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- fixed stencil marking for SSAO.
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parent
0b460ccb03
commit
aafa445aac
3 changed files with 6 additions and 4 deletions
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@ -440,7 +440,8 @@ void FGLRenderState::SetStencil(int offs, int op, int flags)
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glStencilOp(GL_KEEP, GL_KEEP, op2gl[op]); // this stage doesn't modify the stencil
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bool cmon = !(flags & SF_ColorMaskOff);
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glColorMask(cmon, cmon, cmon, cmon); // don't write to the graphics buffer
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bool cmalpha = cmon || (flags & SF_ColorMaskAlpha);
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glColorMask(cmon, cmon, cmon, cmalpha); // don't write to the graphics buffer
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glDepthMask(!(flags & SF_DepthMaskOff));
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}
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@ -301,7 +301,7 @@ void HWPortal::RemoveStencil(HWDrawInfo *di, FRenderState &state, bool usestenci
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state.EnableTexture(false);
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state.SetRenderStyle(STYLE_Source);
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state.SetStencil(0, SOP_Keep, SF_ColorMaskOff);
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state.SetStencil(0, SOP_Keep, SF_ColorMaskOff | SF_ColorMaskAlpha); // SSAO needs the alpha channel as a marker.
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if (needdepth) state.Clear(CT_Depth);
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state.SetDepthRange(0, 1);
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state.SetDepthFunc(DF_LEqual);
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@ -946,8 +946,8 @@ void HWEEHorizonPortal::DrawContents(HWDrawInfo *di, FRenderState &state)
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{
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GLSkyInfo skyinfo;
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skyinfo.init(sector->sky, 0);
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//GLSkyPortal sky(mState, &skyinfo, true);
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//sky.DrawContents(di, state);
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HWSkyPortal sky(screen->mSkyData, mState, &skyinfo, true);
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sky.DrawContents(di, state);
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}
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if (sector->GetTexture(sector_t::ceiling) != skyflatnum)
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{
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@ -57,6 +57,7 @@ enum EStencilFlags
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SF_AllOn = 0,
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SF_ColorMaskOff = 1,
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SF_DepthMaskOff = 2,
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SF_ColorMaskAlpha = 4, // hack value for SSAO
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};
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enum EStencilOp
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