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https://github.com/ZDoom/gzdoom-gles.git
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- Added a GTK+ version of the IWAD selection dialog box. That brings the
Linux port one step closer to feature parity with the Windows version. SVN r451 (trunk)
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554573bcb3
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c196880ee5
5 changed files with 204 additions and 8 deletions
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@ -14,9 +14,9 @@ ifdef GC
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CFLAGS += -ffunction-sections
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LDFLAGS += -Wl,--gc-sections
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endif
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CFLAGS += -MMD -DHAVE_FILELENGTH -D__forceinline=inline -Izlib -IFLAC `sdl-config --cflags`
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CFLAGS += -MMD -DHAVE_FILELENGTH -D__forceinline=inline -Izlib -IFLAC `sdl-config --cflags` `pkg-config gtk+-2.0 --cflags`
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CFLAGS += -Dstricmp=strcasecmp -Dstrnicmp=strncasecmp -DNEED_STRUPR
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LDFLAGS += -lFLAC++ -lFLAC -lz -ljpeg -lfmod `sdl-config --libs`
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LDFLAGS += -lFLAC++ -lFLAC -lz -ljpeg -lfmod `sdl-config --libs` `pkg-config gtk+-2.0 --libs`
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NASMFLAGS += -f elf -DM_TARGET_LINUX
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SRCDIRS = src/ $(addprefix src/,g_doom/ g_heretic/ g_hexen/ g_raven/ g_shared/ g_strife/ oplsynth/ sound/ sdl/ textures/ )
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@ -1,3 +1,7 @@
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January 15, 2007
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- Added a GTK+ version of the IWAD selection dialog box. That brings the
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Linux port one step closer to feature parity with the Windows version.
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January 13, 2007 (Changes by Graf Zahl)
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- Adjusted AlterWeaponSprite so that it properly handles multiple
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invisibility powerups at the same time.
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@ -40,6 +40,7 @@
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#include <signal.h>
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#include <new>
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#include <sys/param.h>
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#include <gtk/gtk.h>
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#include "doomerrors.h"
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#include "m_argv.h"
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@ -70,6 +71,8 @@ extern "C" int cc_install_handlers(int, int*, const char*, int(*)(char*, char*))
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// PUBLIC DATA DEFINITIONS -------------------------------------------------
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bool GtkAvailable;
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// The command line arguments.
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DArgs Args;
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@ -187,6 +190,8 @@ int main (int argc, char **argv)
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seteuid (getuid ());
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std::set_new_handler (NewFailure);
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GtkAvailable = gtk_init_check (&argc, &argv);
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if (SDL_Init (SDL_INIT_VIDEO|SDL_INIT_TIMER|SDL_INIT_NOPARACHUTE) == -1)
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{
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fprintf (stderr, "Could not initialize SDL:\n%s\n", SDL_GetError());
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@ -30,6 +30,8 @@
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#include <stdarg.h>
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#include <sys/types.h>
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#include <sys/time.h>
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#include <gtk/gtk.h>
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#include <gdk/gdkkeysyms.h>
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#include "doomerrors.h"
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#include <math.h>
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@ -70,6 +72,8 @@ extern "C"
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CPUInfo CPU;
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}
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extern bool GtkAvailable;
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void CalculateCPUSpeed ();
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DWORD LanguageIDs[4] =
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@ -338,10 +342,193 @@ void I_PrintStr (const char *cp)
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fflush (stdout);
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}
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int I_PickIWad (WadStuff *wads, int numwads, bool queryiwad, int defaultiwad)
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// GtkTreeViews eats return keys. I want this to be like a Windows listbox
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// where pressing Return can still activate the default button.
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gint AllowDefault(GtkWidget *widget, GdkEventKey *event, gpointer func_data)
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{
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if (event->type == GDK_KEY_PRESS && event->keyval == GDK_Return)
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{
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gtk_window_activate_default (GTK_WINDOW(func_data));
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}
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return FALSE;
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}
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// Double-clicking an entry in the list is the same as pressing OK.
