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- added a NULL check to gl_enhanced_nightvision's handler so that it won't crash without an uninitialized GL renderer.
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1 changed files with 4 additions and 1 deletions
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@ -71,7 +71,10 @@ CUSTOM_CVAR(Bool, gl_enhanced_nightvision, true, CVAR_ARCHIVE|CVAR_NOINITCALL)
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{
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{
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// The fixed colormap state needs to be reset because if this happens when
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// The fixed colormap state needs to be reset because if this happens when
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// a shader is set to CM_LITE or CM_TORCH it won't register the change in behavior caused by this CVAR.
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// a shader is set to CM_LITE or CM_TORCH it won't register the change in behavior caused by this CVAR.
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GLRenderer->mShaderManager->ResetFixedColormap();
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if (GLRenderer != NULL && GLRenderer->mShaderManager != NULL)
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{
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GLRenderer->mShaderManager->ResetFixedColormap();
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}
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}
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}
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CVAR(Bool, gl_brightfog, false, CVAR_ARCHIVE);
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CVAR(Bool, gl_brightfog, false, CVAR_ARCHIVE);
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