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- Fixed: Picking up a weapon would sometimes not activate the grin.
SVN r1043 (trunk)
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a86774fcdd
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2 changed files with 7 additions and 5 deletions
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@ -1,4 +1,6 @@
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June 16, 2008 (Changes by Graf Zahl)
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June 16, 2008 (Changes by Graf Zahl)
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- Fixed: The mugshot would not reset on re-spawn.
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- Fixed: Picking up a weapon would sometimes not activate the grin.
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- Changed: Line_SetIdentification will ignore extended parameters when
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- Changed: Line_SetIdentification will ignore extended parameters when
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used in maps defined Hexen style in MAPINFO.
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used in maps defined Hexen style in MAPINFO.
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- Fixed: Ambient sounds didn't pass their point of origin to S_StartSound.
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- Fixed: Ambient sounds didn't pass their point of origin to S_StartSound.
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@ -333,15 +333,15 @@ int FMugShot::UpdateState(player_t *player, bool xdeath, bool animated_god_mode)
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{
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{
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if (bEvilGrin)
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if (bEvilGrin)
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{
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{
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if (CurrentState == NULL)
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if (player->bonuscount)
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{
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bEvilGrin = false;
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}
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else if (player->bonuscount)
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{
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{
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SetState("grin", false);
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SetState("grin", false);
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return 0;
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return 0;
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}
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}
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else if (CurrentState == NULL)
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{
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bEvilGrin = false;
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}
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}
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}
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if (player->damagecount)
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if (player->damagecount)
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