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gint DoubleClickChecker(GtkWidget *widget, GdkEventButton *event, gpointer func_data)
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{
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if (event->type == GDK_2BUTTON_PRESS)
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{
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*(int *)func_data = 1;
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gtk_main_quit();
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}
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return FALSE;
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}
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// When the user presses escape, that should be the same as canceling the dialog.
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gint CheckEscape (GtkWidget *widget, GdkEventKey *event, gpointer func_data)
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{
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if (event->type == GDK_KEY_PRESS && event->keyval == GDK_Escape)
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{
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gtk_main_quit();
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}
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return FALSE;
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}
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void ClickedOK(GtkButton *button, gpointer func_data)
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{
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*(int *)func_data = 1;
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gtk_main_quit();
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}
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EXTERN_CVAR (Bool, queryiwad);
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int I_PickIWad_Gtk (WadStuff *wads, int numwads, bool showwin, int defaultiwad)
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{
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GtkWidget *window;
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GtkWidget *vbox;
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GtkWidget *hbox;
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GtkWidget *bbox;
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GtkWidget *widget;
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GtkWidget *tree;
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GtkWidget *check;
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GtkListStore *store;
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GtkCellRenderer *renderer;
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GtkTreeViewColumn *column;
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GtkTreeSelection *selection;
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GtkTreeIter iter, defiter;
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int close_style = 0;
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int i;
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// Create the dialog window.
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window = gtk_window_new (GTK_WINDOW_TOPLEVEL);
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gtk_window_set_title (GTK_WINDOW(window), GAMESIG " " DOTVERSIONSTR ": Select an IWAD to use");
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gtk_window_set_position (GTK_WINDOW(window), GTK_WIN_POS_CENTER);
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gtk_container_set_border_width (GTK_CONTAINER(window), 10);
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g_signal_connect (window, "delete_event", G_CALLBACK(gtk_main_quit), NULL);
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g_signal_connect (window, "key_press_event", G_CALLBACK(CheckEscape), NULL);
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// Create the vbox container.
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vbox = gtk_vbox_new (FALSE, 10);
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gtk_container_add (GTK_CONTAINER(window), vbox);
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// Create the top label.
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widget = gtk_label_new ("ZDoom found more than one IWAD\nSelect from the list below to determine which one to use:");
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gtk_box_pack_start (GTK_BOX(vbox), widget, false, false, 0);
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gtk_misc_set_alignment (GTK_MISC(widget), 0, 0);
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// Create a list store with all the found IWADs.
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store = gtk_list_store_new (3, G_TYPE_STRING, G_TYPE_STRING, G_TYPE_INT);
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for (i = 0; i < numwads; ++i)
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{
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const char *filepart = strrchr (wads[i].Path, '/');
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if (filepart == NULL)
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filepart = wads[i].Path;
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else
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filepart++;
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gtk_list_store_append (store, &iter);
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gtk_list_store_set (store, &iter,
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0, filepart,
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1, IWADInfos[wads[i].Type].Name,
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2, i,
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-1);
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if (i == defaultiwad)
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{
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defiter = iter;
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}
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}
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// Create the tree view control to show the list.
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tree = gtk_tree_view_new_with_model (GTK_TREE_MODEL(store));
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renderer = gtk_cell_renderer_text_new ();
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column = gtk_tree_view_column_new_with_attributes ("IWAD", renderer, "text", 0, NULL);
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gtk_tree_view_append_column (GTK_TREE_VIEW(tree), column);
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renderer = gtk_cell_renderer_text_new ();
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column = gtk_tree_view_column_new_with_attributes ("Game", renderer, "text", 1, NULL);
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gtk_tree_view_append_column (GTK_TREE_VIEW(tree), column);
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gtk_box_pack_start (GTK_BOX(vbox), GTK_WIDGET(tree), true, true, 0);
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g_signal_connect(G_OBJECT(tree), "button_press_event", G_CALLBACK(DoubleClickChecker), &close_style);
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g_signal_connect(G_OBJECT(tree), "key_press_event", G_CALLBACK(AllowDefault), window);
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// Select the default IWAD.
