mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-24 13:11:33 +00:00
- Added a proper function parser to the expression evaluator and converted
sin/cos and action specials to use it. The old evaluator is gone now. - fixed some GCC problems with autosegs. SVN r1274 (trunk)
This commit is contained in:
parent
a4afe79f3d
commit
b455227342
6 changed files with 383 additions and 184 deletions
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@ -1,3 +1,8 @@
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October 21, 2008 (Changes by Graf Zahl)
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- Added a proper function parser to the expression evaluator and converted
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sin/cos and action specials to use it. The old evaluator is gone now.
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- fixed some GCC problems with autosegs.
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October 20, 2008
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- Game time is now frozen during screen wipes. This obsoletes the DEM_WIPEON
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and DEM_WIPEOFF commands. Fixes multimap demos desyncing when played back
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@ -40,7 +40,7 @@
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#define AREG_SECTION "__DATA,areg"
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#define CREG_SECTION "__DATA,creg"
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#define GREG_SECTION "__DATA,greg"
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#define GREG_SECTION "__DATA,mreg"
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#define MREG_SECTION "__DATA,mreg"
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#else
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#define AREG_SECTION "areg"
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#define CREG_SECTION "creg"
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@ -1,7 +1,7 @@
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/*
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** thingdef_exp.cpp
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**
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** Expression parsing / runtime evaluating support
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** Expression parsing for DECORATE
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**
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**---------------------------------------------------------------------------
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** Copyright 2005 Jan Cholasta
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@ -410,69 +410,27 @@ static FxExpression *ParseExpression0 (FScanner &sc, const PClass *cls)
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default:
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if (sc.CheckToken('('))
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{
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if (identifier == NAME_Sin)
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FArgumentList *args = NULL;
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try
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{
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FxExpression *data = new FxExpression;
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data->Type = EX_Sin;
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data->ValueType = VAL_Float;
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data->Children[0] = ParseExpressionM (sc, cls);
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sc.MustGetToken(')');
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return data;
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}
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else if (identifier == NAME_Cos)
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{
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FxExpression *data = new FxExpression;
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data->Type = EX_Cos;
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data->ValueType = VAL_Float;
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data->Children[0] = ParseExpressionM (sc, cls);
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sc.MustGetToken(')');
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return data;
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}
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else
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{
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int specnum, min_args, max_args;
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// Check if this is an action special
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specnum = P_FindLineSpecial (sc.String, &min_args, &max_args);
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if (specnum != 0 && min_args >= 0)
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if (!sc.CheckToken(')'))
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{
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int i;
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FxExpression *data = new FxExpression, **left;
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data->Type = EX_ActionSpecial;
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data->Value.Int = specnum;
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data->ValueType = VAL_Int;
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data->Children[0] = ParseExpressionM (sc, cls);
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left = &data->Children[1];
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for (i = 1; i < 5 && sc.CheckToken(','); ++i)
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args = new FArgumentList;
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do
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{
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FxExpression *right = new FxExpression;
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right->Type = EX_Right;
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right->Children[0] = ParseExpressionM (sc, cls);
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*left = right;
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left = &right->Children[1];
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args->Push(ParseExpressionM (sc, cls));
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}
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*left = NULL;
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while (sc.CheckToken(','));
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sc.MustGetToken(')');
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if (i < min_args)
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sc.ScriptError ("Not enough arguments to action special");
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if (i > max_args)
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sc.ScriptError ("Too many arguments to action special");
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return data;
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}
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else
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{
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sc.ScriptError("Unknown function '%s'", identifier.GetChars());
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}
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return new FxFunctionCall(NULL, identifier, args, sc);
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}
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catch (...)
