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https://github.com/ZDoom/gzdoom-gles.git
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- rename 'AlwaysCenterStatusBar' to 'FixUnityStatusBar', original name became a misnomer especially with updates that made it more specific in its use
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parent
c46dcd03a3
commit
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4 changed files with 10 additions and 10 deletions
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@ -184,12 +184,12 @@ void FIWadManager::ParseIWadInfo(const char *fn, const char *data, int datasize,
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if (sc.Number) iwad->flags |= GI_IGNORETITLEPATCHES;
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if (sc.Number) iwad->flags |= GI_IGNORETITLEPATCHES;
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else iwad->flags &= ~GI_IGNORETITLEPATCHES;
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else iwad->flags &= ~GI_IGNORETITLEPATCHES;
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}
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}
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else if (sc.Compare("AlwaysCenterStatusBar"))
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else if (sc.Compare("FixUnityStatusBar"))
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{
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{
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sc.MustGetStringName("=");
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sc.MustGetStringName("=");
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sc.MustGetNumber();
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sc.MustGetNumber();
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if (sc.Number) iwad->flags |= GI_ALWAYSCENTERSBAR;
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if (sc.Number) iwad->flags |= GI_FIXUNITYSBAR;
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else iwad->flags &= ~GI_ALWAYSCENTERSBAR;
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else iwad->flags &= ~GI_FIXUNITYSBAR;
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}
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}
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else if (sc.Compare("Load"))
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else if (sc.Compare("Load"))
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{
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{
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@ -2964,7 +2964,7 @@ static void CheckForHacks(BuildInfo& buildinfo)
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static void FixUnityStatusBar()
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static void FixUnityStatusBar()
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{
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{
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if (gameinfo.flags & GI_ALWAYSCENTERSBAR)
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if (gameinfo.flags & GI_FIXUNITYSBAR)
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{
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{
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FGameTexture* sbartex = TexMan.FindGameTexture("stbar", ETextureType::MiscPatch);
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FGameTexture* sbartex = TexMan.FindGameTexture("stbar", ETextureType::MiscPatch);
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@ -50,7 +50,7 @@ enum
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GI_COMPATPOLY1 = 0x00000040, // Hexen's MAP36 needs old polyobject drawing
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GI_COMPATPOLY1 = 0x00000040, // Hexen's MAP36 needs old polyobject drawing
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GI_COMPATPOLY2 = 0x00000080, // so does HEXDD's MAP47
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GI_COMPATPOLY2 = 0x00000080, // so does HEXDD's MAP47
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GI_IGNORETITLEPATCHES = 0x00000200, // Ignore the map name graphics when not runnning in English language
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GI_IGNORETITLEPATCHES = 0x00000200, // Ignore the map name graphics when not runnning in English language
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GI_ALWAYSCENTERSBAR = 0x00000400, // Always center the status bar
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GI_FIXUNITYSBAR = 0x00000400, // Center the status bar if it's too wide for a 320 screen
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};
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};
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#include "gametype.h"
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#include "gametype.h"
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@ -351,7 +351,7 @@ IWad
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Load = "extras.wad", "soundtrack"
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Load = "extras.wad", "soundtrack"
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BannerColors = "00 7c 00", "a8 a8 a8"
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BannerColors = "00 7c 00", "a8 a8 a8"
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IgnoreTitlePatches = 1
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IgnoreTitlePatches = 1
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AlwaysCenterStatusbar = 1
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FixUnityStatusBar = 1
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}
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}
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IWad
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IWad
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@ -365,7 +365,7 @@ IWad
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MustContain = "SMOOSHED", "ANIMDEFS", "LANGUAGE", "MAPINFO", "ENDOOM", "M_DOOM", "TITLEPIC", "TEXTURES"
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MustContain = "SMOOSHED", "ANIMDEFS", "LANGUAGE", "MAPINFO", "ENDOOM", "M_DOOM", "TITLEPIC", "TEXTURES"
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BannerColors = "a8 00 00", "a8 a8 a8"
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BannerColors = "a8 00 00", "a8 a8 a8"
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IgnoreTitlePatches = 1
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IgnoreTitlePatches = 1
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AlwaysCenterStatusbar = 1
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FixUnityStatusBar = 1
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}
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}
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IWad
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IWad
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@ -441,7 +441,7 @@ IWad
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MustContain = "MAP01", "REDTNT2", "DMAPINFO"
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MustContain = "MAP01", "REDTNT2", "DMAPINFO"
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BannerColors = "00 7c 00", "a8 a8 a8"
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BannerColors = "00 7c 00", "a8 a8 a8"
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IgnoreTitlePatches = 1
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IgnoreTitlePatches = 1
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AlwaysCenterStatusbar = 1
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FixUnityStatusBar = 1
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}
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}
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IWad
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IWad
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@ -470,7 +470,7 @@ IWad
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MustContain = "MAP01", "CAMO1", "DMAPINFO"
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MustContain = "MAP01", "CAMO1", "DMAPINFO"
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BannerColors = "00 7c 00", "a8 a8 a8"
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BannerColors = "00 7c 00", "a8 a8 a8"
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IgnoreTitlePatches = 1
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IgnoreTitlePatches = 1
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AlwaysCenterStatusbar = 1
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FixUnityStatusBar = 1
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}
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}
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IWad
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IWad
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@ -515,7 +515,7 @@ IWad
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BannerColors = "00 7c 00", "a8 a8 a8"
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BannerColors = "00 7c 00", "a8 a8 a8"
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IgnoreTitlePatches = 1
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IgnoreTitlePatches = 1
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Load = "nerveunity.wad", "extras.wad", "soundtrack"
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Load = "nerveunity.wad", "extras.wad", "soundtrack"
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AlwaysCenterStatusbar = 1
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FixUnityStatusBar = 1
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}
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}
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IWad
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IWad
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