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- fixed: Incomplete model definitions flagged the actor as having a model, which could cause a crash.
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1 changed files with 1 additions and 1 deletions
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@ -530,7 +530,6 @@ void gl_InitModels()
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{
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sc.ScriptError("MODELDEF: Unknown actor type '%s'\n", sc.String);
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}
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GetDefaultByType(smf.type)->hasmodel=true;
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sc.MustGetStringName("{");
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while (!sc.CheckString("}"))
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{
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@ -744,6 +743,7 @@ void gl_InitModels()
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if (map[c]) continue;
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smf.frame=c;
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SpriteModelFrames.Push(smf);
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GetDefaultByType(smf.type)->hasmodel = true;
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map[c]=1;
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}
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}
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