- Fixed: S_ClearSoundData cleared PlayerClasses instead of PlayerClassLookups.

SVN r262 (trunk)
This commit is contained in:
Christoph Oelckers 2006-07-16 23:03:39 +00:00
parent 1ff4d09bed
commit c32b9df059
2 changed files with 2 additions and 1 deletions

View file

@ -1,4 +1,5 @@
July 16, 2006 (Changes by Graf Zahl) July 16, 2006 (Changes by Graf Zahl)
- Fixed: S_ClearSoundData cleared PlayerClasses instead of PlayerClassLookups.
- Added NecroMage's submission for bitwise/shift assignment operators for ACS. - Added NecroMage's submission for bitwise/shift assignment operators for ACS.
- Added replacement handling to A_BossDeath. - Added replacement handling to A_BossDeath.
- Fixed: The check for no skill menu was incorrect when a custom player - Fixed: The check for no skill menu was incorrect when a custom player

View file

@ -602,7 +602,7 @@ static void S_ClearSoundData()
DoneReserving = false; DoneReserving = false;
NumPlayerReserves = 0; NumPlayerReserves = 0;
PlayerClassesIsSorted = false; PlayerClassesIsSorted = false;
PlayerClasses.Clear(); PlayerClassLookups.Clear();
PlayerSounds.Clear(); PlayerSounds.Clear();
DefPlayerClass = 0; DefPlayerClass = 0;
*DefPlayerClassName = 0; *DefPlayerClassName = 0;