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- split up zscript/shared/inventory.txt.
- moved health items to their own file. - scriptified ScoreItem and MapRevealer whose entire functionality was a small TryPickup method. - fixed: bit fields in global variables were not correctly written. This should conclude the inventory cleanup. It is now possible again to find things in there.
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#include "thingdef.h"
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#include "math/cmath.h"
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#include "a_armor.h"
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#include "a_health.h"
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AActor *SingleActorFromTID(int tid, AActor *defactor);
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