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- added Hirogen2's Backpack fix for sv_unlimited_pickup.
SVN r2054 (trunk)
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2 changed files with 3 additions and 2 deletions
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@ -1,4 +1,5 @@
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December 27, 2009 (Changes by Graf Zahl)
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December 27, 2009 (Changes by Graf Zahl)
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- added Hirogen2's Backpack fix for sv_unlimited_pickup.
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- added a linedef based method to define portals. Portals defined this way
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- added a linedef based method to define portals. Portals defined this way
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still have the same limitations as those defines with the portal things.
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still have the same limitations as those defines with the portal things.
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@ -1638,7 +1638,7 @@ bool ABackpackItem::HandlePickup (AInventory *item)
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{
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{
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if (probe->GetClass()->ParentClass == RUNTIME_CLASS(AAmmo))
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if (probe->GetClass()->ParentClass == RUNTIME_CLASS(AAmmo))
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{
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{
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if (probe->Amount < probe->MaxAmount)
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if (probe->Amount < probe->MaxAmount || sv_unlimited_pickup)
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{
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{
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int amount = static_cast<AAmmo*>(probe->GetDefault())->BackpackAmount;
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int amount = static_cast<AAmmo*>(probe->GetDefault())->BackpackAmount;
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// extra ammo in baby mode and nightmare mode
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// extra ammo in baby mode and nightmare mode
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@ -1647,7 +1647,7 @@ bool ABackpackItem::HandlePickup (AInventory *item)
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amount = FixedMul(amount, G_SkillProperty(SKILLP_AmmoFactor));
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amount = FixedMul(amount, G_SkillProperty(SKILLP_AmmoFactor));
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}
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}
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probe->Amount += amount;
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probe->Amount += amount;
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if (probe->Amount > probe->MaxAmount)
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if (probe->Amount > probe->MaxAmount && !sv_unlimited_pickup)
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{
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{
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probe->Amount = probe->MaxAmount;
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probe->Amount = probe->MaxAmount;
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}
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}
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