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Fixed bad serialization of float types
The value was written twice if it couldn't be reduced to a single precision value
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@ -1272,6 +1272,7 @@ void PFloat::WriteValue(FArchive &ar, const void *addr) const
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{
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ar.WriteByte(VAL_Float64);
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ar << doubleprecision;
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return;
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}
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}
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else
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