mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-11 07:12:16 +00:00
Merge commit 'b3f5de356f14e2026cc9e5738e8b58e22e7daa44'
This commit is contained in:
commit
bbd3106cbb
1 changed files with 11 additions and 1 deletions
|
@ -1747,10 +1747,20 @@ class CommandGameMode : public SBarInfoCommandFlowControl
|
|||
|
||||
void Parse(FScanner &sc, bool fullScreenOffsets)
|
||||
{
|
||||
static bool warnUnknown = true;
|
||||
do
|
||||
{
|
||||
sc.MustGetToken(TK_Identifier);
|
||||
modes |= static_cast<GameModes> (1<<sc.MustMatchString(modeNames));
|
||||
int mode = sc.MatchString(modeNames);
|
||||
if(mode >= 0)
|
||||
modes |= static_cast<GameModes> (1<<mode);
|
||||
else if(warnUnknown)
|
||||
{
|
||||
// Only warn about unknowns for cross port compatibility
|
||||
// Also only warn once to keep logs from getting messy.
|
||||
warnUnknown = false;
|
||||
FScriptPosition(sc).Message(MSG_WARNING, "Ignoring unknown gamemode %s (future cases will be silently ignored).", sc.String);
|
||||
}
|
||||
}
|
||||
while(sc.CheckToken(','));
|
||||
SBarInfoCommandFlowControl::Parse(sc, fullScreenOffsets);
|
||||
|
|
Loading…
Reference in a new issue