mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-29 15:32:57 +00:00
Dynamic lights to the flats in pal mode
This commit is contained in:
parent
d428634c58
commit
a76cd35333
3 changed files with 183 additions and 68 deletions
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@ -2384,6 +2384,47 @@ namespace swrenderer
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_color = ds_color;
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_srcalpha = dc_srcalpha;
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_destalpha = dc_destalpha;
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_dynlights = dc_lights;
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_num_dynlights = dc_num_lights;
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_viewpos_x = dc_viewpos.X;
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_step_viewpos_x = dc_viewpos_step.X;
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}
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uint8_t PalSpanCommand::AddLights(const TriLight *lights, int num_lights, float viewpos_x, uint8_t fg, uint8_t material)
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{
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uint32_t lit_r = GPalette.BaseColors[fg].r;
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uint32_t lit_g = GPalette.BaseColors[fg].g;
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uint32_t lit_b = GPalette.BaseColors[fg].b;
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uint32_t material_r = GPalette.BaseColors[material].r;
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uint32_t material_g = GPalette.BaseColors[material].g;
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uint32_t material_b = GPalette.BaseColors[material].b;
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for (int i = 0; i < num_lights; i++)
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{
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uint32_t light_color_r = RPART(lights[i].color);
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uint32_t light_color_g = GPART(lights[i].color);
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uint32_t light_color_b = BPART(lights[i].color);
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// L = light-pos
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// dist = sqrt(dot(L, L))
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// attenuation = 1 - MIN(dist * (1/radius), 1)
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float Lyz2 = lights[i].y; // L.y*L.y + L.z*L.z
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float Lx = lights[i].x - viewpos_x;
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float dist2 = Lyz2 + Lx * Lx;
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float dist = dist2 * _mm_cvtss_f32(_mm_rsqrt_ss(_mm_load_ss(&dist2)));
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uint32_t attenuation = (uint32_t)(256.0f - MIN(dist * lights[i].radius, 256.0f));
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lit_r += (light_color_r * material_r * attenuation) >> 16;
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lit_g += (light_color_g * material_g * attenuation) >> 16;
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lit_b += (light_color_b * material_b * attenuation) >> 16;
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}
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lit_r = MIN<uint32_t>(lit_r, 255);
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lit_g = MIN<uint32_t>(lit_g, 255);
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lit_b = MIN<uint32_t>(lit_b, 255);
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return RGB256k.All[((lit_r >> 2) << 12) | ((lit_g >> 2) << 6) | (lit_b >> 2)];
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}
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void DrawSpanPalCommand::Execute(DrawerThread *thread)
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@ -2411,7 +2452,12 @@ namespace swrenderer
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xstep = _xstep;
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ystep = _ystep;
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if (_xbits == 6 && _ybits == 6)
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const TriLight *dynlights = _dynlights;
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int num_dynlights = _num_dynlights;
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float viewpos_x = _viewpos_x;
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float step_viewpos_x = _step_viewpos_x;
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if (_xbits == 6 && _ybits == 6 && num_dynlights == 0)
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{
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// 64x64 is the most common case by far, so special case it.
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do
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@ -2428,6 +2474,24 @@ namespace swrenderer
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yfrac += ystep;
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} while (--count);
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}
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else if (_xbits == 6 && _ybits == 6)
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{
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// 64x64 is the most common case by far, so special case it.
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do
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{
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// Current texture index in u,v.
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spot = ((xfrac >> (32 - 6 - 6))&(63 * 64)) + (yfrac >> (32 - 6));
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// Lookup pixel from flat texture tile,
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// re-index using light/colormap.
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*dest++ = AddLights(dynlights, num_dynlights, viewpos_x, colormap[source[spot]], source[spot]);
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// Next step in u,v.
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xfrac += xstep;
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yfrac += ystep;
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viewpos_x += step_viewpos_x;
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} while (--count);
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}
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else
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{
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uint8_t yshift = 32 - _ybits;
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@ -2441,11 +2505,12 @@ namespace swrenderer
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// Lookup pixel from flat texture tile,
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// re-index using light/colormap.
