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https://github.com/ZDoom/gzdoom-gles.git
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Remove DepthScale and DepthOrg from FWallTmapVals
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parent
891b3da103
commit
bf0856aef5
3 changed files with 3 additions and 11 deletions
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@ -821,7 +821,6 @@ void FWallTmapVals::InitFromWallCoords(const FWallCoords *wallc)
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InvZorg = (float)(wallc->tx1 - wallc->tx2) * centerx;
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InvZorg = (float)(wallc->tx1 - wallc->tx2) * centerx;
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InvZstep = (float)(wallc->ty2 - wallc->ty1);
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InvZstep = (float)(wallc->ty2 - wallc->ty1);
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}
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}
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InitDepth();
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}
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}
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void FWallTmapVals::InitFromLine(int tx1, int ty1, int tx2, int ty2)
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void FWallTmapVals::InitFromLine(int tx1, int ty1, int tx2, int ty2)
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@ -841,13 +840,6 @@ void FWallTmapVals::InitFromLine(int tx1, int ty1, int tx2, int ty2)
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UoverZstep = (float)(-fully1);
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UoverZstep = (float)(-fully1);
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InvZorg = (float)(fullx1 - fullx2) * centerx;
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InvZorg = (float)(fullx1 - fullx2) * centerx;
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InvZstep = (float)(fully2 - fully1);
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InvZstep = (float)(fully2 - fully1);
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InitDepth();
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}
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void FWallTmapVals::InitDepth()
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{
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DepthScale = InvZstep * WallTMapScale2;
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DepthOrg = -UoverZstep * WallTMapScale2;
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}
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}
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//
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//
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@ -44,13 +44,11 @@ struct FWallCoords
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struct FWallTmapVals
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struct FWallTmapVals
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{
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{
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float DepthOrg, DepthScale;
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float UoverZorg, UoverZstep;
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float UoverZorg, UoverZstep;
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float InvZorg, InvZstep;
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float InvZorg, InvZstep;
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void InitFromWallCoords(const FWallCoords *wallc);
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void InitFromWallCoords(const FWallCoords *wallc);
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void InitFromLine(int x1, int y1, int x2, int y2);
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void InitFromLine(int x1, int y1, int x2, int y2);
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void InitDepth();
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};
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};
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extern FWallCoords WallC;
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extern FWallCoords WallC;
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@ -2893,6 +2893,8 @@ void PrepWall (fixed_t *swall, fixed_t *lwall, fixed_t walxrepeat, int x1, int x
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{ // swall = scale, lwall = texturecolumn
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{ // swall = scale, lwall = texturecolumn
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double top, bot, i;
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double top, bot, i;
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double xrepeat = fabs((double)walxrepeat);
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double xrepeat = fabs((double)walxrepeat);
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double depth_scale = WallT.InvZstep * WallTMapScale2;
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double depth_org = -WallT.UoverZstep * WallTMapScale2;
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i = x1 - centerx;
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i = x1 - centerx;
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top = WallT.UoverZorg + WallT.UoverZstep * i;
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top = WallT.UoverZorg + WallT.UoverZstep * i;
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@ -2909,7 +2911,7 @@ void PrepWall (fixed_t *swall, fixed_t *lwall, fixed_t walxrepeat, int x1, int x
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{
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{
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lwall[x] = xs_RoundToInt(frac * xrepeat);
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lwall[x] = xs_RoundToInt(frac * xrepeat);
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}
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}
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swall[x] = xs_RoundToInt(frac * WallT.DepthScale + WallT.DepthOrg);
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swall[x] = xs_RoundToInt(frac * depth_scale + depth_org);
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top += WallT.UoverZstep;
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top += WallT.UoverZstep;
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bot += WallT.InvZstep;
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bot += WallT.InvZstep;
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}
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}
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