- rename 'AlwaysCenterStatusBar' to 'FixUnityStatusBar', original name became a misnomer especially with updates that made it more specific in its use

This commit is contained in:
Rachael Alexanderson 2020-09-07 23:30:40 -04:00
parent c46dcd03a3
commit b11298afd5
4 changed files with 10 additions and 10 deletions

View file

@ -184,12 +184,12 @@ void FIWadManager::ParseIWadInfo(const char *fn, const char *data, int datasize,
if (sc.Number) iwad->flags |= GI_IGNORETITLEPATCHES; if (sc.Number) iwad->flags |= GI_IGNORETITLEPATCHES;
else iwad->flags &= ~GI_IGNORETITLEPATCHES; else iwad->flags &= ~GI_IGNORETITLEPATCHES;
} }
else if (sc.Compare("AlwaysCenterStatusBar")) else if (sc.Compare("FixUnityStatusBar"))
{ {
sc.MustGetStringName("="); sc.MustGetStringName("=");
sc.MustGetNumber(); sc.MustGetNumber();
if (sc.Number) iwad->flags |= GI_ALWAYSCENTERSBAR; if (sc.Number) iwad->flags |= GI_FIXUNITYSBAR;
else iwad->flags &= ~GI_ALWAYSCENTERSBAR; else iwad->flags &= ~GI_FIXUNITYSBAR;
} }
else if (sc.Compare("Load")) else if (sc.Compare("Load"))
{ {

View file

@ -2964,7 +2964,7 @@ static void CheckForHacks(BuildInfo& buildinfo)
static void FixUnityStatusBar() static void FixUnityStatusBar()
{ {
if (gameinfo.flags & GI_ALWAYSCENTERSBAR) if (gameinfo.flags & GI_FIXUNITYSBAR)
{ {
FGameTexture* sbartex = TexMan.FindGameTexture("stbar", ETextureType::MiscPatch); FGameTexture* sbartex = TexMan.FindGameTexture("stbar", ETextureType::MiscPatch);

View file

@ -50,7 +50,7 @@ enum
GI_COMPATPOLY1 = 0x00000040, // Hexen's MAP36 needs old polyobject drawing GI_COMPATPOLY1 = 0x00000040, // Hexen's MAP36 needs old polyobject drawing
GI_COMPATPOLY2 = 0x00000080, // so does HEXDD's MAP47 GI_COMPATPOLY2 = 0x00000080, // so does HEXDD's MAP47
GI_IGNORETITLEPATCHES = 0x00000200, // Ignore the map name graphics when not runnning in English language GI_IGNORETITLEPATCHES = 0x00000200, // Ignore the map name graphics when not runnning in English language
GI_ALWAYSCENTERSBAR = 0x00000400, // Always center the status bar GI_FIXUNITYSBAR = 0x00000400, // Center the status bar if it's too wide for a 320 screen
}; };
#include "gametype.h" #include "gametype.h"

View file

@ -351,7 +351,7 @@ IWad
Load = "extras.wad", "soundtrack" Load = "extras.wad", "soundtrack"
BannerColors = "00 7c 00", "a8 a8 a8" BannerColors = "00 7c 00", "a8 a8 a8"
IgnoreTitlePatches = 1 IgnoreTitlePatches = 1
AlwaysCenterStatusbar = 1 FixUnityStatusBar = 1
} }
IWad IWad
@ -365,7 +365,7 @@ IWad
MustContain = "SMOOSHED", "ANIMDEFS", "LANGUAGE", "MAPINFO", "ENDOOM", "M_DOOM", "TITLEPIC", "TEXTURES" MustContain = "SMOOSHED", "ANIMDEFS", "LANGUAGE", "MAPINFO", "ENDOOM", "M_DOOM", "TITLEPIC", "TEXTURES"
BannerColors = "a8 00 00", "a8 a8 a8" BannerColors = "a8 00 00", "a8 a8 a8"
IgnoreTitlePatches = 1 IgnoreTitlePatches = 1
AlwaysCenterStatusbar = 1 FixUnityStatusBar = 1
} }
IWad IWad
@ -441,7 +441,7 @@ IWad
MustContain = "MAP01", "REDTNT2", "DMAPINFO" MustContain = "MAP01", "REDTNT2", "DMAPINFO"
BannerColors = "00 7c 00", "a8 a8 a8" BannerColors = "00 7c 00", "a8 a8 a8"
IgnoreTitlePatches = 1 IgnoreTitlePatches = 1
AlwaysCenterStatusbar = 1 FixUnityStatusBar = 1
} }
IWad IWad
@ -470,7 +470,7 @@ IWad
MustContain = "MAP01", "CAMO1", "DMAPINFO" MustContain = "MAP01", "CAMO1", "DMAPINFO"
BannerColors = "00 7c 00", "a8 a8 a8" BannerColors = "00 7c 00", "a8 a8 a8"
IgnoreTitlePatches = 1 IgnoreTitlePatches = 1
AlwaysCenterStatusbar = 1 FixUnityStatusBar = 1
} }
IWad IWad
@ -515,7 +515,7 @@ IWad
BannerColors = "00 7c 00", "a8 a8 a8" BannerColors = "00 7c 00", "a8 a8 a8"
IgnoreTitlePatches = 1 IgnoreTitlePatches = 1
Load = "nerveunity.wad", "extras.wad", "soundtrack" Load = "nerveunity.wad", "extras.wad", "soundtrack"
AlwaysCenterStatusbar = 1 FixUnityStatusBar = 1
} }
IWad IWad