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*dest++ = colormap[source[spot]];
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*dest++ = AddLights(dynlights, num_dynlights, viewpos_x, colormap[source[spot]], source[spot]);
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// Next step in u,v.
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xfrac += xstep;
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yfrac += ystep;
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viewpos_x += step_viewpos_x;
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} while (--count);
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}
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}
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@ -2475,6 +2540,11 @@ namespace swrenderer
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xstep = _xstep;
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ystep = _ystep;
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const TriLight *dynlights = _dynlights;
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int num_dynlights = _num_dynlights;
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float viewpos_x = _viewpos_x;
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float step_viewpos_x = _step_viewpos_x;
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if (_xbits == 6 && _ybits == 6)
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{
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// 64x64 is the most common case by far, so special case it.
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@ -2486,11 +2556,12 @@ namespace swrenderer
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texdata = source[spot];
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if (texdata != 0)
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{
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*dest = colormap[texdata];
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*dest = num_dynlights != 0 ? AddLights(dynlights, num_dynlights, viewpos_x, colormap[texdata], texdata) : colormap[texdata];
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}
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dest++;
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xfrac += xstep;
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yfrac += ystep;
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viewpos_x += step_viewpos_x;
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} while (--count);
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}
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else
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@ -2506,11 +2577,12 @@ namespace swrenderer
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texdata = source[spot];
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if (texdata != 0)
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{
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*dest = colormap[texdata];
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*dest = num_dynlights != 0 ? AddLights(dynlights, num_dynlights, viewpos_x, colormap[texdata], texdata) : colormap[texdata];
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}
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dest++;
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xfrac += xstep;
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yfrac += ystep;
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viewpos_x += step_viewpos_x;
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} while (--count);
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}
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}
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@ -2544,6 +2616,11 @@ namespace swrenderer
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const PalEntry *palette = GPalette.BaseColors;
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const TriLight *dynlights = _dynlights;
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int num_dynlights = _num_dynlights;
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float viewpos_x = _viewpos_x;
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float step_viewpos_x = _step_viewpos_x;
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if (!r_blendmethod)
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{
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if (_xbits == 6 && _ybits == 6)
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@ -2552,7 +2629,7 @@ namespace swrenderer
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do
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{
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spot = ((xfrac >> (32 - 6 - 6))&(63 * 64)) + (yfrac >> (32 - 6));
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uint32_t fg = colormap[source[spot]];
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uint32_t fg = num_dynlights != 0 ? AddLights(dynlights, num_dynlights, viewpos_x, colormap[source[spot]], source[spot]) : colormap[source[spot]];
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uint32_t bg = *dest;
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fg = fg2rgb[fg];