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selection = gtk_tree_view_get_selection (GTK_TREE_VIEW(tree));
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gtk_tree_selection_select_iter (selection, &defiter);
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// Create the hbox for the bottom row.
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hbox = gtk_hbox_new (FALSE, 0);
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gtk_box_pack_end (GTK_BOX(vbox), hbox, false, false, 0);
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// Create the "Don't ask" checkbox.
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check = gtk_check_button_new_with_label ("Don't ask me this again");
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gtk_box_pack_start (GTK_BOX(hbox), check, false, false, 0);
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gtk_toggle_button_set_mode (GTK_TOGGLE_BUTTON(check), showwin);
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// Create the OK/Cancel button box.
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bbox = gtk_hbutton_box_new ();
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gtk_button_box_set_layout (GTK_BUTTON_BOX(bbox), GTK_BUTTONBOX_END);
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gtk_box_set_spacing (GTK_BOX(bbox), 10);
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gtk_box_pack_end (GTK_BOX(hbox), bbox, false, false, 0);
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// Create the OK button.
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widget = gtk_button_new_from_stock (GTK_STOCK_OK);
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gtk_box_pack_start (GTK_BOX(bbox), widget, false, false, 0);
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GTK_WIDGET_SET_FLAGS (widget, GTK_CAN_DEFAULT);
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gtk_widget_grab_default (widget);
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g_signal_connect (widget, "clicked", G_CALLBACK(ClickedOK), &close_style);
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g_signal_connect (widget, "activate", G_CALLBACK(ClickedOK), &close_style);
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// Create the cancel button.
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widget = gtk_button_new_from_stock (GTK_STOCK_CANCEL);
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gtk_box_pack_start (GTK_BOX(bbox), widget, false, false, 0);
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g_signal_connect (widget, "clicked", G_CALLBACK(gtk_main_quit), &window);
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// Finally we can show everything.
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gtk_widget_show_all (window);
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gtk_main ();
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if (close_style == 1)
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{
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GtkTreeModel *model;
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GValue value = { 0, };
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// Find out which IWAD was selected.
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gtk_tree_selection_get_selected (selection, &model, &iter);
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gtk_tree_model_get_value (GTK_TREE_MODEL(model), &iter, 2, &value);
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i = g_value_get_int (&value);
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g_value_unset (&value);
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// Set state of queryiwad based on the checkbox.
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queryiwad = !gtk_toggle_button_get_mode (GTK_TOGGLE_BUTTON(check));
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}
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else
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{
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i = -1;
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}
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if (GTK_IS_WINDOW(window))
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{
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gtk_widget_destroy (window);
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// If we don't do this, then the X window might not actually disappear.
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while (g_main_context_iteration (NULL, FALSE)) {}
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}
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return i;
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}
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int I_PickIWad (WadStuff *wads, int numwads, bool showwin, int defaultiwad)
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{
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int i;
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if (!showwin)
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{
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return defaultiwad;
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}
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if (GtkAvailable)
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{
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return I_PickIWad_Gtk (wads, numwads, showwin, defaultiwad);
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}
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printf ("Please select a game wad (or 0 to exit):\n");
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for (i = 0; i < numwads; ++i)
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{
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@ -1845,7 +1845,7 @@ EColorRange V_FindFontColor (FName name)
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PalEntry V_LogColorFromColorRange (EColorRange range)
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{
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if (range < 0 || range >= TranslationColors.Size())
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if ((unsigned int)range >= TranslationColors.Size())
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{ // Return default color
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return DEFAULT_LOG_COLOR;
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}
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