- fixed bad pointer use in stereo3d code.

This commit is contained in:
Christoph Oelckers 2018-06-17 10:53:33 +02:00
parent 684dd8f716
commit acdb7e391f

View file

@ -218,7 +218,7 @@ void RowInterleaved3D::Present() const
+ screen->mOutputLetterbox.height + 1 // +1 because of origin at bottom
) % 2;
GLRenderer->mPresent3dColumnShader->Uniforms.Set();
GLRenderer->mPresent3dRowShader->Uniforms.Set();
GLRenderer->RenderScreenQuad();
}