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- added temp hack for perf issue with Metal layer in fullscreen
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@ -391,6 +391,16 @@ public:
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fb->SetMode(fullscreen, vid_hidpi);
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fb->SetMode(fullscreen, vid_hidpi);
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fb->SetSize(fb->GetClientWidth(), fb->GetClientHeight());
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fb->SetSize(fb->GetClientWidth(), fb->GetClientHeight());
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// This lame hack is a temporary workaround for strange performance issues
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// with fullscreen window and Core Animation's Metal layer
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// It is somehow related to initial window level and flags
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// Toggling fullscreen -> window -> fullscreen mysteriously solves the problem
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if (ms_isVulkanEnabled && fullscreen)
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{
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fb->SetMode(false, vid_hidpi);
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fb->SetMode(true, vid_hidpi);
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}
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return fb;
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return fb;
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}
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}
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