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1 changed files with 26 additions and 0 deletions
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@ -348,6 +348,32 @@ F481922F4881F74760F3C0437FD5EDD0 // map03
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rebuildnodes
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rebuildnodes
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}
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}
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3D1E36E50F5A8D289E15433941605224 // Master Levels, catwalk.wad
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{
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// make it impossible to open door to 1-way bridge before getting red key
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setsectortag 35 0 // existing tag must be cleared before new one can be set
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setsectortag 35 15
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setactivation 605 1 // SPAC_PCross
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setactivation 606 1
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setactivation 607 1
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setactivation 608 1
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setlinespecial 605 Door_Open 15 64 0 0 0 // fast, stay open
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setlinespecial 606 Door_Open 15 64 0 0 0
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setlinespecial 607 Door_Open 15 64 0 0 0
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setlinespecial 608 Door_Open 15 64 0 0 0
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}
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3B9CAA02952F405269353FAAD8F8EC33 // Master Levels, nessus.wad
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{
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// move secret sector from too-thin doorframe to BFG closet
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setsectorspecial 211 0
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setsectorspecial 212 1024
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// lower floor a bit so secret sector can be entered fully
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setsectoroffset 212 floor -16
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// make secret door stay open so you can't get locked in closet
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setlinespecial 1008 Door_Open 0 64 0 0 0
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}
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1891E029994B023910CFE0B3209C3CDB // Ultimate Simplicity, map07
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1891E029994B023910CFE0B3209C3CDB // Ultimate Simplicity, map07
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{
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{
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// It is possible to get stuck on skill 0 or 1 when no shots have been fired
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// It is possible to get stuck on skill 0 or 1 when no shots have been fired
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