mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-10 06:41:41 +00:00
- made the initial weave index for A_BishopMissileWeave and A_CStaffMissileSlither
a configurable actor property. - added a menu item for snd_channels. SVN r2036 (trunk)
This commit is contained in:
parent
cc3b7967a1
commit
b0b80f6996
8 changed files with 39 additions and 9 deletions
|
@ -1,3 +1,8 @@
|
|||
December 23, 2009 (Changes by Graf Zahl)
|
||||
- made the initial weave index for A_BishopMissileWeave and A_CStaffMissileSlither
|
||||
a configurable actor property.
|
||||
- added a menu item for snd_channels.
|
||||
|
||||
December 20, 2009 (Changes by Graf Zahl)
|
||||
- Fixed: The Dehacked parser could read past the end of the file if the last
|
||||
element was improperly defined.
|
||||
|
|
|
@ -764,6 +764,7 @@ public:
|
|||
DWORD flags6; // Shit! Where did all the flags go?
|
||||
int special1; // Special info
|
||||
int special2; // Special info
|
||||
int weaveindex; // Separated from special2 because it's used by globally accessible functions.
|
||||
int health;
|
||||
BYTE movedir; // 0-7
|
||||
SBYTE visdir;
|
||||
|
|
|
@ -60,7 +60,6 @@ DEFINE_ACTION_FUNCTION(AActor, A_BishopAttack2)
|
|||
if (mo != NULL)
|
||||
{
|
||||
mo->tracer = self->target;
|
||||
mo->special2 = 16; // High word == x/y, Low word == z
|
||||
}
|
||||
self->special1--;
|
||||
}
|
||||
|
@ -77,10 +76,12 @@ DEFINE_ACTION_FUNCTION(AActor, A_BishopMissileWeave)
|
|||
int weaveXY, weaveZ;
|
||||
int angle;
|
||||
|
||||
if (self->special2 == 0) self->special2 = 16;
|
||||
// for compatibility this needs to set the value itself if it was never done by the projectile itself
|
||||
if (self->weaveindex == -1) self->weaveindex = 16;
|
||||
|
||||
weaveXY = self->special2 >> 16;
|
||||
weaveZ = self->special2 & 0xFFFF;
|
||||
// since these values are now user configurable we have to do a proper range check to avoid array overflows.
|
||||
weaveXY = (self->weaveindex >> 16) & 63;
|
||||
weaveZ = (self->weaveindex & 63);
|
||||
angle = (self->angle + ANG90) >> ANGLETOFINESHIFT;
|
||||
newX = self->x - FixedMul (finecosine[angle], FloatBobOffsets[weaveXY]<<1);
|
||||
newY = self->y - FixedMul (finesine[angle], FloatBobOffsets[weaveXY]<<1);
|
||||
|
@ -91,7 +92,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_BishopMissileWeave)
|
|||
self->z -= FloatBobOffsets[weaveZ];
|
||||
weaveZ = (weaveZ + 2) & 63;
|
||||
self->z += FloatBobOffsets[weaveZ];
|
||||
self->special2 = weaveZ + (weaveXY<<16);
|
||||
self->weaveindex = weaveZ + (weaveXY<<16);
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
|
|
|
@ -135,12 +135,12 @@ DEFINE_ACTION_FUNCTION(AActor, A_CStaffAttack)
|
|||
mo = P_SpawnPlayerMissile (self, RUNTIME_CLASS(ACStaffMissile), self->angle-(ANG45/15));
|
||||
if (mo)
|
||||
{
|
||||
mo->special2 = 32;
|
||||
mo->weaveindex = 32;
|
||||
}
|
||||
mo = P_SpawnPlayerMissile (self, RUNTIME_CLASS(ACStaffMissile), self->angle+(ANG45/15));
|
||||
if (mo)
|
||||
{
|
||||
mo->special2 = 0;
|
||||
mo->weaveindex = 0;
|
||||
}
|
||||
S_Sound (self, CHAN_WEAPON, "ClericCStaffFire", 1, ATTN_NORM);
|
||||
}
|
||||
|
@ -157,7 +157,10 @@ DEFINE_ACTION_FUNCTION(AActor, A_CStaffMissileSlither)
|
|||
int weaveXY;
|
||||
int angle;
|
||||
|
||||
weaveXY = self->special2;
|
||||
if (self->weaveindex == -1) self->weaveindex = 0;
|
||||
|
||||
// since these values are now user configurable we have to do a proper range check to avoid array overflows.
|
||||
weaveXY = self->weaveindex & 63;
|
||||
angle = (self->angle+ANG90)>>ANGLETOFINESHIFT;
|
||||
newX = self->x-FixedMul(finecosine[angle], FloatBobOffsets[weaveXY]);
|
||||
newY = self->y-FixedMul(finesine[angle], FloatBobOffsets[weaveXY]);
|
||||
|
@ -165,7 +168,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_CStaffMissileSlither)
|
|||
newX += FixedMul(finecosine[angle], FloatBobOffsets[weaveXY]);
|
||||
newY += FixedMul(finesine[angle], FloatBobOffsets[weaveXY]);
|
||||
P_TryMove (self, newX, newY, true);
|
||||
self->special2 = weaveXY;
|
||||
self->weaveindex = weaveXY;
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
|
|
|
@ -94,6 +94,7 @@ EXTERN_CVAR(Bool, hud_althud)
|
|||
EXTERN_CVAR(Int, compatmode)
|
||||
EXTERN_CVAR (Bool, vid_vsync)
|
||||
EXTERN_CVAR(Bool, displaynametags)
|
||||
EXTERN_CVAR (Int, snd_channels)
|
||||
|
||||
//
|
||||
// defaulted values
|
||||
|
@ -1252,6 +1253,7 @@ static menuitem_t SoundItems[] =
|
|||
{ discrete, "Underwater reverb", {&snd_waterreverb}, {2.0}, {0.0}, {0.0}, {OnOff} },
|
||||
{ slider, "Underwater cutoff", {&snd_waterlp}, {0.0}, {2000.0},{50.0}, {NULL} },
|
||||
{ discrete, "Randomize pitches", {&snd_pitched}, {2.0}, {0.0}, {0.0}, {OnOff} },
|
||||
{ slider, "Sound channels", {&snd_channels}, {8.0}, {256.0}, {8.0}, {NULL} },
|
||||
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
|
||||
{ more, "Restart sound", {NULL}, {0.0}, {0.0}, {0.0}, {(value_t *)MakeSoundChanges} },
|
||||
{ redtext, " ", {NULL}, {0.0}, {0.0}, {0.0}, {NULL} },
|
||||
|
|
|
@ -312,6 +312,14 @@ void AActor::Serialize (FArchive &arc)
|
|||
{
|
||||
arc << DamageFactor;
|
||||
}
|
||||
if (SaveVersion >= 2036)
|
||||
{
|
||||
arc << weaveindex;
|
||||
}
|
||||
else
|
||||
{
|
||||
weaveindex = special2;
|
||||
}
|
||||
|
||||
// Skip past uservar array in old savegames
|
||||
if (SaveVersion < 1933)
|
||||
|
|
|
@ -902,6 +902,15 @@ DEFINE_PROPERTY(bouncecount, I, Actor)
|
|||
defaults->bouncecount = id;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//==========================================================================
|
||||
DEFINE_PROPERTY(weaveindex, I, Actor)
|
||||
{
|
||||
PROP_INT_PARM(id, 0);
|
||||
defaults->weaveindex = id;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//==========================================================================
|
||||
|
|
|
@ -19,6 +19,7 @@ ACTOR Actor native //: Thinker
|
|||
Gravity 1
|
||||
DamageFactor 1.0
|
||||
PushFactor 0.25
|
||||
WeaveIndex -1
|
||||
|
||||
// Variables for the expression evaluator
|
||||
// NOTE: fixed_t and angle_t are only used here to ensure proper conversion
|
||||
|
|
Loading…
Reference in a new issue