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https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-11 07:12:16 +00:00
- implemented processing of multiple return values in script functions.
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232b64d332
commit
ade9e4c3da
4 changed files with 80 additions and 27 deletions
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@ -9956,37 +9956,76 @@ ExpEmit FxJumpStatement::Emit(VMFunctionBuilder *build)
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//==========================================================================
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FxReturnStatement::FxReturnStatement(FxExpression *value, const FScriptPosition &pos)
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: FxExpression(EFX_ReturnStatement, pos), Value(value)
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: FxExpression(EFX_ReturnStatement, pos)
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{
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if (value != nullptr) Args.Push(value);
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ValueType = TypeVoid;
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}
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FxReturnStatement::FxReturnStatement(FArgumentList &values, const FScriptPosition &pos)
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: FxExpression(EFX_ReturnStatement, pos)
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{
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Args = std::move(values);
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ValueType = TypeVoid;
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}
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FxReturnStatement::~FxReturnStatement()
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{
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SAFE_DELETE(Value);
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}
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FxExpression *FxReturnStatement::Resolve(FCompileContext &ctx)
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{
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bool fail = false;
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CHECKRESOLVED();
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SAFE_RESOLVE_OPT(Value, ctx);
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for (auto &Value : Args)
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{
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SAFE_RESOLVE_OPT(Value, ctx);
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fail |= (Value == nullptr);
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}
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if (fail)
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{
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delete this;
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return nullptr;
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}
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PPrototype *retproto;
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if (Value == nullptr)
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if (Args.Size() == 0)
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{
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TArray<PType *> none(0);
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retproto = NewPrototype(none, none);
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}
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else
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else if (Args.Size() == 1)
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{
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// If we already know the real return type we need at least try to cast the value to its proper type (unless in an anonymous function.)
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if (ctx.ReturnProto != nullptr && ctx.ReturnProto->ReturnTypes.Size() > 0 && ctx.Function->SymbolName != NAME_None)
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{
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Value = new FxTypeCast(Value, ctx.ReturnProto->ReturnTypes[0], false, false);
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Value = Value->Resolve(ctx);
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ABORT(Value);
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Args[0] = new FxTypeCast(Args[0], ctx.ReturnProto->ReturnTypes[0], false, false);
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Args[0] = Args[0]->Resolve(ctx);
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ABORT(Args[0]);
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}
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retproto = Value->ReturnProto();
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retproto = Args[0]->ReturnProto();
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}
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else if (ctx.ReturnProto != nullptr && ctx.ReturnProto->ReturnTypes.Size() == Args.Size())
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{
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for (unsigned i = 0; i < Args.Size(); i++)
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{
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auto &Value = Args[0];
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Value = new FxTypeCast(Value, ctx.ReturnProto->ReturnTypes[i], false, false);
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Value = Value->Resolve(ctx);
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if (Value == nullptr) fail = true;
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}
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if (fail)
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{
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delete this;
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return nullptr;
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}
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return this; // no point calling CheckReturn here.
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}
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else
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{
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ScriptPosition.Message(MSG_ERROR, "Incorrect number of return values. Got %u, but expected %u", Args.Size(), ctx.ReturnProto->ReturnTypes.Size());
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delete this;
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return nullptr;
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}
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ctx.CheckReturn(retproto, ScriptPosition);
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@ -9996,8 +10035,20 @@ FxExpression *FxReturnStatement::Resolve(FCompileContext &ctx)
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ExpEmit FxReturnStatement::Emit(VMFunctionBuilder *build)
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{
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TArray<ExpEmit> outs;
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ExpEmit out(0, REGT_NIL);
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// If there's structs to destroy here we need to emit all returns before destroying them.
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if (build->ConstructedStructs.Size())
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{
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for (auto ret : Args)
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{
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ExpEmit r = ret->Emit(build);
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outs.Push(r);
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}
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}
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// call the destructors for all structs requiring one.
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// go in reverse order of construction
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for (int i = build->ConstructedStructs.Size() - 1; i >= 0; i--)
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@ -10013,19 +10064,19 @@ ExpEmit FxReturnStatement::Emit(VMFunctionBuilder *build)
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// If we return nothing, use a regular RET opcode.
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// Otherwise just return the value we're given.
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if (Value == nullptr)
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if (Args.Size() == 0)
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{
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build->Emit(OP_RET, RET_FINAL, REGT_NIL, 0);
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}
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else
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else if (Args.Size() == 1)
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{
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out = Value->Emit(build);
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out = outs.Size() > 0? outs[0] : Args[0]->Emit(build);
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// Check if it is a function call that simplified itself
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// into a tail call in which case we don't emit anything.
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if (!out.Final)
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{
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if (Value->ValueType == TypeVoid)
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if (Args[0]->ValueType == TypeVoid)
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{ // Nothing is returned.
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build->Emit(OP_RET, RET_FINAL, REGT_NIL, 0);
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}
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@ -10035,6 +10086,14 @@ ExpEmit FxReturnStatement::Emit(VMFunctionBuilder *build)
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}
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}
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}
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else
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{
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for (unsigned i = 0; i < Args.Size(); i++)
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{
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out = outs.Size() > 0 ? outs[i] : Args[i]->Emit(build);
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build->Emit(OP_RET, i < Args.Size() - 1 ? i : i+RET_FINAL, EncodeRegType(out), out.RegNum);
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}
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}
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out.Final = true;
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return out;
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@ -10042,9 +10101,9 @@ ExpEmit FxReturnStatement::Emit(VMFunctionBuilder *build)
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VMFunction *FxReturnStatement::GetDirectFunction()
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{
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if (Value != nullptr)
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if (Args.Size() == 1)
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{
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return Value->GetDirectFunction();
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return Args[0]->GetDirectFunction();
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}
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return nullptr;
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}
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@ -1911,10 +1911,11 @@ public:
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class FxReturnStatement : public FxExpression
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{
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FxExpression *Value;
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FArgumentList Args;
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public:
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FxReturnStatement(FxExpression *value, const FScriptPosition &pos);
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FxReturnStatement(FArgumentList &args, const FScriptPosition &pos);
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~FxReturnStatement();
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FxExpression *Resolve(FCompileContext&);
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ExpEmit Emit(VMFunctionBuilder *build);
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@ -3314,16 +3314,9 @@ FxExpression *ZCCCompiler::ConvertNode(ZCC_TreeNode *ast)
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{
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return new FxReturnStatement(nullptr, *ast);
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}
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else if (args.Size() == 1)
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{
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auto arg = args[0];
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args[0] = nullptr;
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return new FxReturnStatement(arg, *ast);
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}
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else
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{
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Error(ast, "Return with multiple values not implemented yet.");
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return new FxReturnStatement(nullptr, *ast);
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return new FxReturnStatement(args, *ast);
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}
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}
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@ -116,7 +116,7 @@ class PlayerPawn : Actor native
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}
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// This is for SBARINFO.
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int/*, int*/ GetEffectTicsForItem(class<Inventory> item)
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int, int GetEffectTicsForItem(class<Inventory> item)
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{
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let pg = (class<PowerupGiver>)(item);
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if (pg != null)
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@ -127,10 +127,10 @@ class PlayerPawn : Actor native
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{
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let maxtics = GetDefaultByType(powerupType).EffectTics;
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if (maxtics == 0) maxtics = powerup.default.EffectTics;
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return powerup.EffectTics/*, maxtics*/;
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return powerup.EffectTics, maxtics;
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}
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}
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return 0/*, 0*/;
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return 0, 0;
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}
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native int GetMaxHealth();
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