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{
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delete args;
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throw;
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}
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}
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else
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{
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}
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ExpVal FxExpression::EvalExpression (AActor *self)
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{
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ExpVal val;
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val.Type = VAL_Int; // Placate GCC
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switch (Type)
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{
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case EX_NOP:
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assert (Type != EX_NOP);
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val = Value;
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break;
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case EX_Sin:
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{
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ExpVal a = Children[0]->EvalExpression (self);
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angle_t angle = (a.Type == VAL_Int) ? (a.Int * ANGLE_1) : angle_t(a.Float * ANGLE_1);
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val.Type = VAL_Float;
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val.Float = FIXED2FLOAT (finesine[angle>>ANGLETOFINESHIFT]);
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}
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break;
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case EX_Cos:
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{
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ExpVal a = Children[0]->EvalExpression (self);
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angle_t angle = (a.Type == VAL_Int) ? (a.Int * ANGLE_1) : angle_t(a.Float * ANGLE_1);
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val.Type = VAL_Float;
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val.Float = FIXED2FLOAT (finecosine[angle>>ANGLETOFINESHIFT]);
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}
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break;
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case EX_ActionSpecial:
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{
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int parms[5] = { 0, 0, 0, 0 };
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int i = 0;
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FxExpression *parm = this;
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while (parm != NULL && i < 5)
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{
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ExpVal val = parm->Children[0]->EvalExpression (self);
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if (val.Type == VAL_Int)
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{
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parms[i] = val.Int;
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}
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else
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{
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parms[i] = (int)val.Float;
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}
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i++;
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parm = parm->Children[1];
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}
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val.Type = VAL_Int;
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val.Int = LineSpecials[Value.Int] (NULL, self, false,
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parms[0], parms[1], parms[2], parms[3], parms[4]);
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}
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break;
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case EX_Right:
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// This should never be a top-level expression.
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assert (Type != EX_Right);
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break;
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}
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return val;
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}
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bool FxExpression::isConstant() const
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{
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return false;
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}
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FxExpression *FxExpression::Resolve(FCompileContext &ctx)
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{
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if (Children[0]) Children[0] = Children[0]->Resolve(ctx);
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if (Children[1]) Children[1] = Children[1]->Resolve(ctx);
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return this;
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}
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@ -133,24 +133,6 @@ struct FCompileContext
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//
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//==========================================================================
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enum ExpOp
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{
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EX_NOP,
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EX_Var,
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EX_Sin, // sin (angle)
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EX_Cos, // cos (angle)
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EX_ActionSpecial,
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EX_Right,
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};
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//==========================================================================
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//
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//
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//
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//==========================================================================
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struct ExpVal
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{
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ExpValType Type;
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struct FxExpression
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{
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FxExpression ()
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{
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isresolved = false;
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ValueType = VAL_Unknown;
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Type = EX_NOP;
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Value.Type = VAL_Int;
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Value.Int = 0;
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for (int i = 0; i < 2; i++)
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Children[i] = NULL;
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}
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virtual ~FxExpression ()
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{
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for (int i = 0; i < 2; i++)
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{
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if (Children[i])
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{
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delete Children[i];
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}
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}
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}
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protected:
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FxExpression(const FScriptPosition &pos)
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{
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isresolved = false;
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ScriptPosition = pos;
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for (int i = 0; i < 2; i++)
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Children[i] = NULL;
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}
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public:
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virtual FxExpression *Resolve(FCompileContext &ctx);
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virtual bool isConstant() const;
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virtual void RequestAddress();
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int Type;
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ExpVal Value;
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FxExpression *Children[2];
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FScriptPosition ScriptPosition;
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FExpressionType ValueType;
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protected:
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};
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//==========================================================================
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//
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// FxFunctionCall
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//
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//==========================================================================
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typedef TDeletingArray<FxExpression*> FArgumentList;
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class FxFunctionCall : public FxExpression
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{
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FxExpression *Self;
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FName MethodName;
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FArgumentList *ArgList;
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public:
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FxFunctionCall(FxExpression *self, FName methodname, FArgumentList *args, const FScriptPosition &pos);
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~FxFunctionCall();
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FxExpression *Resolve(FCompileContext&);
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};
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//==========================================================================
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//
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// FxActionSpecialCall
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//
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//==========================================================================
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class FxActionSpecialCall : public FxExpression
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{
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FxExpression *Self;
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int Special;
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FArgumentList *ArgList;
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public:
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FxActionSpecialCall(FxExpression *self, int special, FArgumentList *args, const FScriptPosition &pos);
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~FxActionSpecialCall();
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FxExpression *Resolve(FCompileContext&);
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ExpVal EvalExpression (AActor *self);
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};
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//==========================================================================
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//
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// FxGlobalFunctionCall
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//
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//==========================================================================
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class FxGlobalFunctionCall : public FxExpression
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{
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FName Name;
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FArgumentList *ArgList;
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public:
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FxGlobalFunctionCall(FName fname, FArgumentList *args, const FScriptPosition &pos);
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~FxGlobalFunctionCall();
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FxExpression *Resolve(FCompileContext&);
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ExpVal EvalExpression (AActor *self);
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};
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FxExpression *ParseExpression (FScanner &sc, PClass *cls);
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@ -51,6 +51,7 @@
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#include "thingdef_exp.h"
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#include "autosegs.h"
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extern int thingdef_terminate;
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int testglobalvar = 1337; // just for having one global variable to test with
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DEFINE_GLOBAL_VARIABLE(testglobalvar)
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@ -221,6 +222,7 @@ void STACK_ARGS FScriptPosition::Message (int severity, const char *message, ...