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bg = bg2rgb[bg];
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@ -2560,6 +2637,7 @@ namespace swrenderer
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*dest++ = RGB32k.All[fg & (fg >> 15)];
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xfrac += xstep;
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yfrac += ystep;
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viewpos_x += step_viewpos_x;
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} while (--count);
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}
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else
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@ -2570,7 +2648,7 @@ namespace swrenderer
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do
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{
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spot = ((xfrac >> xshift) & xmask) + (yfrac >> yshift);
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uint32_t fg = colormap[source[spot]];
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uint32_t fg = num_dynlights != 0 ? AddLights(dynlights, num_dynlights, viewpos_x, colormap[source[spot]], source[spot]) : colormap[source[spot]];
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uint32_t bg = *dest;
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fg = fg2rgb[fg];
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bg = bg2rgb[bg];
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@ -2578,6 +2656,7 @@ namespace swrenderer
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*dest++ = RGB32k.All[fg & (fg >> 15)];
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xfrac += xstep;
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yfrac += ystep;
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viewpos_x += step_viewpos_x;
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} while (--count);
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}
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}
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@ -2589,7 +2668,7 @@ namespace swrenderer
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do
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{
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spot = ((xfrac >> (32 - 6 - 6))&(63 * 64)) + (yfrac >> (32 - 6));
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uint32_t fg = colormap[source[spot]];
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uint32_t fg = num_dynlights != 0 ? AddLights(dynlights, num_dynlights, viewpos_x, colormap[source[spot]], source[spot]) : colormap[source[spot]];
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uint32_t bg = *dest;
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int r = MAX((palette[fg].r * _srcalpha + palette[bg].r * _destalpha)>>18, 0);
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int g = MAX((palette[fg].g * _srcalpha + palette[bg].g * _destalpha)>>18, 0);
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@ -2598,6 +2677,7 @@ namespace swrenderer
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xfrac += xstep;
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yfrac += ystep;
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viewpos_x += step_viewpos_x;
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} while (--count);
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}
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else
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@ -2608,7 +2688,7 @@ namespace swrenderer
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do
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{
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spot = ((xfrac >> xshift) & xmask) + (yfrac >> yshift);
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uint32_t fg = colormap[source[spot]];
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uint32_t fg = num_dynlights != 0 ? AddLights(dynlights, num_dynlights, viewpos_x, colormap[source[spot]], source[spot]) : colormap[source[spot]];
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uint32_t bg = *dest;
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int r = MAX((palette[fg].r * _srcalpha + palette[bg].r * _destalpha)>>18, 0);
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int g = MAX((palette[fg].g * _srcalpha + palette[bg].g * _destalpha)>>18, 0);
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@ -2617,6 +2697,7 @@ namespace swrenderer
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xfrac += xstep;
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yfrac += ystep;
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viewpos_x += step_viewpos_x;
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} while (--count);
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}
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}
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@ -2641,6 +2722,11 @@ namespace swrenderer
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const PalEntry *palette = GPalette.BaseColors;
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const TriLight *dynlights = _dynlights;
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int num_dynlights = _num_dynlights;
