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- Fixed: Floor_RaiseAndCrush did not subtract 8 from the lowest ceiling's height when determining
a destination height. (It did subtract 8, but in the wrong place.) SVN r2490 (trunk)
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@ -358,7 +358,7 @@ manual_floor:
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floor->m_Direction = 1;
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floor->m_Direction = 1;
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newheight = sec->FindLowestCeilingSurrounding (&spot);
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newheight = sec->FindLowestCeilingSurrounding (&spot);
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if (floortype == DFloor::floorRaiseAndCrush)
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if (floortype == DFloor::floorRaiseAndCrush)
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floor->m_FloorDestDist -= 8 * FRACUNIT;
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newheight -= 8 * FRACUNIT;
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ceilingheight = sec->FindLowestCeilingPoint (&spot2);
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ceilingheight = sec->FindLowestCeilingPoint (&spot2);
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floor->m_FloorDestDist = sec->floorplane.PointToDist (spot, newheight);
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floor->m_FloorDestDist = sec->floorplane.PointToDist (spot, newheight);
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if (sec->floorplane.ZatPointDist (spot2, floor->m_FloorDestDist) > ceilingheight)
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if (sec->floorplane.ZatPointDist (spot2, floor->m_FloorDestDist) > ceilingheight)
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