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- make DI_ALPHAMAPPED
change the style to STYLE_Shaded
in the status bar drawer
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@ -594,7 +594,7 @@ void DStatusBarCore::DrawGraphic(FGameTexture* tex, double x, double y, int flag
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DTA_FillColor, (flags & DI_ALPHAMAPPED) ? 0 : -1,
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DTA_FlipX, !!(flags & DI_MIRROR),
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DTA_FlipY, !!(flags& DI_MIRRORY),
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DTA_LegacyRenderStyle, style,
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DTA_LegacyRenderStyle, (flags & DI_ALPHAMAPPED) ? STYLE_Shaded : style,
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TAG_DONE);
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}
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