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float viewpos_x = _viewpos_x;
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float step_viewpos_x = _step_viewpos_x;
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xfrac = _xfrac;
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yfrac = _yfrac;
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@ -2664,7 +2750,7 @@ namespace swrenderer
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texdata = source[spot];
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if (texdata != 0)
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{
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uint32_t fg = colormap[texdata];
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uint32_t fg = num_dynlights != 0 ? AddLights(dynlights, num_dynlights, viewpos_x, colormap[texdata], texdata) : colormap[texdata];
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uint32_t bg = *dest;
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fg = fg2rgb[fg];
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bg = bg2rgb[bg];
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@ -2674,6 +2760,7 @@ namespace swrenderer
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dest++;
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xfrac += xstep;
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yfrac += ystep;
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viewpos_x += step_viewpos_x;
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} while (--count);
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}
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else
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@ -2689,7 +2776,7 @@ namespace swrenderer
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texdata = source[spot];
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if (texdata != 0)
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{
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uint32_t fg = colormap[texdata];
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uint32_t fg = num_dynlights != 0 ? AddLights(dynlights, num_dynlights, viewpos_x, colormap[texdata], texdata) : colormap[texdata];
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uint32_t bg = *dest;
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fg = fg2rgb[fg];
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bg = bg2rgb[bg];
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@ -2699,6 +2786,7 @@ namespace swrenderer
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dest++;
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xfrac += xstep;
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yfrac += ystep;
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viewpos_x += step_viewpos_x;
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} while (--count);
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}
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}
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@ -2715,7 +2803,7 @@ namespace swrenderer
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texdata = source[spot];
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if (texdata != 0)
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{
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uint32_t fg = colormap[texdata];
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uint32_t fg = num_dynlights != 0 ? AddLights(dynlights, num_dynlights, viewpos_x, colormap[texdata], texdata) : colormap[texdata];
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uint32_t bg = *dest;
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int r = MAX((palette[fg].r * _srcalpha + palette[bg].r * _destalpha)>>18, 0);
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int g = MAX((palette[fg].g * _srcalpha + palette[bg].g * _destalpha)>>18, 0);
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@ -2725,6 +2813,7 @@ namespace swrenderer
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dest++;
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xfrac += xstep;
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yfrac += ystep;
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viewpos_x += step_viewpos_x;
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} while (--count);
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}
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else
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@ -2740,7 +2829,7 @@ namespace swrenderer
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texdata = source[spot];
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if (texdata != 0)
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{
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uint32_t fg = colormap[texdata];
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uint32_t fg = num_dynlights != 0 ? AddLights(dynlights, num_dynlights, viewpos_x, colormap[texdata], texdata) : colormap[texdata];
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uint32_t bg = *dest;
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int r = MAX((palette[fg].r * _srcalpha + palette[bg].r * _destalpha)>>18, 0);