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break;
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case MSG_ERROR:
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thingdef_terminate++;
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type = "error";
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break;
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@ -240,6 +242,45 @@ void STACK_ARGS FScriptPosition::Message (int severity, const char *message, ...
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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ExpVal FxExpression::EvalExpression (AActor *self)
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{
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I_Error("Unresolved expression found");
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ExpVal val;
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val.Type = VAL_Int;
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val.Int = 0;
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return val;
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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bool FxExpression::isConstant() const
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{
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return false;
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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FxExpression *FxExpression::Resolve(FCompileContext &ctx)
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{
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return this;
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}
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//==========================================================================
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//
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//
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@ -2112,4 +2153,256 @@ ExpVal FxArrayElement::EvalExpression (AActor *self)
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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FxFunctionCall::FxFunctionCall(FxExpression *self, FName methodname, FArgumentList *args, const FScriptPosition &pos)
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: FxExpression(pos)
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{
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Self = self;
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MethodName = methodname;
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ArgList = args;
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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FxFunctionCall::~FxFunctionCall()
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{
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SAFE_DELETE(Self);
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SAFE_DELETE(ArgList);
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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FxExpression *FxFunctionCall::Resolve(FCompileContext& ctx)
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{
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// There's currently only 2 global functions.
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// This will have to change later!
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if (MethodName == NAME_Sin || MethodName == NAME_Cos)
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{
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if (Self != NULL)
|
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{
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ScriptPosition.Message(MSG_ERROR, "Global variables cannot have a self pointer");
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delete this;
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return NULL;
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}
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FxExpression *x = new FxGlobalFunctionCall(MethodName, ArgList, ScriptPosition);
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ArgList = NULL;
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delete this;
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return x->Resolve(ctx);
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}
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int min, max;
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int special = P_FindLineSpecial(MethodName.GetChars(), &min, &max);
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if (special > 0 && min >= 0)
|
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{
|
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int paramcount = ArgList? ArgList->Size() : 0;
|
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if (paramcount < min)
|
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{
|
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ScriptPosition.Message(MSG_ERROR, "Not enough parameters for '%s' (expected %d, got %d)",
|
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MethodName.GetChars(), min, paramcount);
|
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delete this;
|
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return NULL;
|
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}
|
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else if (paramcount > max)
|
||||
{
|
||||
ScriptPosition.Message(MSG_ERROR, "too many parameters for '%s' (expected %d, got %d)",
|
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MethodName.GetChars(), max, paramcount);
|
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delete this;
|
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return NULL;
|
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}
|
