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https://github.com/ZDoom/gzdoom-gles.git
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- initial work on DrawString method.
This commit is contained in:
parent
617934e1c2
commit
b5720ee1e7
3 changed files with 100 additions and 19 deletions
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@ -337,6 +337,32 @@ public:
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ST_DEADFACE = ST_GODFACE + 1
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ST_DEADFACE = ST_GODFACE + 1
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};
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};
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enum EAlign
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{
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TOP = 0,
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VCENTER = 1,
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BOTTOM = 2,
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VOFFSET = 3,
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VMASK = 3,
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LEFT = 0,
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HCENTER = 4,
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RIGHT = 8,
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HOFFSET = 12,
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HMASK = 12,
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CENTER = VCENTER | HCENTER,
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CENTER_BOTTOM = BOTTOM | HCENTER
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};
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enum ETextAlign
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{
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ALIGN_LEFT = 0,
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ALIGN_CENTER = 1,
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ALIGN_RIGHT = 2
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};
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DBaseStatusBar ();
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DBaseStatusBar ();
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void SetSize(int reltop = 32, int hres = 320, int vres = 200);
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void SetSize(int reltop = 32, int hres = 320, int vres = 200);
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void OnDestroy() override;
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void OnDestroy() override;
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@ -375,27 +401,11 @@ public:
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void DrawLog();
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void DrawLog();
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uint32_t GetTranslation() const;
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uint32_t GetTranslation() const;
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enum EAlign
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void DrawGraphic(FTextureID texture, bool animate, double x, double y, double Alpha = 1., bool translatable = false, bool dim = false,
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{
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TOP = 0,
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VCENTER = 1,
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BOTTOM = 2,
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VOFFSET = 3,
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VMASK = 3,
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LEFT = 0,
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HCENTER = 4,
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RIGHT = 8,
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HOFFSET = 12,
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HMASK = 12,
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CENTER = VCENTER | HCENTER,
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CENTER_BOTTOM = BOTTOM | HCENTER
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};
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void DBaseStatusBar::DrawGraphic(FTextureID texture, bool animate, double x, double y, double Alpha = 1., bool translatable = false, bool dim = false,
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int imgAlign = TOP | LEFT, int screenalign = TOP | LEFT, bool alphamap = false, double width = -1, double height = -1);
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int imgAlign = TOP | LEFT, int screenalign = TOP | LEFT, bool alphamap = false, double width = -1, double height = -1);
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void DrawString(FFont *font, const FString &cstring, double x, double y, double Alpha, int translation, int align, int screenalign, int spacing = 0, bool monospaced = false, int shadowX = 0, int shadowY = 0);
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void GetCoords(int &x, int &y)
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void GetCoords(int &x, int &y)
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{
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{
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x = ST_X;
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x = ST_X;
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@ -1492,6 +1492,69 @@ DEFINE_ACTION_FUNCTION(DBaseStatusBar, DrawGraphic)
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return 0;
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return 0;
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}
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}
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//============================================================================
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//
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// draw stuff
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//
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//============================================================================
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void DBaseStatusBar::DrawString(FFont *font, const FString &cstring, double x, double y, double Alpha, int translation, int align, int screenalign, int spacing, bool monospaced, int shadowX, int shadowY)
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{
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switch (align)
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{
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default:
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break;
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case ALIGN_RIGHT:
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if (!monospaced)
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x -= static_cast<int> (font->StringWidth(cstring) + (spacing * cstring.Len()));
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else //monospaced, so just multiply the character size
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x -= static_cast<int> ((spacing) * cstring.Len());
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break;
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case ALIGN_CENTER:
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if (!monospaced)
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x -= static_cast<int> (font->StringWidth(cstring) + (spacing * cstring.Len())) / 2;
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else //monospaced, so just multiply the character size
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x -= static_cast<int> ((spacing)* cstring.Len()) / 2;
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break;
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}
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}
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DEFINE_ACTION_FUNCTION(DBaseStatusBar, DrawString)
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{
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PARAM_SELF_PROLOGUE(DBaseStatusBar);
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PARAM_POINTER(font, FFont);
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PARAM_STRING(string);
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PARAM_FLOAT(x);
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PARAM_FLOAT(y);
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PARAM_FLOAT(alpha);
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PARAM_BOOL(trans);
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PARAM_INT(ialign);
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PARAM_INT(salign);
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PARAM_INT_DEF(spacing);
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PARAM_BOOL_DEF(monospaced);
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PARAM_INT_DEF(shadowX);
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PARAM_INT_DEF(shadowY);
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PARAM_INT_DEF(wrapwidth);
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PARAM_INT_DEF(linespacing);
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if (wrapwidth > 0)
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{
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FBrokenLines *brk = V_BreakLines(font, wrapwidth, string, true);
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for (int i = 0; brk[i].Width >= 0; i++)
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{
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self->DrawString(font, brk[i].Text, x, y, alpha, trans, ialign, salign, spacing, monospaced, shadowX, shadowY);
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y += font->GetHeight() + linespacing;
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}
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V_FreeBrokenLines(brk);
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}
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else
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{
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self->DrawString(font, string, x, y, alpha, trans, ialign, salign, spacing, monospaced, shadowX, shadowY);
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}
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return 0;
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}
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//============================================================================
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//============================================================================
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//
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//
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// CCMD showpop
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// CCMD showpop
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@ -83,6 +83,13 @@ class BaseStatusBar native ui
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CENTER_BOTTOM = BOTTOM|HCENTER
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CENTER_BOTTOM = BOTTOM|HCENTER
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};
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};
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enum ETextAlign
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{
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ALIGN_LEFT = 0,
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ALIGN_CENTER = 1,
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ALIGN_RIGHT = 2
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};
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enum SBGameModes
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enum SBGameModes
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{
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{
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SINGLEPLAYER = 0x1,
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SINGLEPLAYER = 0x1,
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@ -151,6 +158,7 @@ class BaseStatusBar native ui
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native static TextureID, bool GetInventoryIcon(Inventory item, int flags);
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native static TextureID, bool GetInventoryIcon(Inventory item, int flags);
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native void DrawGraphic(TextureID texture, bool animate, Vector2 pos, double Alpha, bool translatable, bool dim, int imgAlign, int screenalign, bool alphamap, Vector2 box);
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native void DrawGraphic(TextureID texture, bool animate, Vector2 pos, double Alpha, bool translatable, bool dim, int imgAlign, int screenalign, bool alphamap, Vector2 box);
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native void DrawString(Font font, String string, Vector2 pos , double Alpha, int translation, int align, int screenalign, int spacing=0, bool monospaced = false, int shadowX=0, int shadowY=0, int wrapwidth = -1, int linespacing = 4);
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//============================================================================
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//============================================================================
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