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int g = MAX((palette[fg].g * _srcalpha + palette[bg].g * _destalpha)>>18, 0);
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@ -2750,6 +2839,7 @@ namespace swrenderer
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dest++;
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xfrac += xstep;
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yfrac += ystep;
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viewpos_x += step_viewpos_x;
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} while (--count);
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}
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}
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@ -2773,6 +2863,11 @@ namespace swrenderer
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uint32_t *bg2rgb = _destblend;
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const PalEntry *palette = GPalette.BaseColors;
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const TriLight *dynlights = _dynlights;
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int num_dynlights = _num_dynlights;
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float viewpos_x = _viewpos_x;
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float step_viewpos_x = _step_viewpos_x;
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xfrac = _xfrac;
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yfrac = _yfrac;
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@ -2791,7 +2886,8 @@ namespace swrenderer
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do
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{
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spot = ((xfrac >> (32 - 6 - 6))&(63 * 64)) + (yfrac >> (32 - 6));
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uint32_t a = fg2rgb[colormap[source[spot]]] + bg2rgb[*dest];
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uint32_t fg = num_dynlights != 0 ? AddLights(dynlights, num_dynlights, viewpos_x, colormap[source[spot]], source[spot]) : colormap[source[spot]];
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uint32_t a = fg2rgb[fg] + bg2rgb[*dest];
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uint32_t b = a;
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a |= 0x01f07c1f;
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@ -2802,6 +2898,7 @@ namespace swrenderer
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*dest++ = RGB32k.All[a & (a >> 15)];
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xfrac += xstep;
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yfrac += ystep;
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viewpos_x += step_viewpos_x;
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} while (--count);
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}
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else
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@ -2812,7 +2909,8 @@ namespace swrenderer
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do
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{
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spot = ((xfrac >> xshift) & xmask) + (yfrac >> yshift);
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uint32_t a = fg2rgb[colormap[source[spot]]] + bg2rgb[*dest];
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uint32_t fg = num_dynlights != 0 ? AddLights(dynlights, num_dynlights, viewpos_x, colormap[source[spot]], source[spot]) : colormap[source[spot]];
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uint32_t a = fg2rgb[fg] + bg2rgb[*dest];
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uint32_t b = a;
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a |= 0x01f07c1f;
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@ -2823,6 +2921,7 @@ namespace swrenderer
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*dest++ = RGB32k.All[a & (a >> 15)];
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xfrac += xstep;
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yfrac += ystep;
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viewpos_x += step_viewpos_x;
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} while (--count);
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}
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}
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@ -2834,7 +2933,7 @@ namespace swrenderer
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do
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{
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spot = ((xfrac >> (32 - 6 - 6))&(63 * 64)) + (yfrac >> (32 - 6));
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uint32_t fg = colormap[source[spot]];
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uint32_t fg = num_dynlights != 0 ? AddLights(dynlights, num_dynlights, viewpos_x, colormap[source[spot]], source[spot]) : colormap[source[spot]];
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uint32_t bg = *dest;
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int r = MAX((palette[fg].r * _srcalpha + palette[bg].r * _destalpha)>>18, 0);
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int g = MAX((palette[fg].g * _srcalpha + palette[bg].g * _destalpha)>>18, 0);
