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- do not report missing camera target if its TID is zero
This handles the case with setting TID of thing to follow after camera spawning, e.g. via ACS https://forum.zdoom.org/viewtopic.php?t=69690
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1 changed files with 4 additions and 1 deletions
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@ -69,9 +69,12 @@ class AimingCamera : SecurityCamera
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ActorIterator it = Level.CreateActorIterator(args[3]);
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ActorIterator it = Level.CreateActorIterator(args[3]);
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tracer = it.Next ();
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tracer = it.Next ();
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if (tracer == NULL)
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if (tracer == NULL)
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{
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if (args[3] != 0)
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{
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{
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console.Printf ("AimingCamera %d: Can't find TID %d\n", tid, args[3]);
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console.Printf ("AimingCamera %d: Can't find TID %d\n", tid, args[3]);
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}
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}
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}
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else
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else
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{ // Don't try for a new target upon losing this one.
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{ // Don't try for a new target upon losing this one.
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args[3] = 0;
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args[3] = 0;
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