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FxExpression *x = new FxActionSpecialCall(Self, special, ArgList, ScriptPosition);
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ArgList = NULL;
|
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delete this;
|
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return x->Resolve(ctx);
|
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}
|
||||
|
||||
ScriptPosition.Message(MSG_ERROR, "Call to unknown function '%s'", MethodName.GetChars());
|
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delete this;
|
||||
return NULL;
|
||||
}
|
||||
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
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||||
|
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FxActionSpecialCall::FxActionSpecialCall(FxExpression *self, int special, FArgumentList *args, const FScriptPosition &pos)
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: FxExpression(pos)
|
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{
|
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Self = self;
|
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Special = special;
|
||||
ArgList = args;
|
||||
}
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||||
|
||||
//==========================================================================
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//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
FxActionSpecialCall::~FxActionSpecialCall()
|
||||
{
|
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SAFE_DELETE(Self);
|
||||
SAFE_DELETE(ArgList);
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||||
}
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||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
FxExpression *FxActionSpecialCall::Resolve(FCompileContext& ctx)
|
||||
{
|
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CHECKRESOLVED();
|
||||
bool failed = false;
|
||||
|
||||
if (ArgList != NULL)
|
||||
{
|
||||
for(unsigned i = 0; i < ArgList->Size(); i++)
|
||||
{
|
||||
(*ArgList)[i] = (*ArgList)[i]->Resolve(ctx);
|
||||
if ((*ArgList)[i] == NULL) failed = true;
|
||||
if ((*ArgList)[i]->ValueType != VAL_Int)
|
||||
{
|
||||
if (ctx.lax && ((*ArgList)[i]->ValueType == VAL_Float))
|
||||
{
|
||||
(*ArgList)[i] = new FxIntCast((*ArgList)[i]);
|
||||
}
|
||||
else
|
||||
{
|
||||
ScriptPosition.Message(MSG_ERROR, "Integer expected for parameter %d", i);
|
||||
failed = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (failed)
|
||||
{
|
||||
delete this;
|
||||
return NULL;
|
||||
}
|
||||
}
|
||||
ValueType = VAL_Int;
|
||||
return this;
|
||||
}
|
||||
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
ExpVal FxActionSpecialCall::EvalExpression (AActor *self)
|
||||
{
|
||||
int v[5] = {0,0,0,0,0};
|
||||
|
||||
if (Self != NULL)
|
||||
{
|
||||
self = Self->EvalExpression(self).GetPointer<AActor>();
|
||||
}
|
||||
|
||||
if (ArgList != NULL)
|
||||
{
|
||||
for(unsigned i = 0; i < ArgList->Size(); i++)
|
||||
{
|
||||
v[i] = (*ArgList)[i]->EvalExpression(self).GetInt();
|
||||
}
|
||||
}
|
||||
ExpVal ret;
|
||||
ret.Type = VAL_Int;
|
||||
ret.Int = LineSpecials[Special](NULL, self, false, v[0], v[1], v[2], v[3], v[4]);
|
||||
return ret;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
FxGlobalFunctionCall::FxGlobalFunctionCall(FName fname, FArgumentList *args, const FScriptPosition &pos)
|
||||
: FxExpression(pos)
|
||||
{
|
||||
Name = fname;
|
||||
ArgList = args;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
FxGlobalFunctionCall::~FxGlobalFunctionCall()
|
||||
{
|
||||
SAFE_DELETE(ArgList);
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// // so far just a quick hack to handle sin and cos
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
FxExpression *FxGlobalFunctionCall::Resolve(FCompileContext& ctx)
|
||||
{
|
||||
CHECKRESOLVED();
|
||||
|
||||
if (ArgList == NULL || ArgList->Size() != 1)
|
||||
{
|
||||
ScriptPosition.Message(MSG_ERROR, "%s only has one parameter", Name.GetChars());
|
||||
delete this;
|
||||
return NULL;
|
||||
}
|
||||
|
||||
(*ArgList)[0] = (*ArgList)[0]->Resolve(ctx);
|
||||
if ((*ArgList)[0] == NULL)
|
||||
{
|
||||
delete this;
|
||||
return NULL;
|
||||
}
|
||||
|
||||
if (!(*ArgList)[0]->ValueType.isNumeric())
|
||||
{
|
||||
ScriptPosition.Message(MSG_ERROR, "numeric value expected for parameter");
|
||||
delete this;
|
||||
return NULL;
|
||||
}
|
||||
ValueType = VAL_Float;
|
||||
return this;
|
||||
}
|
||||
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
ExpVal FxGlobalFunctionCall::EvalExpression (AActor *self)
|
||||
{
|
||||
double v = (*ArgList)[0]->EvalExpression(self).GetFloat();
|
||||
ExpVal ret;
|
||||
ret.Type = VAL_Float;
|
||||
|
||||
// shall we use the CRT's sin and cos functions?
|
||||
angle_t angle = angle_t(v * ANGLE_90/90.);
|
||||
if (Name == NAME_Sin) ret.Float = FIXED2FLOAT (finesine[angle>>ANGLETOFINESHIFT]);
|
||||
else ret.Float = FIXED2FLOAT (finecosine[angle>>ANGLETOFINESHIFT]);
|
||||
return ret;
|
||||
}
|
|
@ -43,6 +43,7 @@
|
|||
#include "s_sound.h"
|
||||
#include "cmdlib.h"
|
||||
#include "thingdef.h"
|
||||
#include "i_system.h"
|
||||
|
||||
// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
|
||||
|
||||
|
@ -54,6 +55,8 @@ void ParseOldDecoration(FScanner &sc, EDefinitionType def);
|
|||
// STATIC FUNCTION PROTOTYPES --------------------------------------------
|
||||
PSymbolTable GlobalSymbols;
|
||||
|
||||
int thingdef_terminate;
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// ParseDecorate
|
||||
|
@ -154,6 +157,10 @@ void LoadDecorations ()
|
|||
FScanner sc(lump);
|
||||
ParseDecorate (sc);
|
||||
}
|
||||
if (thingdef_terminate)
|
||||
{
|
||||
I_Error("%d errors found", thingdef_terminate);
|
||||
}
|
||||
FinishThingdef();
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue