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- added IF_TOSSED inventory flag.
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3 changed files with 4 additions and 0 deletions
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@ -134,6 +134,8 @@ enum
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IF_RESTRICTABSOLUTELY = 1<<19, // RestrictedTo and ForbiddenTo do not allow pickup in any form by other classes
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IF_RESTRICTABSOLUTELY = 1<<19, // RestrictedTo and ForbiddenTo do not allow pickup in any form by other classes
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IF_NEVERRESPAWN = 1<<20, // Never, ever respawns
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IF_NEVERRESPAWN = 1<<20, // Never, ever respawns
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IF_NOSCREENFLASH = 1<<21, // No pickup flash on the player's screen
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IF_NOSCREENFLASH = 1<<21, // No pickup flash on the player's screen
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IF_TOSSED = 1<<22, // Was spawned by P_DropItem (i.e. as a monster drop)
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};
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};
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@ -3088,6 +3088,7 @@ AInventory *P_DropItem (AActor *source, const PClass *type, int dropamount, int
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{
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{
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AInventory * inv = static_cast<AInventory *>(mo);
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AInventory * inv = static_cast<AInventory *>(mo);
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ModifyDropAmount(inv, dropamount);
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ModifyDropAmount(inv, dropamount);
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inv->ItemFlags |= IF_TOSSED;
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if (inv->SpecialDropAction (source))
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if (inv->SpecialDropAction (source))
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{
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{
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// The special action indicates that the item should not spawn
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// The special action indicates that the item should not spawn
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@ -308,6 +308,7 @@ static FFlagDef InventoryFlags[] =
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DEFINE_FLAG(IF, RESTRICTABSOLUTELY, AInventory, ItemFlags),
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DEFINE_FLAG(IF, RESTRICTABSOLUTELY, AInventory, ItemFlags),
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DEFINE_FLAG(IF, NEVERRESPAWN, AInventory, ItemFlags),
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DEFINE_FLAG(IF, NEVERRESPAWN, AInventory, ItemFlags),
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DEFINE_FLAG(IF, NOSCREENFLASH, AInventory, ItemFlags),
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DEFINE_FLAG(IF, NOSCREENFLASH, AInventory, ItemFlags),
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DEFINE_FLAG(IF, TOSSED, AInventory, ItemFlags),
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DEFINE_DEPRECATED_FLAG(PICKUPFLASH),
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DEFINE_DEPRECATED_FLAG(PICKUPFLASH),
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DEFINE_DEPRECATED_FLAG(INTERHUBSTRIP),};
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DEFINE_DEPRECATED_FLAG(INTERHUBSTRIP),};
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