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- Force node building for garrison.wad from The Master Levels so that the teleporter to the
red key won't leave you in the ground. SVN r4071 (trunk)
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4 changed files with 11 additions and 0 deletions
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@ -102,6 +102,7 @@ static FCompatOption Options[] =
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{ "resetplayerspeed", BCOMPATF_RESETPLAYERSPEED, SLOT_BCOMPAT },
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{ "vileghosts", BCOMPATF_VILEGHOSTS, SLOT_BCOMPAT },
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{ "ignoreteleporttags", BCOMPATF_BADTELEPORTERS, SLOT_BCOMPAT },
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{ "rebuildnodes", BCOMPATF_REBUILDNODES, SLOT_BCOMPAT },
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// list copied from g_mapinfo.cpp
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{ "shorttex", COMPATF_SHORTTEX, SLOT_COMPAT },
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@ -348,6 +348,7 @@ enum
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BCOMPATF_VILEGHOSTS = 1 << 2, // Monsters' radius and height aren't restored properly when resurrected.
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BCOMPATF_BADTELEPORTERS = 1 << 3, // Ignore tags on Teleport specials
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BCOMPATF_BADPORTALS = 1 << 4, // Restores the old unstable portal behavior
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BCOMPATF_REBUILDNODES = 1 << 5, // Force node rebuild
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};
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// phares 3/20/98:
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@ -3607,6 +3607,10 @@ void P_SetupLevel (char *lumpname, int position)
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level.maptype = MAPTYPE_UDMF;
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}
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CheckCompatibility(map);
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if (ib_compatflags & BCOMPATF_REBUILDNODES)
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{
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ForceNodeBuild = true;
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}
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T_LoadScripts(map);
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if (!map->HasBehavior || map->isText)
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@ -330,3 +330,8 @@ F481922F4881F74760F3C0437FD5EDD0 // map03
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setwallyscale 716 front bot 1.090909
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setwallyscale 717 front bot 1.090909
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}
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65A1EB4C87386F290816660A52932FF1 // Master Levels, garrison.wad
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{
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rebuildnodes
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}
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