl/.+")
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source_group("Rendering\\Hardware Renderer" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/gl/.+")
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source_group("Rendering\\Hardware Renderer\\Data" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/hwrenderer/data/.+")
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source_group("Rendering\\Hardware Renderer\\Data" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/hwrenderer/data/.+")
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source_group("Rendering\\Hardware Renderer\\Dynamic Lights" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/hwrenderer/dynlights/.+")
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source_group("Rendering\\Hardware Renderer\\Dynamic Lights" REGULAR_EXPRESSION "^${CMAKE_CURRENT_SOURCE_DIR}/rendering/hwrenderer/dynlights/.+")
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