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@ -2843,6 +2942,7 @@ namespace swrenderer
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xfrac += xstep;
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yfrac += ystep;
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viewpos_x += step_viewpos_x;
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} while (--count);
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}
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else
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@ -2853,7 +2953,7 @@ namespace swrenderer
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do
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{
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spot = ((xfrac >> xshift) & xmask) + (yfrac >> yshift);
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uint32_t fg = colormap[source[spot]];
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uint32_t fg = num_dynlights != 0 ? AddLights(dynlights, num_dynlights, viewpos_x, colormap[source[spot]], source[spot]) : colormap[source[spot]];
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uint32_t bg = *dest;
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int r = MAX((palette[fg].r * _srcalpha + palette[bg].r * _destalpha)>>18, 0);
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int g = MAX((palette[fg].g * _srcalpha + palette[bg].g * _destalpha)>>18, 0);
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@ -2862,6 +2962,7 @@ namespace swrenderer
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xfrac += xstep;
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yfrac += ystep;
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viewpos_x += step_viewpos_x;
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} while (--count);
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}
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}
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@ -2885,6 +2986,11 @@ namespace swrenderer
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uint32_t *bg2rgb = _destblend;
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const PalEntry *palette = GPalette.BaseColors;
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const TriLight *dynlights = _dynlights;
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int num_dynlights = _num_dynlights;
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float viewpos_x = _viewpos_x;
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float step_viewpos_x = _step_viewpos_x;
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xfrac = _xfrac;
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yfrac = _yfrac;
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@ -2908,7 +3014,8 @@ namespace swrenderer
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texdata = source[spot];
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if (texdata != 0)
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{
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uint32_t a = fg2rgb[colormap[texdata]] + bg2rgb[*dest];
|
||||
uint32_t fg = num_dynlights != 0 ? AddLights(dynlights, num_dynlights, viewpos_x, colormap[texdata], texdata) : colormap[texdata];
|
||||
uint32_t a = fg2rgb[fg] + bg2rgb[*dest];
|
||||
uint32_t b = a;
|
||||
|
||||
a |= 0x01f07c1f;
|
||||
|
@ -2921,6 +3028,7 @@ namespace swrenderer
|
|||
dest++;
|
||||
xfrac += xstep;
|
||||
yfrac += ystep;
|
||||
viewpos_x += step_viewpos_x;
|
||||
} while (--count);
|
||||
}
|
||||
else
|
||||
|
@ -2936,7 +3044,8 @@ namespace swrenderer
|
|||
texdata = source[spot];
|
||||
if (texdata != 0)
|
||||
{
|
||||
uint32_t a = fg2rgb[colormap[texdata]] + bg2rgb[*dest];
|
||||
uint32_t fg = num_dynlights != 0 ? AddLights(dynlights, num_dynlights, viewpos_x, colormap[texdata], texdata) : colormap[texdata];
|
||||
uint32_t a = fg2rgb[fg] + bg2rgb[*dest];
|
||||
uint32_t b = a;
|
||||
|
||||
a |= 0x01f07c1f;
|
||||
|
@ -2949,6 +3058,7 @@ namespace swrenderer
|
|||
dest++;
|
||||
xfrac += xstep;
|
||||
yfrac += ystep;
|
||||
viewpos_x += step_viewpos_x;
|
||||
} while (--count);
|
||||
}
|
||||
}
|
||||
|
@ -2965,7 +3075,7 @@ namespace swrenderer
|
|||
texdata = source[spot];
|
||||
if (texdata != 0)
|
||||
{
|
||||
uint32_t fg = colormap[texdata];
|
||||
uint32_t fg = num_dynlights != 0 ? AddLights(dynlights, num_dynlights, viewpos_x, colormap[texdata], texdata) : colormap[texdata];
|
||||
uint32_t bg = *dest;
|
||||
int r = MAX((palette[fg].r * _srcalpha + palette[bg].r * _destalpha)>>18, 0);
|
||||
int g = MAX((palette[fg].g * _srcalpha + palette[bg].g * _destalpha)>>18, 0);
|
||||
|
@ -2975,6 +3085,7 @@ namespace swrenderer
|
|||
dest++;
|
||||
xfrac += xstep;
|
||||
yfrac += ystep;
|
||||
viewpos_x += step_viewpos_x;
|
||||
} while (--count);
|
||||
}
|
||||
else
|
||||
|
@ -2990,7 +3101,7 @@ namespace swrenderer
|
|||
texdata = source[spot];
|
||||
if (texdata != 0)
|
||||
{
|
||||
uint32_t fg = colormap[texdata];
|
||||
uint32_t fg = num_dynlights != 0 ? AddLights(dynlights, num_dynlights, viewpos_x, colormap[texdata], texdata) : colormap[texdata];
|
||||
uint32_t bg = *dest;
|
||||
