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- fix some vulkan warnings
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6f68356e44
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2 changed files with 16 additions and 0 deletions
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@ -1,5 +1,9 @@
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layout(location=2) in vec4 pixelpos;
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layout(location=2) in vec4 pixelpos;
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layout(location=0) out vec4 FragColor;
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layout(location=0) out vec4 FragColor;
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#ifdef GBUFFER_PASS
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layout(location=1) out vec4 FragFog;
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layout(location=2) out vec4 FragNormal;
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#endif
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//===========================================================================
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//===========================================================================
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//
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//
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@ -25,5 +29,9 @@ void main()
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}
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}
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fogfactor = exp2 (uFogDensity * fogdist);
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fogfactor = exp2 (uFogDensity * fogdist);
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FragColor = vec4(uFogColor.rgb, 1.0 - fogfactor);
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FragColor = vec4(uFogColor.rgb, 1.0 - fogfactor);
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#ifdef GBUFFER_PASS
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FragFog = vec4(0.0, 0.0, 0.0, 1.0);
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FragNormal = vec4(0.5, 0.5, 0.5, 1.0);
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#endif
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}
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}
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@ -1,7 +1,15 @@
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layout(location=0) out vec4 FragColor;
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layout(location=0) out vec4 FragColor;
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#ifdef GBUFFER_PASS
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layout(location=1) out vec4 FragFog;
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layout(location=2) out vec4 FragNormal;
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#endif
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void main()
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void main()
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{
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{
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FragColor = vec4(1.0, 1.0, 1.0, 0.0);
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FragColor = vec4(1.0, 1.0, 1.0, 0.0);
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#ifdef GBUFFER_PASS
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FragFog = vec4(0.0, 0.0, 0.0, 1.0);
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FragNormal = vec4(0.5, 0.5, 0.5, 1.0);
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#endif
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}
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}
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