mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-12-01 00:21:35 +00:00
April 19, 2006 (Changes by Graf Zahl)
- Fixed: Hexen had no default sound sequence for doors and passed a NULL pointer to SN_StartSequence in DoorSound. SVN r55 (trunk)
This commit is contained in:
parent
8e631eca0b
commit
b2b729fd37
2 changed files with 11 additions and 3 deletions
|
@ -1,3 +1,7 @@
|
||||||
|
April 19, 2006 (Changes by Graf Zahl)
|
||||||
|
- Fixed: Hexen had no default sound sequence for doors and passed a NULL
|
||||||
|
pointer to SN_StartSequence in DoorSound.
|
||||||
|
|
||||||
April 18, 2006 (Changes by Graf Zahl)
|
April 18, 2006 (Changes by Graf Zahl)
|
||||||
- Fixed A_CHolyAttack used linetarget to set the spirits' target actor.
|
- Fixed A_CHolyAttack used linetarget to set the spirits' target actor.
|
||||||
But it assumed that this variable was still valid from shooting the
|
But it assumed that this variable was still valid from shooting the
|
||||||
|
|
|
@ -215,8 +215,12 @@ void DDoor::DoorSound (bool raise) const
|
||||||
{
|
{
|
||||||
switch (gameinfo.gametype)
|
switch (gameinfo.gametype)
|
||||||
{
|
{
|
||||||
|
|
||||||
default:
|
default:
|
||||||
snd = NULL;
|
break;
|
||||||
|
|
||||||
|
case GAME_Hexen:
|
||||||
|
snd = "DoorNormal";
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case GAME_Heretic:
|
case GAME_Heretic:
|
||||||
|
|
Loading…
Reference in a new issue