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- added skybox cast for GL code.
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@ -356,7 +356,7 @@ static void CollectPortalSectors(FPortalMap &collection)
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sector_t *sec = §ors[i];
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sector_t *sec = §ors[i];
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for (int j = 0; j < 2; j++)
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for (int j = 0; j < 2; j++)
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{
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{
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ASkyViewpoint *SkyBox = sec->SkyBoxes[j];
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ASkyViewpoint *SkyBox = barrier_cast<ASkyViewpoint*>(sec->SkyBoxes[j]);
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if (SkyBox != NULL && SkyBox->bAlways && SkyBox->Mate != NULL)
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if (SkyBox != NULL && SkyBox->bAlways && SkyBox->Mate != NULL)
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{
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{
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FPortalID id = { SkyBox->X() - SkyBox->Mate->X(), SkyBox->Y() - SkyBox->Mate->Y() };
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FPortalID id = { SkyBox->X() - SkyBox->Mate->X(), SkyBox->Y() - SkyBox->Mate->Y() };
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