int r = MAX((palette[fg].r * _srcalpha + palette[bg].r * _destalpha)>>18, 0);
|
||||
int g = MAX((palette[fg].g * _srcalpha + palette[bg].g * _destalpha)>>18, 0);
|
||||
|
@ -3000,6 +3111,7 @@ namespace swrenderer
|
|||
dest++;
|
||||
xfrac += xstep;
|
||||
yfrac += ystep;
|
||||
viewpos_x += step_viewpos_x;
|
||||
} while (--count);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -153,6 +153,8 @@ namespace swrenderer
|
|||
FString DebugInfo() override { return "PalSpanCommand"; }
|
||||
|
||||
protected:
|
||||
inline static uint8_t AddLights(const TriLight *lights, int num_lights, float viewpos_x, uint8_t fg, uint8_t material);
|
||||
|
||||
const uint8_t *_source;
|
||||
const uint8_t *_colormap;
|
||||
dsfixed_t _xfrac;
|
||||
|
@ -170,6 +172,10 @@ namespace swrenderer
|
|||
int _color;
|
||||
fixed_t _srcalpha;
|
||||
fixed_t _destalpha;
|
||||
TriLight *_dynlights;
|
||||
int _num_dynlights;
|
||||
float _viewpos_x;
|
||||
float _step_viewpos_x;
|
||||
};
|
||||
|
||||
class DrawSpanPalCommand : public PalSpanCommand { public: void Execute(DrawerThread *thread) override; };
|
||||
|
|
|
@ -256,63 +256,60 @@ void R_MapPlane (int y, int x1)
|
|||
R_SetDSColorMapLight(basecolormap, GlobVis * fabs(CenterY - y), planeshade);
|
||||
}
|
||||
|
||||
if (r_swtruecolor)
|
||||
if (r_dynlights)
|
||||
{
|
||||
if (r_dynlights)
|
||||
// Find row position in view space
|
||||
float zspan = planeheight / (fabs(y + 0.5 - CenterY) / InvZtoScale);
|
||||
dc_viewpos.X = (float)((x1 + 0.5 - CenterX) / CenterX * zspan);
|
||||
dc_viewpos.Y = zspan;
|
||||
dc_viewpos.Z = (float)((CenterY - y - 0.5) / InvZtoScale * zspan);
|
||||
dc_viewpos_step.X = (float)(zspan / CenterX);
|
||||
|
||||
static TriLight lightbuffer[64 * 1024];
|
||||
static int nextlightindex = 0;
|
||||
|
||||
// Setup lights for column
|
||||
dc_num_lights = 0;
|
||||
dc_lights = lightbuffer + nextlightindex;
|
||||
visplane_light *cur_node = ds_light_list;
|
||||
while (cur_node && nextlightindex < 64 * 1024)
|
||||
{
|
||||
// Find row position in view space
|
||||
float zspan = planeheight / (fabs(y + 0.5 - CenterY) / InvZtoScale);
|
||||
dc_viewpos.X = (float)((x1 + 0.5 - CenterX) / CenterX * zspan);
|
||||
dc_viewpos.Y = zspan;
|
||||
dc_viewpos.Z = (float)((CenterY - y - 0.5) / InvZtoScale * zspan);
|
||||
dc_viewpos_step.X = (float)(zspan / CenterX);
|
||||
double lightX = cur_node->lightsource->X() - ViewPos.X;
|
||||
double lightY = cur_node->lightsource->Y() - ViewPos.Y;
|
||||
double lightZ = cur_node->lightsource->Z() - ViewPos.Z;
|
||||
|
||||
static TriLight lightbuffer[64 * 1024];
|
||||
static int nextlightindex = 0;
|
||||
float lx = (float)(lightX * ViewSin - lightY * ViewCos);
|
||||
float ly = (float)(lightX * ViewTanCos + lightY * ViewTanSin) - dc_viewpos.Y;
|
||||
float lz = (float)lightZ - dc_viewpos.Z;
|
||||
|
||||
// Setup lights for column
|
||||
dc_num_lights = 0;
|
||||
dc_lights = lightbuffer + nextlightindex;
|
||||
visplane_light *cur_node = ds_light_list;
|
||||
while (cur_node && nextlightindex < 64 * 1024)
|
||||
// Precalculate the constant part of the dot here so the drawer doesn't have to.
|
||||
float lconstant = ly * ly + lz * lz;
|
||||
|
||||
// Include light only if it touches this row
|
||||
float radius = cur_node->lightsource->GetRadius();
|
||||
if (radius * radius >= lconstant)
|
||||
{
|
||||
double lightX = cur_node->lightsource->X() - ViewPos.X;
|
||||
double lightY = cur_node->lightsource->Y() - ViewPos.Y;
|
||||
double lightZ = cur_node->lightsource->Z() - ViewPos.Z;
|
||||
uint32_t red = cur_node->lightsource->GetRed();
|
||||
uint32_t green = cur_node->lightsource->GetGreen();
|
||||
uint32_t blue = cur_node->lightsource->GetBlue();
|
||||
|
||||
float lx = (float)(lightX * ViewSin - lightY * ViewCos);
|
||||
float ly = (float)(lightX * ViewTanCos + lightY * ViewTanSin) - dc_viewpos.Y;
|
||||
float lz = (float)lightZ - dc_viewpos.Z;
|
||||
|
||||
// Precalculate the constant part of the dot here so the drawer doesn't have to.
|
||||
float lconstant = ly * ly + lz * lz;
|
||||
|
||||
// Include light only if it touches this row
|
||||
float radius = cur_node->lightsource->GetRadius();
|
||||
if (radius * radius >= lconstant)
|
||||
{
|
||||
uint32_t red = cur_node->lightsource->GetRed();
|
||||
uint32_t green = cur_node->lightsource->GetGreen();
|
||||
uint32_t blue = cur_node->lightsource->GetBlue();
|
||||
|
||||
nextlightindex++;
|
||||
auto &light = dc_lights[dc_num_lights++];
|
||||
light.x = lx;
|
||||
light.y = lconstant;
|
||||
light.radius = 256.0f / radius;
|
||||
light.color = (red << 16) | (green << 8) | blue;
|
||||
}
|
||||
|
||||
cur_node = cur_node->next;
|
||||
nextlightindex++;
|
||||
auto &light = dc_lights[dc_num_lights++];
|
||||
light.x = lx;
|
||||
light.y = lconstant;
|
||||
light.radius = 256.0f / radius;
|
||||
light.color = (red << 16) | (green << 8) | blue;
|
||||
}
|
||||
|
||||
if (nextlightindex == 64 * 1024)
|
||||
nextlightindex = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
dc_num_lights = 0;
|
||||
cur_node = cur_node->next;
|
||||
}
|
||||
|
||||
if (nextlightindex == 64 * 1024)
|
||||
nextlightindex = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
dc_num_lights = 0;
|
||||
}
|
||||
|
||||
ds_y = y;
|
||||
|
|
Loading…
Reference in a new issue