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'Fixed' spacing.
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@ -336,7 +336,7 @@ class StaticEventHandler : Object native play version("2.4")
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//
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//
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//virtual ui void RenderFrame(RenderEvent e) {}
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//virtual ui void RenderFrame(RenderEvent e) {}
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virtual ui void RenderOverlay(RenderEvent e) {}
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virtual ui void RenderOverlay(RenderEvent e) {}
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virtual ui void RenderUnderlay(RenderEvent e) {}
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virtual ui void RenderUnderlay(RenderEvent e) {}
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//
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//
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virtual void PlayerEntered(PlayerEvent e) {}
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virtual void PlayerEntered(PlayerEvent e) {}
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