- split up zscript/shared/inventory.txt.

- moved health items to their own file.
- scriptified ScoreItem and MapRevealer whose entire functionality was a small TryPickup method.
- fixed: bit fields in global variables were not correctly written.

This should conclude the inventory cleanup. It is now possible again to find things in there.
This commit is contained in:
Christoph Oelckers 2016-11-30 13:36:13 +01:00
parent 229c55ce61
commit b0f3121bec
25 changed files with 982 additions and 959 deletions

View file

@ -79,6 +79,7 @@
#include "thingdef.h"
#include "math/cmath.h"
#include "a_armor.h"
#include "a_health.h"
AActor *SingleActorFromTID(int tid, AActor *defactor);