mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-18 02:11:27 +00:00
Fix creating effect map entries
TMap apparently doesn't clear the memory for new entries like std::map...
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parent
6e64545725
commit
ae95a2d5cf
1 changed files with 47 additions and 45 deletions
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@ -1787,36 +1787,38 @@ void OpenALSoundRenderer::PurgeStoppedSources()
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void OpenALSoundRenderer::LoadReverb(const ReverbContainer *env)
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{
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ALuint &envReverb = EnvEffects[env->ID];
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ALuint *envReverb = EnvEffects.CheckKey(env->ID);
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bool doLoad = (env->Modified || !envReverb);
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if(!envReverb)
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{
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bool ok = false;
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alGenEffects(1, &envReverb);
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envReverb = &EnvEffects.Insert(env->ID, 0);
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alGenEffects(1, envReverb);
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if(getALError() == AL_NO_ERROR)
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{
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alEffecti(envReverb, AL_EFFECT_TYPE, AL_EFFECT_EAXREVERB);
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alEffecti(*envReverb, AL_EFFECT_TYPE, AL_EFFECT_EAXREVERB);
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ok = (alGetError() == AL_NO_ERROR);
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if(!ok)
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{
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alEffecti(envReverb, AL_EFFECT_TYPE, AL_EFFECT_REVERB);
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alEffecti(*envReverb, AL_EFFECT_TYPE, AL_EFFECT_REVERB);
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ok = (alGetError() == AL_NO_ERROR);
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}
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if(!ok)
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{
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alEffecti(envReverb, AL_EFFECT_TYPE, AL_EFFECT_NULL);
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alEffecti(*envReverb, AL_EFFECT_TYPE, AL_EFFECT_NULL);
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ok = (alGetError() == AL_NO_ERROR);
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}
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if(!ok)
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{
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alDeleteEffects(1, &envReverb);
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alDeleteEffects(1, envReverb);
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getALError();
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}
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}
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if(!ok)
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{
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envReverb = 0;
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*envReverb = 0;
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doLoad = false;
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}
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}
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@ -1826,7 +1828,7 @@ void OpenALSoundRenderer::LoadReverb(const ReverbContainer *env)
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const REVERB_PROPERTIES &props = env->Properties;
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ALint type = AL_EFFECT_NULL;
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alGetEffecti(envReverb, AL_EFFECT_TYPE, &type);
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alGetEffecti(*envReverb, AL_EFFECT_TYPE, &type);
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#define mB2Gain(x) ((float)pow(10., (x)/2000.))
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if(type == AL_EFFECT_EAXREVERB)
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{
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@ -1837,53 +1839,53 @@ void OpenALSoundRenderer::LoadReverb(const ReverbContainer *env)
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props.ReverbPan2 };
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#undef SETPARAM
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#define SETPARAM(e,t,v) alEffectf((e), AL_EAXREVERB_##t, clamp((v), AL_EAXREVERB_MIN_##t, AL_EAXREVERB_MAX_##t))
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SETPARAM(envReverb, DIFFUSION, props.EnvDiffusion);
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SETPARAM(envReverb, GAIN, mB2Gain(props.Room));
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SETPARAM(envReverb, GAINHF, mB2Gain(props.RoomHF));
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SETPARAM(envReverb, GAINLF, mB2Gain(props.RoomLF));
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SETPARAM(envReverb, DECAY_TIME, props.DecayTime);
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SETPARAM(envReverb, DECAY_HFRATIO, props.DecayHFRatio);
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SETPARAM(envReverb, DECAY_LFRATIO, props.DecayLFRatio);
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SETPARAM(envReverb, REFLECTIONS_GAIN, mB2Gain(props.Reflections));
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SETPARAM(envReverb, REFLECTIONS_DELAY, props.ReflectionsDelay);
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alEffectfv(envReverb, AL_EAXREVERB_REFLECTIONS_PAN, reflectpan);
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SETPARAM(envReverb, LATE_REVERB_GAIN, mB2Gain(props.Reverb));
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SETPARAM(envReverb, LATE_REVERB_DELAY, props.ReverbDelay);
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alEffectfv(envReverb, AL_EAXREVERB_LATE_REVERB_PAN, latepan);
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SETPARAM(envReverb, ECHO_TIME, props.EchoTime);
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SETPARAM(envReverb, ECHO_DEPTH, props.EchoDepth);
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SETPARAM(envReverb, MODULATION_TIME, props.ModulationTime);
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SETPARAM(envReverb, MODULATION_DEPTH, props.ModulationDepth);
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SETPARAM(envReverb, AIR_ABSORPTION_GAINHF, mB2Gain(props.AirAbsorptionHF));
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SETPARAM(envReverb, HFREFERENCE, props.HFReference);
