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- fixed a conversion warning with the pointer-type AActor fields.
- added master and tracer to the list of exported variables. - fixed: 'none' as class type must map to the real null pointer so that it won't get rejected by the stricter type checks. - added handling for member function calls to zcc_compile.cpp. - fixed: FxMemberFunctionCall may not delete the self expression if it gets passed on to the actual function call.
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parent
37914223f0
commit
c2b37aeeea
5 changed files with 17 additions and 3 deletions
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@ -574,7 +574,7 @@ class PField : public PSymbol
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public:
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PField(FName name, PType *type) : PSymbol(name), Offset(0), Type(type), Flags(0) {}
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PField(FName name, PType *type, DWORD flags) : PSymbol(name), Offset(0), Type(type), Flags(flags) {}
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PField(FName name, PType *type, DWORD flags, unsigned offset) : PSymbol(name), Offset(offset), Type(type), Flags(flags) {}
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PField(FName name, PType *type, DWORD flags, size_t offset) : PSymbol(name), Offset(unsigned(offset)), Type(type), Flags(flags) {}
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unsigned int Offset;
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PType *Type;
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@ -437,6 +437,8 @@ xx(ScaleX)
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xx(ScaleY)
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xx(Floatbobphase)
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xx(Target)
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xx(Master)
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xx(Tracer)
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xx(Blocking)
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xx(Blockmonsters)
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@ -4975,6 +4975,7 @@ FxExpression *FxMemberFunctionCall::Resolve(FCompileContext& ctx)
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auto self = !(afd->Variants[0].Flags & VARF_Static) ? Self : nullptr;
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auto x = new FxVMFunctionCall(self, afd, ArgList, ScriptPosition, staticonly);
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ArgList = nullptr;
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if (Self == self) Self = nullptr;
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delete this;
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return x->Resolve(ctx);
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}
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@ -6226,6 +6227,7 @@ FxExpression *FxClassTypeCast::Resolve(FCompileContext &ctx)
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{
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FName clsname = static_cast<FxConstant *>(basex)->GetValue().GetName();
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PClass *cls = NULL;
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FxExpression *x;
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if (clsname != NAME_None)
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{
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@ -6248,8 +6250,12 @@ FxExpression *FxClassTypeCast::Resolve(FCompileContext &ctx)
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}
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ScriptPosition.Message(MSG_DEBUG, "resolving '%s' as class name", clsname.GetChars());
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}
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x = new FxConstant(cls, ScriptPosition);
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}
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else
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{
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x = new FxConstant(ScriptPosition); // create a genuine null pointer to get past the type checks.
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}
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FxExpression *x = new FxConstant(cls, ScriptPosition);
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delete this;
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return x;
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}
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@ -677,4 +677,6 @@ void InitThingdef()
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symt.AddSymbol(new PField(NAME_VisibleEndAngle, TypeFloat64, VARF_Native, myoffsetof(AActor, VisibleEndAngle)));
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symt.AddSymbol(new PField(NAME_VisibleEndPitch, TypeFloat64, VARF_Native, myoffsetof(AActor, VisibleEndPitch)));
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symt.AddSymbol(new PField(NAME_Target, TypeActor, VARF_Native, myoffsetof(AActor, target)));
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symt.AddSymbol(new PField(NAME_Master, TypeActor, VARF_Native, myoffsetof(AActor, master)));
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symt.AddSymbol(new PField(NAME_Tracer, TypeActor, VARF_Native, myoffsetof(AActor, tracer)));
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}
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@ -2381,7 +2381,11 @@ FxExpression *ZCCCompiler::ConvertNode(ZCC_TreeNode *ast)
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return new FxFunctionCall(static_cast<ZCC_ExprID *>(fcall->Function)->Identifier, NAME_None, ConvertNodeList(fcall->Parameters), *ast);
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case AST_ExprMemberAccess:
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break;
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{
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auto ema = static_cast<ZCC_ExprMemberAccess *>(fcall->Function);
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Printf("Member call to %s\n", FName(ema->Right).GetChars());
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return new FxMemberFunctionCall(ConvertNode(ema->Left), ema->Right, ConvertNodeList(fcall->Parameters), *ast);
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}
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case AST_ExprBinary:
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// Array syntax for randoms. They are internally stored as ExprBinary with both an identifier on the left and right side.
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