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- this must remain specific to Strife...
SVN r3581 (trunk)
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1 changed files with 4 additions and 1 deletions
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@ -4665,7 +4665,10 @@ void P_SpawnBlood (fixed_t x, fixed_t y, fixed_t z, angle_t dir, int damage, AAc
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{
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th->SetState (state);
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}
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else damage += 2;
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else if (gameinfo.gametype == GAME_Strife) // this modification is Strife-specific.
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{
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damage += 2;
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}
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}
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// Moved out of the blood actor so that replacing blood is easier
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