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SETPARAM(envReverb, LFREFERENCE, props.LFReference);
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SETPARAM(envReverb, ROOM_ROLLOFF_FACTOR, props.RoomRolloffFactor);
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alEffecti(envReverb, AL_EAXREVERB_DECAY_HFLIMIT,
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(props.Flags&REVERB_FLAGS_DECAYHFLIMIT)?AL_TRUE:AL_FALSE);
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SETPARAM(*envReverb, DIFFUSION, props.EnvDiffusion);
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SETPARAM(*envReverb, GAIN, mB2Gain(props.Room));
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SETPARAM(*envReverb, GAINHF, mB2Gain(props.RoomHF));
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SETPARAM(*envReverb, GAINLF, mB2Gain(props.RoomLF));
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SETPARAM(*envReverb, DECAY_TIME, props.DecayTime);
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SETPARAM(*envReverb, DECAY_HFRATIO, props.DecayHFRatio);
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SETPARAM(*envReverb, DECAY_LFRATIO, props.DecayLFRatio);
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SETPARAM(*envReverb, REFLECTIONS_GAIN, mB2Gain(props.Reflections));
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SETPARAM(*envReverb, REFLECTIONS_DELAY, props.ReflectionsDelay);
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alEffectfv(*envReverb, AL_EAXREVERB_REFLECTIONS_PAN, reflectpan);
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SETPARAM(*envReverb, LATE_REVERB_GAIN, mB2Gain(props.Reverb));
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SETPARAM(*envReverb, LATE_REVERB_DELAY, props.ReverbDelay);
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alEffectfv(*envReverb, AL_EAXREVERB_LATE_REVERB_PAN, latepan);
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SETPARAM(*envReverb, ECHO_TIME, props.EchoTime);
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SETPARAM(*envReverb, ECHO_DEPTH, props.EchoDepth);
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SETPARAM(*envReverb, MODULATION_TIME, props.ModulationTime);
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SETPARAM(*envReverb, MODULATION_DEPTH, props.ModulationDepth);
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SETPARAM(*envReverb, AIR_ABSORPTION_GAINHF, mB2Gain(props.AirAbsorptionHF));
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SETPARAM(*envReverb, HFREFERENCE, props.HFReference);
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SETPARAM(*envReverb, LFREFERENCE, props.LFReference);
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SETPARAM(*envReverb, ROOM_ROLLOFF_FACTOR, props.RoomRolloffFactor);
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alEffecti(*envReverb, AL_EAXREVERB_DECAY_HFLIMIT,
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(props.Flags&REVERB_FLAGS_DECAYHFLIMIT)?AL_TRUE:AL_FALSE);
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#undef SETPARAM
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}
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else if(type == AL_EFFECT_REVERB)
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{
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#define SETPARAM(e,t,v) alEffectf((e), AL_REVERB_##t, clamp((v), AL_REVERB_MIN_##t, AL_REVERB_MAX_##t))
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SETPARAM(envReverb, DIFFUSION, props.EnvDiffusion);
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SETPARAM(envReverb, GAIN, mB2Gain(props.Room));
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SETPARAM(envReverb, GAINHF, mB2Gain(props.RoomHF));
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SETPARAM(envReverb, DECAY_TIME, props.DecayTime);
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SETPARAM(envReverb, DECAY_HFRATIO, props.DecayHFRatio);
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SETPARAM(envReverb, REFLECTIONS_GAIN, mB2Gain(props.Reflections));
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SETPARAM(envReverb, REFLECTIONS_DELAY, props.ReflectionsDelay);
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SETPARAM(envReverb, LATE_REVERB_GAIN, mB2Gain(props.Reverb));
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SETPARAM(envReverb, LATE_REVERB_DELAY, props.ReverbDelay);
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SETPARAM(envReverb, AIR_ABSORPTION_GAINHF, mB2Gain(props.AirAbsorptionHF));
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SETPARAM(envReverb, ROOM_ROLLOFF_FACTOR, props.RoomRolloffFactor);
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alEffecti(envReverb, AL_REVERB_DECAY_HFLIMIT,
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(props.Flags&REVERB_FLAGS_DECAYHFLIMIT)?AL_TRUE:AL_FALSE);
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SETPARAM(*envReverb, DIFFUSION, props.EnvDiffusion);
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SETPARAM(*envReverb, GAIN, mB2Gain(props.Room));
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SETPARAM(*envReverb, GAINHF, mB2Gain(props.RoomHF));
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SETPARAM(*envReverb, DECAY_TIME, props.DecayTime);
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SETPARAM(*envReverb, DECAY_HFRATIO, props.DecayHFRatio);
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SETPARAM(*envReverb, REFLECTIONS_GAIN, mB2Gain(props.Reflections));
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SETPARAM(*envReverb, REFLECTIONS_DELAY, props.ReflectionsDelay);
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SETPARAM(*envReverb, LATE_REVERB_GAIN, mB2Gain(props.Reverb));
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SETPARAM(*envReverb, LATE_REVERB_DELAY, props.ReverbDelay);
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SETPARAM(*envReverb, AIR_ABSORPTION_GAINHF, mB2Gain(props.AirAbsorptionHF));
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SETPARAM(*envReverb, ROOM_ROLLOFF_FACTOR, props.RoomRolloffFactor);
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alEffecti(*envReverb, AL_REVERB_DECAY_HFLIMIT,
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(props.Flags&REVERB_FLAGS_DECAYHFLIMIT)?AL_TRUE:AL_FALSE);
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#undef SETPARAM
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}
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#undef mB2Gain
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}
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alAuxiliaryEffectSloti(EnvSlot, AL_EFFECTSLOT_EFFECT, envReverb);
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alAuxiliaryEffectSloti(EnvSlot, AL_EFFECTSLOT_EFFECT, *envReverb);
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getALError();
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}
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